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  • posted a message on Are Wizards overdoing Cycles?
    Quote from DudeFromDenmark
    Excatly my point. I would rather have a unique set instead of a set full of random cycles. Sure they might be good flavorwise but i would much rather have a unique set with some thought put into it


    I agree and disagree. I definitely don't want an entire set full of cycles but I think it gives a set structure. It's hard to balance a set without cycles because you want to have similar effects and power level with all colors. It doesn't have to be completely balanced, but it should at least provide some sort of balance. Like a chair you find at school with a little shorter leg (< 1 inch variance). You can sit in it properly, even if its a bit wobbly. As long as it isn't too severe on the imbalance, it's a good set.

    Additionally, the variance of each cycle from one another provides the feeling of uniqueness even if there isn't a perfect symmetry in all values. It's not like the cycles are all predictable in some fashion. They have variance on costing, effects, etc that make them feel like unique cards. The fated cycle for example has cards costing from UUU to 4WWW. The new set of bestow creatures only affecting P/T have different costs, values, and types.

    I'm all in favor of cycles, so long as it isn't 100% cycle based.
    Posted in: Magic General
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Wingedkagouti
    Animar will

    Also, from the department of silly Inspired enablers: Onslaught + Intruder Alarm


    cloudstone curio plus ornithoptor or animar and artifact creature = infinite. Yay more broken stuff with animar.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Phyrexian Arena
    I'm surprised no one has mentioned Underworld Connections in this discussion.

    I definitely agree that most decks playing black should run a similar effect for the extra card draw (except for blue where you have other, less painful ways to draw lots of cards).

    But if you expect to play in a meta where life totals matter (i.e. a very aggro based, little combo, battlecruiser magic), then maybe use Underworld Connections to reduce the likelihood of dying to your own spell. It's not often, but it could still very well happen.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Quote from Sinis
    Umm... uh... Okay, we can play Lifelace, and Radiate it...

    Okay, I got nothing. I totally missed that part.


    Glamerdye and Alter Reality are two other ways to circumvent this issue as well. You are playing BUG in this scenario anyways so maybe a one or two of with some self-mill could be useful with this card.

    It involves work either way, but if it works, it'll be crazy.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Cute card in general. Definitely want to see a deck around this in casual 60.

    In EDH, aside from what has been said, I can see it being used in a BUG relentless rats deck maybe with graveyard shuffle effects to keep the relentless rats coming. If you could, you'd be immune to most board wipes (except mass bounce, exile, and into library)
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The Top 50 List (Indefinite Hiatus)
    blasphemous act needs more support. One of the best red sweepers around.
    Posted in: Commander (EDH)
  • posted a message on Modal Commander
    The commanders from the Jund precon deck actually have very similar uses and can change plans depending on the speed required and the type of game you want to play whether attrition with Shattergang Brothers or more voltron with Proshh.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The Top 50 List (Indefinite Hiatus)
    I support Hellrider's inclusion.
    Posted in: Commander (EDH)
  • posted a message on Green Goblin's vs Spider Auntie.... or Jund vs BR Gobos
    tribal unity is overrun for goblins.

    decendents path is a good way to put goblins in.

    I like adding green to goblins because green is good at being able to provide some extra gas to a normally red/black list with more card draw and land ramp.
    Posted in: Commander (EDH)
  • posted a message on running time sieve in EDH?
    Quote from shneakyshneaky
    Yes, run it.

    Time Sieve + Thopter Assembly = Infinite Turns

    You should search up other Sen Triplets and Sharuum the Hegemon EDH decks for ideas. Triplets won't be as broken as Sharuum, so people will probably take it easier on you. You'll probably still get hated out once people see what's going on though.


    Quote from bra55monkey
    Put Sydri, Galvanic Genius and Mycosynth Lattice

    in there too.


    Combining these to run Sydri as commander if you want to not draw as much attention as Sharuum. Sydri also gives you an alternative way to combo that isn't Sharuum.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    I'd run it as a potential backup threat in a Hound of Konda voltron equipment deck. It plays well to finish off opponents with your large equipment a boosting an unanswerable threat (sans non-targeted removal)
    Posted in: Commander (EDH)
  • posted a message on Greek EDH Themed Deck?Help
    Quote from bone_doc
    I'd guess you'd want 5 colors, and Karona, False God doesn't seem too out of place.

    Or maybe Progenitus?


    Child of alara also works.

    If you are going non-5 color, I'd say RW with a voltron equipment package and human tribal subtheme. It fits best with like Hercules/gladiator theme.
    Posted in: Commander (EDH)
  • posted a message on Would your playgroup be ok with someone playing Chaos Orb?
    I have never played with it so I don't know how powerful/accurate it can be. I'd probably allow it with playtesting purposes to decide how strong it would be. If consistently wrathing 3+ permanents, I would consider errata like below or flipping it from 3+ feet


    Quote from TheEndIsNear
    I remember people playing it with the errata "tap and sac to destroy 1 permanent."

    I'd let you play that.
    Posted in: Commander (EDH)
  • posted a message on Mono Blue - Merfolk - Islandwalk
    Quote from christhein456


    Thada Adel is pretty sweet if you want to go a ramp route as you can steal all the mana rocks in the table to power out blue fatties or just steal artifacts just so your opponents don't get a chance to use them. I love the idea of stealing a Sensei's Divining Top from that guy that always uses it a bajillion times.


    Actually this has synergy if you have Thassa out. On upkeep you use the stolen top to fix the top of your library, scry away the worst card, draw into the one you want, then next time you have 2 more new additions versus having to constantly deal with the unnecessary card
    Posted in: Commander (EDH)
  • posted a message on Mono Blue - Merfolk - Islandwalk
    If you go the islandwalk route, I don't really see any extreme concern dealing with defensive beefy creatures as your ultimate goal is to be able to beat your opponents without them blocking.

    Offensively that'll be the decks weakness unless you set yourself up with countermagic, mass bounce or aid from other players, but I definitely think your deck can be viable. I'm building a flavor based one around Thassa and definitely interested at where you go.

    For general, Thassa enables you to have an alternative method to get islandwalk via unblockability. Plus card advantage is great. Thada is also a good one to use for the fact it has islandwalk and the ability to loot your opponents stuff is very cool.

    For your deck as a whole, for beef, you should consider the sea monsters (octopus, leviathan, kraken) to give you top end if you are concerned there. Otherwise, scroll thief and similar combat damage effects are good to use. Maybe cipher spells and coastal piracy as other useful cards.

    EDIT: Thinking more about it, I like the idea of possibly going UB with it using Sygg, River Cutthroat as a general. He can take advantage of the minor dinks and dunks you or your opponents throw and as well as giving you access to black creatures that take advantage of unblockability, plus removal and Damnation. I'd recommend Wrexial, Risen Deep as a potential add-in as well. Alternatively, going UW with Sygg, River Guide, adds white wraths to the mix as well as a few more merfolk.

    Personally, UB or Mono-U are the best choices to me for a deck like this. It really depends on how strong of a mana-base you want/have (UB needs more duals or filters versus mono-U, but negligible), how flavorful the deck you want (merfolk, sea-themed), how thematic the deck you want (islandwalk, unblockability), and how strong/versatile of a deck you want (UB gives you more ways to deal with threats aside from bounce and counters).
    Posted in: Commander (EDH)
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