Flare Star deals 2 damage to target creature or player. Shuffle your library, then draw a card. On Theros, signs from Keranos himself are so few and far between that every philosopher for miles scrambles hastily to record it.
Next -- Strength of Resolve
Elspeth, God of Peace
Tracker's Insight
Choose one -- Put five 1/1 white Spirit creature tokens with flying onto the battlefield, or put a 5/5 black Demon creature token with flying onto the battlefield.
Entwine WB
Next -- Through the chaos of battle, perhaps the Immersturm, a cleric walks through calmly, surrounded by a light aura, a beacon amongst the hellish scenery.
Irakage, Squire to Meloku 2UU
Legendary Creature -- Moonfolk Wizard
Flying
At the beginning of your upkeep, if you control no Moonfolk creature tokens, put a 1/1 Moonfolk creature token with flying onto the battlefield for each nontoken Moonfolk you control. 2, return a land you control to its owner's hand: Exile all Moonfolk creature tokens you control.
2/2
Next -- A commander that incrementally taxes your opponents. Any kind of tax at all.
Cast Moonfall only if you control three or more Moonfolk creatures or a Tamiyo planeswalker.
Exile all creatures. For each creature exiled this way, it's controller puts a 1/1 colorless Shadow creature token onto the battlefield.
Deathtouch
At the beginning of your upkeep, put a token onto the battlefield that's a token of this creature. "It's like trying to kill water! It keeps coming!" -- Sergeant Kalasi, last words
Flying, trample
Power-Mad Demon must be blocked if able.
At the beginning of your upkeep, destroy target creature. (If there are no other creatures on the battlefield, destroy this creature.)
Creatures without flying your opponents control have reach.
7/7
Next -- A man dressed in robes has a blade from his wrist buried into the spine of a guard, Assassin's Creed style. Focus on either the blade or the kill itself.
Nieth, Weaver of Destiny3RW
Legendary Creature -- God Advisor
As long as Nieth, Weaver of Destiny has any fate counters on it, it can't use activated abilities.
At the beginning of your upkeep, remove a fate counter from Nieth. RW: Tap target creature. That creature doesn't untap during its controller's next untap step. Put a fate counter on Nieth. 1RW: Nieth deals 1 damage to each creature target opponent controls. Tap those creatures. Put two fate counters on Nieth. 2RW: Nieth deals 4 damage to each creature and each planeswalker your opponents control. Put three fate counters on Nieth.
3/2
Next -- Strength of Resolve
Stand and Fight
Band of Brothers
When Warrior's Valediction enters the battlefield, put three 1/1 white Citizen creature tokens with defender and vanishing 3 onto the battlefield.
Whenever a time counter is removed from a Citizen you control for the first time each turn, put a +1/+1 counter on each Warrior creature you control. Those creatures gain vigilance until end of turn.
Next -- Strength of Resolve
Stand and Fight
Shattered Promises
Choose target creature you control and target creature you don't control. Regenerate the creature with the highest power. If they are tied for the highest power, regenerate both of them. Destroy those creatures. Put a humility counter on each creature regenerated this way. Those creatures don't untap during their controller's untap steps for as long as they have humility counters on them.
Next -- Ral Zarek standing in a hallway, making rude gestures at the horde of Boros soldiers bearing down on him, obviously not worried.
Langrelai, Repulsor of All3UB
Legendary Creature -- Human Wizard
Langrelai, Repulsor of All costs 2 less to cast for each time you've cast him from your command zone this game.
When Langrelai, Repulsor of All enters the battlefield, the next time target player casts his or her Commander, it costs 2 more to cast. (This applies even if the player casts his or her Commander from somewhere other than the command zone.)
2/3
Next -- A Commander that's only playable in an EDH cube. It has effects during the "Commander selection" portion.
When Labrames, Shepherd of Setessa enters the battlefield, put a 0/1 white Goat creature token onto the battlefield. GW: Put a 0/1 white Goat creature token onto the battlefield.
Other Goat creatures you control get +1/+1 for each other Goat on the battlefield.
2/2
Next -- A precarious commander with both a win-the-game ability and a lose-the-game ability.
Put three 1/1 red Goblin creature tokens onto the battlefield, then put a 1/1 white Rabbit creature token with protection from Goblins onto the battlefield under target opponent's control.
Next -- A cleric dressed in white robes has his hand over the face of an enemy, bearing down over him. He is a luximancer, a mage who controls light. From the luximancer's hand, a searing white light is shining directly into the eyes of the enemy, who is screaming in agony. Blood is dripping from the corners of the enemy's eyes.
702.104 Martyr
702.104a Martyr is a replacement effect. Martyr means "If a creature you control would die, you may sacrifice a permanent with Martyr instead."
702.104b Creatures whose death was prevented this way are considered "Martyred".
Nightingale Martyr 1W
Creature -- Human Cleric
Martyr
1/1
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Golresa, King of Thralls 3WWBB
Legendary Creature -- Human Cleric
Other creatures you control have martyr.
Golresa, Throne's Defiler must be martyred if able.
4/4
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Last Rites 2WW
Enchantment
Whenever a creature you control becomes martyred, exile the creature card that martyred it, then you gain life equal to twice that card's converted mana cost.
(This spell is put into its owner's graveyard as it resolves.)
Creatures you control can't be blocked this turn. Draw a card for each creature you control.
Next -- Strength of Resolve
Avacyn's Boon
Stand and Fight
Sorcery
Exile target creature you control. For each color, put a token onto the battlefield that's a copy of that card, except it's that color.
Next --
Strength of Resolve
Tracker's Insight
Planeswalkers' Mourning
Instant
Flare Star deals 2 damage to target creature or player. Shuffle your library, then draw a card.
