Crop Watcher is now Guardian of Crops and was given defender.
Tree of Life now exiles lands.
CR entry updated, now defines what "Whenever a creature comes out of hiding..." is, and defines how granting hide to creatures not printed with it functions when that creature hides itself.
Two cards added. (Arglara, Corpse Stitcher and Grim Entertainer.)
Confine seems like a really obtuse way to say "I want to involve the number N in this somehow.", I'm not sure how much design space there is for that. Otherwise it's a sweet demon.
----
Twinstrike Duo3WW
Creature -- Kor Soldier
Double strike
When Twinstrike Duo enters the battlefield, if it's not a token, put a token onto the battlefield that's a copy of it.
Creatures named Twinstrike Duo attack and block in a band. (They're blocked as a group. When a band blocks, its controller, not the attacking player, assigns combat damage among those creatures in the band.)
Flying
Whenever Phenax's Phantom deals combat damage to a player, that player discards two cards, then puts the top two cards of his or her library into his or her graveyard, then you draw two cards.
In Aeleria Divided, we were introduced to the four warring factions of Aeleria; the cruel Etaxians, the oppressive Dextrasians, the mechanical Hyperions and the furious Rebels. Four factions fighting for their own agendas, ignoring the damage they were doing to their own timeline, ignorant to their own supreme importance in the multiverse.
It didn't have to be this way.
In Call of Aeleria, the Old Gods descended from the heavens to try in vain to stop the fighting, to undo the damage that had been done, to stop the factions from destroying each other, and themselves.
This is all our fault...this is our cross to bear...
Finally, in Fall of Aeleria, Etaxias moved himself and his stronghold one second out of sync with the timeline, dropping the straw that would break the camel's back. The timeline ruptured, irreparably damaged, and chaos ensued, along with the massive and violent destruction of almost all life on the plane.
I only wish we could have realized sooner...
Now, the plane is a wasteland. Ruined. Barely habitable. The Hyperions were utterly annihilated, while the Dextrasians and Etaxians have effectively fallen apart and dissolved, with only a few members left each, their Planeswalker leaders dead or escaped. Only the rebels, who hid underground, were spared the brunt of the chaos, though their numbers are barely a shadow of what they were.
We have to survive...we have to...live on...
Now, any life that remains puts their former differences aside and works together for the common good. For survival. For Aeleria.
-------
This isn't a set, so much as it is a richly flavored EDH deck. If I like it enough, however, and if it gets a good enough response, I might make a sequel, a "block", if you will, of custom EDH decks. I think Aeleria is a fine story, if I do say so myself, and I quite like it.
In any case, on with the cards.
702.106 Hide
702.106a Hide is an activated ability that functions on the battlefield or in exile.
702.106b Hide [cost] means "[cost]: Exile this creature if it's on the battlefield, or return it to the battlefield if it's in exile."
702.106c Creatures exiling themselves with their Hide abilities are "hiding", and creatures entering the battlefield from exile after paying their Hide cost are "coming out of hiding".
702.106d Some triggers say "Whenever a creature comes out of hiding...". This is a special kind of enters-the-battlefield trigger that triggers as a creature with Hide enters the battlefield from exile as a result of its hide ability resolving from exile.
702.106e Creatures coming out of hiding can't activate their hide abilities from the battlefield again that turn. Permanents can attempt to come out of hiding as many times as its owner can pay for it, though additional instances of hide resolving from exile after the permanent is on the battlefield will do nothing.
702.106f Some abilities grant creatures hide for a duration, usually until that creature comes out of hiding. Creatures that gain hide for a definite duration don't lose hide when they exile themselves with their own hide ability. They only lose hide when the duration expires or they leave the battlefield another way. Note that a creature who was granted hide can lose hide if it's exiled by a source other than its own hide ability. (Unless that creature already had hide printed on it.)
702.106g Some abilities refer to "creatures in hiding". This means any exiled creature that was put there with its own Hide ability.
Resmigan was the one who finally managed to rally the surviving intelligent beings into peace, towards the greater good of survival. Surviving the hellish wastes of Aeleria will take everything they've got, and though she didn't ask for it, she's become the de facto leader of the free peoples.
More cards to come as I continue building on the deck in my spare time. More mechanics to come, too. Let me know what you think!
