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    posted a message on [Primer] Jeskai Control / UWR Control
    Dude relax, im pretty sure he didnt mean to sound aggresive or anything anyways, you are sounding way more a jack-off than he is.

    The silence+scepter (or any other 2 cmc spell, for that matter) is actually virtual CA, and not real one.
    Think of it this way: If you cast the spell, you get its effect and a -1 CA (unless the spell also replaces itself)
    If you cast it from a scepter, you get a -2 that turn (ther spell and the scepter). But with each activatation, you get a +1, since you ARE casting the spell therefore getting its benefits, and its not costing you cards from your hand.
    Posted in: Modern Archives - Proven
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    posted a message on [Single Card Discussion] RTR Jace
    agreed, jace can hold the fort decently vs zoo, and at least get some CA and dmg off you vs fae.
    Posted in: Modern
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    posted a message on [Primer] UWr Midrange
    Quote from jwelt
    Everyone keeps saying engineered explosives. I don't know what boggle decks you guys play but most have 4-6 copies of totem armor enchants. Even if the enchant has a cmc of 1 the creature and other (non cmc 1) enchants survive the explosives. totem armor is slightly annoying...


    Dude, people here are not saying explosives will solve the match up, but it will certainly help, totem armor or no.
    As i see it, you have 3 choices:

    1) you ignore the deck, since its tier 2 at most and accept an eventual loss should you cross it.
    2) you play generalist cards that may help, but wont guarantee you winning (explosives)
    3) you play bad cards designed to hose the deck, using valuable sb slots to win and leave yourself open to other match ups.

    If it were me, i would chose 1. Maybe 2, if the cards are good in a few other match ups. NEVER choose 3.
    Posted in: Midrange
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    posted a message on Mythic Midrange (WBR)
    Quote from MrRotten


    A few things that jump out at me...

    Shock (The Spell) - I see them running Shocks, personally... I don't see Shock being all that needed. I asked myself: Why Shock over say JET which Jet is much more powerful? The only reason I can come up with as to why Shock is they are hoping to have Shock online on Turn 1. With our deck, I don't think a Turn 1 Shock is all that important. With the amount of SHOCK lands that are being run in all those versions of decks that run the spell Shock, it seems to me that they are probably taking 2 damage just to Shock something and aren't atleast getting the netted value from SCRY with a Turn 2 Jet instead. The exception being BR Midrange of course, I think Shock fits fine in there, but would still opt to run Jet's instead. I also took into account most lists on our forum here, most are running 6 CIPT lands, a lot have moved to 7. I on the other hand run all 8 SCRY lands with no other CIPT at all. Chances of me or most of these decks having a Turn 1 comes into play untapped without pain happening are pretty slim in 3 color mana pools. So again, why Shock? I find the value of Jet much more valuable. I kill the same creature that Shock would kill, but then I'm potentially setting up the Turn 3 Anger if I don't already have it. I feel it curves out much much better IMHO.

    Mizzium Mortars - None... I say again, NONE of the lists in Gerry T's article including his BR Midrange lists run Mortars at all. NONE in the 75 even. NONE - This surprises me, but then after further reading (As I said I re-read it a few times) I come to find that is probably because he runs more Devour Flesh. I too have gone to a 1 for 1 split of Mizzium Mortars and Devour Flesh, I used to run 2 Mortars but made the switch as I feel they both end up hitting the same things with Flesh giving me more of an out VS more creatures where Mizzium Mortars not so much. I'm curious.... I'm strongly considering cutting that 1 for 1 split, and just going to 2 Flesh and callin it a day.
    EDIT: Yea, so my theory on why no Mortars I feel I just confirmed it. Reading the Article again, my take away for this decision is mostly to combat GW. GW has tools like Rootbound Defenses, if we aren't able to pull those cards from their hand say because we don't see our Discard spells, we still have creatures that need answering. So we play our Spot Removal into their hand of Rootbound Defenses. As soon as they cast Rootbound Defense and negate our Spot Removal, call it a game, it's probably a blow out. What gets around Rootbound Defenses? SAC Effects and Exile Effects. Devour Flesh in the main, with Glare of Heresy in the side. Problem solved...

    All in all, those were the biggest things I pulled from those articles...

    I'm going to re-read it again a few more times to see if I can find anything else that jumps out at me.


    well, i run shock as a SB x2, so i can tell you why.
    Turn 2 shock with a shockland/scryland. Thats the reason.
    T1 youplay a shockland or a scryland. T2 youplay another one of those, then shock the attacking dude with the other land. You just took 0 damage over the course of 2 turns, fixied yourmana (and possibly) your next draw.

