Trained Response1UG
Enchantment (R)
As Trained Response enters the battlefield, name a nonland card.
Whenever a player casts a spell that shares a name with the named card, untap all creatures you control and draw a card. "My grandad trained his cows to come home with a single phrase. It came in handy when we needed a beef blockade." -Darin, farmer
Protection From ArrowsGG
Enchantment - Aura (U)
Enchant creature or planeswalker
Flash
Enchanted permanent has hexproof.
Prevent all noncombat damage that would be dealt to enchanted permanent. It was point-blank, how could you've missed!?
Ensnaring Wood1W
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't attack or block and is a Forest land in addition to its other card types.
Whenever a Forest you control enters the battlefield, you may return Ensnaring Wood from your graveyard to your hand. Yawgmoth believed Pyrulea would be an easy conquest. He thought wrong.
Anzur Glory2R
Enchantment (R)
Warrior, Barbarian, and Berserker creatures you control have undying. 2B: Remove a +1/+1 counter from target creature you control. The Anzur pantheon care for nothing other than the eternal fight.
Veryn, God of Mending4W(R/G)
Legendary Creature - God (M)
Indestructible, lifelink
Veryn, God of Mending can't attack or block unless you gained life this turn.
Whenever a creature or land you control enters the battlefield, you may add C to your mana pool.
4/6 While Otherus and the other Anzir gods focused on the happenings of the Immursturm, Valla was left to the Vasir pantheon.
Votes: soramaro, indighost
(white wolves and the lack thereof) part 7 of 7
Alpha Expansionist2W
Creature - Wolf (C)
When Alpha Expansionist enters the battlefield, you may tap two other untapped creatures you control. If you do, search your library for a Plains card and put it onto the battlefield tapped. Shuffle your library.
3/1
Votes: jamblock, voidnothing
(white wolves and the lack thereof) part 6 of 7
Hymn Howlers4WW
Creature - Wolf (U)
Prowess
Whenever you cast an instant or sorcery spell that targets Hymn Howlers, copy that spell. You may choose new targets for the copy.
3/3 With the Chorus of the Conclave dead, the Selesnya's wolfmounts attempted to fill the silence.
Votes: stonerofkruphix, jamblock
(white wolves and the lack thereof) part 5 of 7
Wolf Pup1WW
Creature - Wolf (R)
Whenever a source would deal damage to Wolf Pup, you may choose another creature you control. If you do, that source deals damage to the chosen creature instead and that creature deals 2 damage to that source's controller.
1/1 Fluffy puppy, too adorable for this world.
Votes: entombedhydra, jamblock
(white wolves and the lack thereof) part 4 of 7
Beacon HowlerXXWW
Creature - Wolf (M)
Wolf spells you control cost 1 less to cast.
As you cast Beacon Howler, create X 2/2 green Wolf creature tokens.
2/2 A beastly howl reverberates across the woodlands, sending animals fleeing and chills crawling up the backs of man. Yet to the pack, the message is clear: "Welcome Home."
Votes: stonerofkruphix, indighost
(white wolves and the lack thereof) part 3 of 7
Collaborating Beta2W
Creature - Wolf (C)
When Collaborating Beta enters the battlefield, choose one-
-Tap or untap target creature.
-Put a +1/+1 counter onto another target creature you control.
2/2 One of the basic tenets of pack-life is teamwork.
Votes: manycookoes, stonerofkruphix
(white wolves and the lack thereof) part 2 of 7
Celebrated Wolf3W
Creature - Wolf (U)
Flash
When Celebrated Wolf enters the battlefield, you may exile target attacking creature with power 2 or less.
2/2 While livestock centered civilizations revile wolves as pests, crop centered ones revere them as pest deterrents.
What I'd hope for most though is Lord Windgrace. Before he died, he cast a spell to insure that his spirit would watch over Urborg forever. I'd like to see that.
I wonder what the other two shall be. I don't like the overlap theory that it's spirits and humans (or monks), but...it'd be nice to have a spirit tribal commander from outside Kamigawa and Human tribal commander that is an actual Human.
Monks are the least likely because they either occupy the exact same colors as the cats or would play as a spellslinger deck which means they'd have wasted the perfect opportunity for Wizard tribal in lieu of Monks.
Humans are more likely but they are explicitly relegated to the token/weenie-aggro play style and that's still a bit too similar to the cats. Still possible though.
Spirits...I have no reason to think Spirits will not be used. They'd probably play as a control or flicker-combo deck.
I like kindle-esque spells, so my favorite card is Diligent Farmhand for being the only card that enables X to equal more than what would normally be allowed.
Trained Response 1UG
Enchantment (R)
As Trained Response enters the battlefield, name a nonland card.
Whenever a player casts a spell that shares a name with the named card, untap all creatures you control and draw a card.
"My grandad trained his cows to come home with a single phrase. It came in handy when we needed a beef blockade." -Darin, farmer
Protection From Arrows GG
Enchantment - Aura (U)
Enchant creature or planeswalker
Flash
Enchanted permanent has hexproof.
