Quicksilver Metallurgist 2UU
Creature -- Human Artificer
Each other creature is an artifact in addition to their other types. T, sacrifice an artifact: Put a +1/+1 counter on each artifact creature you control.
2/1
Next -- A magister/cleric/politician is walking down the street. He is unaware that he is being followed by a person with a handheld crossbow at the back of his head.
When ~ enters the battlefield, it deals 2 damage to itself and to target creature.
If a source would deal damage to ~, it deals double that damage instead.
If ~ would deal damage, it deals double that damage instead.
Cast ~ only if you control an Angel creature.
Put a 4/4 white Angel creature token onto the battlefield. Any number of target creatures you control gain flying, hexproof and lifelink until end of turn.
Next - Strength of Resolve
Gaea's Rhythm
Surge of Intellect
Enlighten N is a keyword found on spells and abilities. It means "Reveal the top N cards of your library, put one of them into your hand, then put the rest on the bottom in any order."
Academy Students 2U
Creature -- Human Wizard
T: Enlighten 1.
1/1
----
Open Spellbook XU
Instant
Enlighten X.
----
Dack's Squire 1UR
Creature -- Human Wizard Rogue
When ~ deals combat damage to a player, enlighten 2.
Cheng Pu, Sun Quan's Champion 4WW
Legendary Creature -- Human Soldier
Horsemanship
Creatures your opponents control lose horsemanship and can't have or gain horsemanship.
Creatures you control without horsemanship have flanking.
4/4
Next -- A commander that encourages you to play Archer tribal.
Affix is an activated ability of Equipment cards. Whereas Equip will attach Equipment to your creatures, Affix attaches Equipment to creatures your opponents control.
Sigil of Damnation 5
Artifact - Equipment
Equipped creature has deathtouch and "Whenever this creature attacks, sacrifice it at end of combat."
Equip 2
Affix 4
T: Add B or G to your mana pool 1, T: Put a 1/1 green and black Insect creature token onto the battlefield. 2, T, sacrifice all Insect creatures you control: Destroy target creature with converted mana cost equal to the number of creatures sacrificed this way.
Next -- A mage, somewhat resembling an Izzet mage, is hooked up to in intricate looking machine, arms outstretched. Behind him, the machine surges with electricity and magic, flowing into him. He's screaming, partly in pain, partly with raw power, and light is shining out of his mouth and eyes. Around him, on the machine, are five orbs, filled with magical power, one for each color, in a "star" formation.
If a player would draw a card as an activated or triggered ability resolves, instead that player doesn't. "This doesn't need to get out." -Agrus Kos, Wojek Firstblade
Herald of Xenagos 3RG
Legendary Enchantment Creature -- Satyr
Trample
Bestow 5RG
As long as ~ is your Commander, if it's an Aura, enchanted creature deals combat damage as though it were your Commander. (A player dealt 21 or more damage by a player's commander loses the game.)
Enchanted creature gets +2/+2 and has trample.
2/2
Next -- How about a sphinx that encourages you to play Sphinx tribal.
Kiora, God of the Depths 2UG
Legendary Enchantment Creature -- God
Indestructible
As long as your devotion to blue and green is less than seven, ~ isn't a creature.
Kraken, Leviathan, Octopus and Serpent creatures you control have islandwalk.
At the beginning of your upkeep, put a flood counter on target land. Lands with flood counters on them are Islands.
Exile target creature. It's controller puts a white Spirit creature token with flying onto the battlefield with power equal to that creature's power, and toughness equal to that creature's toughness.
Next -- A pantheon of white planeswalkers, Elspeth, Gideon, Ajani, Venser and one or two we haven't met yet, standing together, facing some threat off in the distance.
Multikicker 1R
Clean Slate deals X damage to up to X target creatures and/or players, where X is the number of times Clean Slate was kicked.
Next -- A martial artist performs a takedown on another student, while the other students are sitting in a circle around them, watching. This is a lesson, rather than an actual fight.
Creature -- Human Artificer
Each other creature is an artifact in addition to their other types.
T, sacrifice an artifact: Put a +1/+1 counter on each artifact creature you control.
2/1
Next -- A magister/cleric/politician is walking down the street. He is unaware that he is being followed by a person with a handheld crossbow at the back of his head.