Trade deficit deals 3 damage to target creature. Search that creature's controller's library for a land, artifact or creature card and exile it. As long as that card remains exiled, you may cast it and you may spend mana as though it were mana of any color to cast it. "Shortin' us, eh? I think you had better have a chat with a couple of my mates here..."
Next -- Performance of Arcanum
Dance of Swords
Primarch's Dictate
Boria of the DarknessBBBBB
Legendary Creature -- Shade
Intimidate
Boria of the Darkness's power and toughness are each equal to the difference between your life total and the life total of the player with the most life. (If you have the most life, Boria's power and toughness are zero.)
Whenever you lose life, you may put a -1/-1 counter on target creature for each 1 life lost.
*/*
Next -- A commander that rewards you for having lots of Plains.
----
Twinstrike Duo 3WW
Creature -- Kor Soldier
Double strike
When Twinstrike Duo enters the battlefield, if it's not a token, put a token onto the battlefield that's a copy of it.
Creatures named Twinstrike Duo attack and block in a band. (They're blocked as a group. When a band blocks, its controller, not the attacking player, assigns combat damage among those creatures in the band.)
1/1
Creature -- Shade Spectre
Flying
Whenever Phenax's Phantom deals combat damage to a player, that player discards two cards, then puts the top two cards of his or her library into his or her graveyard, then you draw two cards.
3/3
Next --
Performance of Arcanum
Primarch's Dictate
More cards will probably be added after I get home from class. I'm having fun with this deck.
In Aeleria Divided, we were introduced to the four warring factions of Aeleria; the cruel Etaxians, the oppressive Dextrasians, the mechanical Hyperions and the furious Rebels. Four factions fighting for their own agendas, ignoring the damage they were doing to their own timeline, ignorant to their own supreme importance in the multiverse.
It didn't have to be this way.
In Call of Aeleria, the Old Gods descended from the heavens to try in vain to stop the fighting, to undo the damage that had been done, to stop the factions from destroying each other, and themselves.
This is all our fault...this is our cross to bear...
Finally, in Fall of Aeleria, Etaxias moved himself and his stronghold one second out of sync with the timeline, dropping the straw that would break the camel's back. The timeline ruptured, irreparably damaged, and chaos ensued, along with the massive and violent destruction of almost all life on the plane.
I only wish we could have realized sooner...
Now, the plane is a wasteland. Ruined. Barely habitable. The Hyperions were utterly annihilated, while the Dextrasians and Etaxians have effectively fallen apart and dissolved, with only a few members left each, their Planeswalker leaders dead or escaped. Only the rebels, who hid underground, were spared the brunt of the chaos, though their numbers are barely a shadow of what they were.
We have to survive...we have to...live on...
Now, any life that remains puts their former differences aside and works together for the common good. For survival. For Aeleria.
-------
This isn't a set, so much as it is a richly flavored EDH deck. If I like it enough, however, and if it gets a good enough response, I might make a sequel, a "block", if you will, of custom EDH decks. I think Aeleria is a fine story, if I do say so myself, and I quite like it.
In any case, on with the cards.
Resmigan was the one who finally managed to rally the surviving intelligent beings into peace, towards the greater good of survival. Surviving the hellish wastes of Aeleria will take everything they've got, and though she didn't ask for it, she's become the de facto leader of the free peoples.
More cards to come as I continue building on the deck in my spare time. More mechanics to come, too. Let me know what you think!
---TMStage.
Sorcery
Trade deficit deals 3 damage to target creature. Search that creature's controller's library for a land, artifact or creature card and exile it. As long as that card remains exiled, you may cast it and you may spend mana as though it were mana of any color to cast it.
"Shortin' us, eh? I think you had better have a chat with a couple of my mates here..."
Next --
Performance of Arcanum
Dance of Swords
Primarch's Dictate
Legendary Creature -- Shade
Intimidate
Boria of the Darkness's power and toughness are each equal to the difference between your life total and the life total of the player with the most life. (If you have the most life, Boria's power and toughness are zero.)
Whenever you lose life, you may put a -1/-1 counter on target creature for each 1 life lost.
*/*
Next -- A commander that rewards you for having lots of Plains.