Prevent all noncombat damage that would be dealt to enchanted permanent.
It was point-blank, how could you've missed!?
Ensnaring Wood 1W
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't attack or block and is a Forest land in addition to its other card types.
Whenever a Forest you control enters the battlefield, you may return Ensnaring Wood from your graveyard to your hand.
Yawgmoth believed Pyrulea would be an easy conquest. He thought wrong.
Anzur Glory 2R
Enchantment (R)
Warrior, Barbarian, and Berserker creatures you control have undying.
2B: Remove a +1/+1 counter from target creature you control.
The Anzur pantheon care for nothing other than the eternal fight.
Veryn, God of Mending 4W(R/G)
Legendary Creature - God (M)
Indestructible, lifelink
Veryn, God of Mending can't attack or block unless you gained life this turn.
Whenever a creature or land you control enters the battlefield, you may add C to your mana pool.
4/6
While Otherus and the other Anzir gods focused on the happenings of the Immursturm, Valla was left to the Vasir pantheon.
(white wolves and the lack thereof) part 7 of 7
Alpha Expansionist 2W
Creature - Wolf (C)
When Alpha Expansionist enters the battlefield, you may tap two other untapped creatures you control. If you do, search your library for a Plains card and put it onto the battlefield tapped. Shuffle your library.
3/1
(white wolves and the lack thereof) part 6 of 7
Hymn Howlers 4WW
Creature - Wolf (U)
Prowess
Whenever you cast an instant or sorcery spell that targets Hymn Howlers, copy that spell. You may choose new targets for the copy.
3/3
With the Chorus of the Conclave dead, the Selesnya's wolfmounts attempted to fill the silence.
(white wolves and the lack thereof) part 5 of 7
Wolf Pup 1WW
Creature - Wolf (R)
Whenever a source would deal damage to Wolf Pup, you may choose another creature you control. If you do, that source deals damage to the chosen creature instead and that creature deals 2 damage to that source's controller.
1/1
Fluffy puppy, too adorable for this world.
(white wolves and the lack thereof) part 4 of 7
Beacon Howler XXWW
Creature - Wolf (M)
Wolf spells you control cost 1 less to cast.
As you cast Beacon Howler, create X 2/2 green Wolf creature tokens.
2/2
A beastly howl reverberates across the woodlands, sending animals fleeing and chills crawling up the backs of man. Yet to the pack, the message is clear: "Welcome Home."
(white wolves and the lack thereof) part 3 of 7
Collaborating Beta 2W
Creature - Wolf (C)
When Collaborating Beta enters the battlefield, choose one-
-Tap or untap target creature.
-Put a +1/+1 counter onto another target creature you control.
2/2
One of the basic tenets of pack-life is teamwork.
(white wolves and the lack thereof) part 2 of 7
Celebrated Wolf 3W
Creature - Wolf (U)
Flash
When Celebrated Wolf enters the battlefield, you may exile target attacking creature with power 2 or less.
2/2
While livestock centered civilizations revile wolves as pests, crop centered ones revere them as pest deterrents.
Please no. Zombies already have seven tribal commanders, even though none of them are actually Zombies themselves.
...Ugh! You know what? Nevermind!
Zombie Avatar please.
The vorthos in me wants spirits purely for all the story characters we haven't got yet.
If we're doing Kamigawa spirits, I want The Sisters of Flesh and Spirit, who is, to those not in the know, a fusion between Michiko Konda, Truth Seeker and That Which Was Taken.
I'd also like to see what the Myojin of Night's Reach has been up to ever since Nicol Bolas ripped her face off back during Future Sight.
I don't really know of any named Spirits from Innistrad other than Geist of Saint Traft.
Ravnica had plenty of Spirits in the Ghost Quarter. Agrus Kos, Wojek Veteran and Szadek, Lord of Secrets spent the entire Dissension novel as summoned spirits.
What I'd hope for most though is Lord Windgrace. Before he died, he cast a spell to insure that his spirit would watch over Urborg forever. I'd like to see that.
Deck 2: Cat Scratch Aggro (Midrange?)
Deck 3: ?
Deck 4: ?
I wonder what the other two shall be. I don't like the overlap theory that it's spirits and humans (or monks), but...it'd be nice to have a spirit tribal commander from outside Kamigawa and Human tribal commander that is an actual Human.
Monks are the least likely because they either occupy the exact same colors as the cats or would play as a spellslinger deck which means they'd have wasted the perfect opportunity for Wizard tribal in lieu of Monks.
Humans are more likely but they are explicitly relegated to the token/weenie-aggro play style and that's still a bit too similar to the cats. Still possible though.
Spirits...I have no reason to think Spirits will not be used. They'd probably play as a control or flicker-combo deck.
Pre-PW Ajani is fine, but Lord Windgrace is red-aligned at his core, so that's a no for this deck.