On Theros, signs from Keranos himself are so few and far between that every philosopher for miles scrambles hastily to record it.
Next --
Strength of Resolve
Elspeth, God of Peace
Tracker's Insight
Sorcery
Choose one -- Put five 1/1 white Spirit creature tokens with flying onto the battlefield, or put a 5/5 black Demon creature token with flying onto the battlefield.
Entwine WB
Next -- Through the chaos of battle, perhaps the Immersturm, a cleric walks through calmly, surrounded by a light aura, a beacon amongst the hellish scenery.
Legendary Creature -- Moonfolk Wizard
Flying
At the beginning of your upkeep, if you control no Moonfolk creature tokens, put a 1/1 Moonfolk creature token with flying onto the battlefield for each nontoken Moonfolk you control.
2, return a land you control to its owner's hand: Exile all Moonfolk creature tokens you control.
2/2
Next -- A commander that incrementally taxes your opponents. Any kind of tax at all.
Tribal Sorcery -- Moonfolk
Cast Moonfall only if you control three or more Moonfolk creatures or a Tamiyo planeswalker.
Exile all creatures. For each creature exiled this way, it's controller puts a 1/1 colorless Shadow creature token onto the battlefield.
Next --
Strength of Resolve
Stand and Fight
Creature -- Squirrel Ooze
Deathtouch
At the beginning of your upkeep, put a token onto the battlefield that's a token of this creature.
"It's like trying to kill water! It keeps coming!" -- Sergeant Kalasi, last words
1/1
Next -- Squirrel God
Creature -- Demon
Flying, trample
Power-Mad Demon must be blocked if able.
At the beginning of your upkeep, destroy target creature. (If there are no other creatures on the battlefield, destroy this creature.)
Creatures without flying your opponents control have reach.
7/7
Next -- A man dressed in robes has a blade from his wrist buried into the spine of a guard, Assassin's Creed style. Focus on either the blade or the kill itself.
Legendary Creature -- God Advisor
As long as Nieth, Weaver of Destiny has any fate counters on it, it can't use activated abilities.
At the beginning of your upkeep, remove a fate counter from Nieth.
RW: Tap target creature. That creature doesn't untap during its controller's next untap step. Put a fate counter on Nieth.
1RW: Nieth deals 1 damage to each creature target opponent controls. Tap those creatures. Put two fate counters on Nieth.
2RW: Nieth deals 4 damage to each creature and each planeswalker your opponents control. Put three fate counters on Nieth.
3/2
Next --
Strength of Resolve
Stand and Fight
Band of Brothers
Tribal Enchantment -- Warrior
When Warrior's Valediction enters the battlefield, put three 1/1 white Citizen creature tokens with defender and vanishing 3 onto the battlefield.
Whenever a time counter is removed from a Citizen you control for the first time each turn, put a +1/+1 counter on each Warrior creature you control. Those creatures gain vigilance until end of turn.
Next --
Strength of Resolve
Stand and Fight
Shattered Promises
Sorcery
Choose target creature you control and target creature you don't control. Regenerate the creature with the highest power. If they are tied for the highest power, regenerate both of them. Destroy those creatures. Put a humility counter on each creature regenerated this way. Those creatures don't untap during their controller's untap steps for as long as they have humility counters on them.
Next -- Ral Zarek standing in a hallway, making rude gestures at the horde of Boros soldiers bearing down on him, obviously not worried.
Legendary Creature -- Human Wizard
Langrelai, Repulsor of All costs 2 less to cast for each time you've cast him from your command zone this game.
When Langrelai, Repulsor of All enters the battlefield, the next time target player casts his or her Commander, it costs 2 more to cast. (This applies even if the player casts his or her Commander from somewhere other than the command zone.)
2/3
Next -- A Commander that's only playable in an EDH cube. It has effects during the "Commander selection" portion.
Labrames, Shepherd of Setessa 1GW
Legendary Enchantment Creature -- Sheep Goat
When Labrames, Shepherd of Setessa enters the battlefield, put a 0/1 white Goat creature token onto the battlefield.
GW: Put a 0/1 white Goat creature token onto the battlefield.
Other Goat creatures you control get +1/+1 for each other Goat on the battlefield.
2/2
Next -- A precarious commander with both a win-the-game ability and a lose-the-game ability.
Tribal Sorcery -- Goblin
Put three 1/1 red Goblin creature tokens onto the battlefield, then put a 1/1 white Rabbit creature token with protection from Goblins onto the battlefield under target opponent's control.
Next -- A cleric dressed in white robes has his hand over the face of an enemy, bearing down over him. He is a luximancer, a mage who controls light. From the luximancer's hand, a searing white light is shining directly into the eyes of the enemy, who is screaming in agony. Blood is dripping from the corners of the enemy's eyes.
702.104a Martyr is a replacement effect. Martyr means "If a creature you control would die, you may sacrifice a permanent with Martyr instead."
702.104b Creatures whose death was prevented this way are considered "Martyred".
Nightingale Martyr 1W
Creature -- Human Cleric
Martyr
1/1
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Golresa, King of Thralls 3WWBB
Legendary Creature -- Human Cleric
Other creatures you control have martyr.
Golresa, Throne's Defiler must be martyred if able.
4/4
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Last Rites 2WW
Enchantment
Whenever a creature you control becomes martyred, exile the creature card that martyred it, then you gain life equal to twice that card's converted mana cost.
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Next -- Vilify, Mutate, Aethertouch, Prime
Enchantment Sorcery
(This spell is put into its owner's graveyard as it resolves.)
Creatures you control can't be blocked this turn. Draw a card for each creature you control.
Next --
Strength of Resolve
Avacyn's Boon
Stand and Fight