Land
~ enters the battlefield tapped.
T: Add W or U to your mana pool.
All lands are white and blue.
Next --
Strength of Resolve
Gaea's Rhythm
Creature -- Human Kavu
When ~ enters the battlefield, it deals 2 damage to itself and to target creature.
If a source would deal damage to ~, it deals double that damage instead.
If ~ would deal damage, it deals double that damage instead.
3/5
Next -- Fox Hound
Tribal Instant -- Angel
Cast ~ only if you control an Angel creature.
Put a 4/4 white Angel creature token onto the battlefield. Any number of target creatures you control gain flying, hexproof and lifelink until end of turn.
Next -
Strength of Resolve
Gaea's Rhythm
Surge of Intellect
Academy Students 2U
Creature -- Human Wizard
T: Enlighten 1.
1/1
----
Open Spellbook XU
Instant
Enlighten X.
----
Dack's Squire 1UR
Creature -- Human Wizard Rogue
When ~ deals combat damage to a player, enlighten 2.
----
Next -- Vilify, Mutate, AEthertouch, Squad Leader
Cheng Pu, Sun Quan's Champion 4WW
Legendary Creature -- Human Soldier
Horsemanship
Creatures your opponents control lose horsemanship and can't have or gain horsemanship.
Creatures you control without horsemanship have flanking.
4/4
Next -- A commander that encourages you to play Archer tribal.
Larenso, Undertaker of Gavony 3GW
Legendary Creature -- Human Cleric
All creatures lose undying.
Cards in graveyards lose all abilities.
Cards in graveyards can't be the target of spells or abilities.
3/3
Next -- A commander that encourages players to not go "infinite".
Sigil of Damnation 5
Artifact - Equipment
Equipped creature has deathtouch and "Whenever this creature attacks, sacrifice it at end of combat."
Equip 2
Affix 4
Next -- Vilify, Links with other, Mutate
Land
T: Add B or G to your mana pool
1, T: Put a 1/1 green and black Insect creature token onto the battlefield.
2, T, sacrifice all Insect creatures you control: Destroy target creature with converted mana cost equal to the number of creatures sacrificed this way.
Next -- A mage, somewhat resembling an Izzet mage, is hooked up to in intricate looking machine, arms outstretched. Behind him, the machine surges with electricity and magic, flowing into him. He's screaming, partly in pain, partly with raw power, and light is shining out of his mouth and eyes. Around him, on the machine, are five orbs, filled with magical power, one for each color, in a "star" formation.
Enchantment
If a player would draw a card as an activated or triggered ability resolves, instead that player doesn't.
"This doesn't need to get out." -Agrus Kos, Wojek Firstblade
Next -
Zero Out
Strength of Resolve
Gaea's Rhythm
Legendary Enchantment Creature -- Satyr
Trample
Bestow 5RG
As long as ~ is your Commander, if it's an Aura, enchanted creature deals combat damage as though it were your Commander. (A player dealt 21 or more damage by a player's commander loses the game.)
Enchanted creature gets +2/+2 and has trample.
2/2
Next -- How about a sphinx that encourages you to play Sphinx tribal.
Legendary Enchantment Creature -- God
Indestructible
As long as your devotion to blue and green is less than seven, ~ isn't a creature.
Kraken, Leviathan, Octopus and Serpent creatures you control have islandwalk.
At the beginning of your upkeep, put a flood counter on target land. Lands with flood counters on them are Islands.
7/6
Next --
Zero Out
Heartforge
Strength of Resolve
Instant
Exile target creature. It's controller puts a white Spirit creature token with flying onto the battlefield with power equal to that creature's power, and toughness equal to that creature's toughness.
Next -- A pantheon of white planeswalkers, Elspeth, Gideon, Ajani, Venser and one or two we haven't met yet, standing together, facing some threat off in the distance.
Instant
Multikicker 1R
Clean Slate deals X damage to up to X target creatures and/or players, where X is the number of times Clean Slate was kicked.
Next -- A martial artist performs a takedown on another student, while the other students are sitting in a circle around them, watching. This is a lesson, rather than an actual fight.
Creature -- Mongoose Horror
Haste, infect
~ gets +1/+1 for each -1/-1 counter on the battlefield that isn't on ~.
1/1
Next -- Cat Hound