I'm thinking about revisiting the Naya version I played a few times at FNM, now that we have Eladamri's Call from MH1.
Call allows us to trim the number of Wurms we run to 1-2, as well as letting us run more 1-ofs in the MB. Between Call and Evolution we have a great tutoring package.
I will try to put a list together over the weekend and will share in the hopes of some feedback
I disagree that you'd ideally want to T1 Looting in this deck. Sure, in decks like UR Phoenix, Hollow One, Dredge, this is often the optimal T1 play. But I envisage a curve more like this for RG Cremator:
T1 Birds -> T2 Geist + Looting, OR T1 Birds -> T2 Steel Leaf -> T3 A choice of spells + Looting Even just casting it in the mid to late game to set up the combo or dig for a silver bullet seems fine
The point being that we're not trying to break Looting, but rather using it to further smooth out the combo side of our game plan.
I disagree that Looting is "not really worth it" in this deck - I've already given three reasons why it might be good in the RG Cremator shell, which you didn't really address in your post. Just because RG Cremator isn't a graveyard-centric deck doesn't mean Looting can't be good here.
Anyway, the proof is in the pudding I guess. I'll aim to take a list with Lootings in it to one of my up coming FNMs and will let you guys know how I get on
Been a while since my last post here - I've been playing UR Kiki recently - but wanted to ask you guys a question:
Is there a good reason why we aren't playing Faithless Looting in RG Cremator?
Think about it. Looting:
Helps us dig to find our combo pieces / interaction
Reduces our hand size, meaning that we get closer to the magic Cremator + Wurm(s) hand
Loots away extra copies of redundant pieces (extra birds, extra Wurms, etc.) for hopefully more impactful cards
We've got a fair amount of redundancy in all areas of the deck, we've got a two card combo to assemble, and we actively want to reduce our handsize - Faithless Looting seems like a good fit to me!
I'm not around for this week's FNM, but maybe I'll give it a try on the 8th!
Also a month since anyone posted in the thread... sad times.
I'm thinking about revisiting the Naya version I played a few times at FNM, now that we have Eladamri's Call from MH1.
Call allows us to trim the number of Wurms we run to 1-2, as well as letting us run more 1-ofs in the MB. Between Call and Evolution we have a great tutoring package.
I will try to put a list together over the weekend and will share in the hopes of some feedback
I completely disagree with your points:
T1 Birds -> T2 Geist + Looting, OR
T1 Birds -> T2 Steel Leaf -> T3 A choice of spells + Looting
Even just casting it in the mid to late game to set up the combo or dig for a silver bullet seems fine
The point being that we're not trying to break Looting, but rather using it to further smooth out the combo side of our game plan.
Been a while since my last post here - I've been playing UR Kiki recently - but wanted to ask you guys a question:
Is there a good reason why we aren't playing Faithless Looting in RG Cremator?
Think about it. Looting:
I'm not around for this week's FNM, but maybe I'll give it a try on the 8th!
Also a month since anyone posted in the thread... sad times.