    On the matter of mortars Vs Devour flesh, i run both. 2 mortars/1 flesh, and while i see why you want an out to rootborn i cant say i agree to cutting mortars. Devour flesh is only the same as mortars as long as your opponent doesnt have 2 dudes.
    If a loxodon smither and say, an experiment one with 1 counter are gonna hityou next turn, which one do you want to remove?
    I would say, 8 times out of 10, the loxodon, which probably wont happen with devour flesh.
    Posted in: Standard Archives
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    posted a message on [Primer] Jeskai Control / UWR Control
    You may havent noticed it yourself, but i think it has far wider applications than just jund, in the same sense shadow of doubt has more applications that just scapeshift.
    Off the top of my head you can use it to blank a pod activation, a kiki copy, a shaman/ooze activation, fetches, and there might be more.
    Still, in that sense, maybe trickband is a better card even if it doesnt replace itself, and if that that doesnt see play, maybe we are trying to push it too far here.
    Posted in: Modern Archives - Proven
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    posted a message on [[Official]] GP Detroit Discussion & Coverage
    Ok, this talk about bans and "omg, jund is too strong, what are we gonna do now" is no longer funny.
    Jund stopped being the top dog with the elf ban, and nothing has changed to make it the best deck again.
    the fact that "all pros" play jund isnt because its the best the (its good enough tough) but because its the most simple deck out of all the top tier ones, therefore they dont even need to test too much with it.

    Most of the people recognised as "the pros" have stated once and again that they dont like modern, and dont want to play/test for it, but do so to get more pro points.
    This just means they grab an easy to pilot, solid deck, and just go with the flow.
    No, jund is not "too strong", a ban is not necessary, and tough a few unbans would breathe a bit of fresh air into modern, that is in no way related to jund, or even the B/G shell.
    A few months ago everyone and their moms was cmplaining about how "melira pod was too strong, omg omg omg" and now, suddenly that has changed into jund being too strong?
    What did jund get in the last few months to make it "too strong"? ooze is a good card, but certainly not enough to warrant that change.
    So enough of this ban this ban that crap.
    Posted in: Modern
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    posted a message on Lantern IQ Season 2 Thread (September Decklists due on the 7th)
    GGs man, and good luck for all participating ni the brawl, i want to see really good games =D
    Posted in: Modern
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    posted a message on [Single Card Discussion] Is thragtusk too slow for modern?
    The problem with tusk is called kitchen finks, as lantern said.
    Why pay 5, when i can pay 3? Why pay 5 for tusk, when i can pay 5 for batterskull?
    It doesnt have a home not because its bad, but because we have bigger toys in modern to play with.
    Posted in: Modern
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    posted a message on [Primer] UWr Midrange
    Quote from JPoJohnson
    It sounds like you want Pierce, so what's the point in trying to convince you one way or the other? Tongue
    Go with what you like and what works for you in the meta you have. Sounds like Pierce is the way for you to go.


    Yup, the same i was thinking. I like snare since it lets me save my answers for other things, but that just fits my playstyle.
    If T1 discard scares you so much, then play spellpierce, seems like you want to anyways.

    Now, if you want my opinion, spellpierce belongs in the sb.
    Conditional as it may be, snare is always going to hit something, since every deck in the format has turn 2 plays, many of which are REALLY relevant.
    As you said, answering goyf for 1 mana is great, and lets me save paths for finks. Answering bob lets me have a tempo win, and i can save electrolizes for my opponent´s face/DRS/walkers, it wins counetr wars, stops snapcaster, thalia/leonin/quasali/wall of roots/etc etc etc, so its always live.

    On the otehr hand, pierce anwsers noncreature spells only, and while every deck plays non-creature spells, in most cases they are not as relevant as creature spells, except in control/combo match ups.
    And lets be honest here, those 2 arent the majority of the metagame.
    So just SB for the matches you want them in, and you wont have dead cards in your hand as often.

    Still, i wouldnt cut mana leaks for spellpierce if you want an answer to liliana.

    And why sowing salt? Tron?
    Posted in: Midrange
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    posted a message on [New Info] Modern Becomes a Sanctionable FNM Format in January
    Actually Modern is cheaper than standard. In the long run, of course, but it is.
    In standard you need to change decks every 8 months or so, since the card pool is so small that all new sets impact it greatly, and you also have the rotation, making 1/3 of your cards useless.

    In modern, once you get the staples (yes, some are expensive) you are good to go, no rotating, no huge surprise price drops/increases, and no new super expensive cards entering the pool, since the power-entry level is higher than in standard.
    You wont see $50 bonfires or Jaces in modern, i promise you that.
    The worst that can happen is a cool set like RTR introducing a lot of new important cards, but guess what? standard does that with every new set.

    So yes, over the course of 1-2 years, modern ends up being cheaper than standard. The same argument could be made for legacy, but the list screws that, making the return estimate something like 5 years.
    Posted in: The Rumor Mill
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