^ Chas' article is explaining that this WON'T end paper magic. The overall message is dont panic and stay vigilant. Which is great advice and what I hope alot of forum readers do.
IF, and thats a big IF, WOTC can get a handle on this.
If they can't, he's very correct on the chain reaction effect this will have.
If this isn't stopped, it will completely and utterly end paper magic. All your arguments to the contrary are just flat out wrong. This article correctly explains why.
I know most of you are either way too young, or way too self absorbed in your personal bubble to understand any of the ramifications of this, but this game won't exist in a matter of a dozen or so months if this comes to fruition.
I own absolutely zero paper magic cards that aren't used in my pauper cube, I only play MTGO, but even the MTGO market is grounded in the paper economy via set redemption, so who knows the effect it will have on the digital economy.
I'm not too butthurt since this is definitely a more casual build.
My gripes come from the fact that they're directing the build toward a more stock rush list, which is against what this is trying to do. I know it looks clunky at first, but its one of those decks you have to run through a bunch of matches on MTGO before you really get how it functions. Some decks look great on paper, but just don't work. Some decks look clunky on paper, but actually work fairly consistently. This is the latter. There's definitely flaws, and adding Ajani is a great idea. However, after tuning this deck for a while, its my opinion that adding burn, a battledriver, or more heroic triggers is not.
I've had a lot of friends try to make this defender ramp work, and I really like the way this looks. I think I might build this and try it out. Have you thought about trying psychic strike? I think I might try to find room for it.
Its definitely a possibility to run counters instead of straight removal, late game counterspells are a problem for this deck, and it ALWAYS has excessive mana late game, so being able to win a counter fight against control would have definitely won me some matches. Maybe I could free up some slots in the SB somewhere. The problem with this list is that turns 1-4 you're usually tapping out on your turn to establish your board, so you need a way to deal with any threats they resolve before you set up, so straight removal spells might be the way to go.
The deck is really good against Mono B, so it has that going for it.
One tip: Those 3 Scavenging Ooze have been huge in the SB in a lot of matchups, drop him when you have a ton of G up, and it can buy you more turns to get there with your mill.
Also, Rakdos, Lord of Riots rose to 2 tix according to mtggoldfish likely due to the Mogis spoiler. I find that funny because all Mogis did was give it competition in the 4-drop spot. I'd be happy to part ways at 2 tix.
Rakdos was the first thing I thought of as well when I saw that spoiled.
Rakdos was never a competitor in the four drop slot, ever. What Mogis actually does is make his casting cost relevant, and also makes his casting clause less of a drawback. Not sure if they're both workable in a viable deck, but its worth keeping an eye on.
I haven't seen a primer or anything for this deck on MTGS yet which is somewhat strange.
This is the funnest deck I've played since rotation, hands down. I've seen worse versions of it on other sites, but I think the one I'm running is a lot more functional with less filler.
Not Tier 1, but it gets there enough, and it's a crazy, crazy fun deck for FNM.
Have either of you tested this at all? Because playing this deck in reality is one thing, and arguing against what the build looks like on paper is another. If you actually ran this list instead of talked about it, you would see what I mean.
First off, you're completely ignoring the Guildmage. The deck runs 24 land for a reason. We can pump first/double strikers on turns 4 and 5 or just make tokens to sac or chump block if we need it. We're also spewing soldier tokens out via captain in certain matchups as well. Targeting Anax is a universal pump too. Brave the Elements makes everything unblockable in a lot of matchups and blanks removal. Celestial Flare deals with DD, and more importantly Blood Baron. The point of this deck is THAT IT HAS REACH AND CONSISTENCY, instead of weenie rush strategies with zero reach, and much higher variance. Is it Tier 1? No prob. not, but neither is WW right now.
R/G monsters is one of the easiest matchups for my list. I generally side in an extra anger of the gods to nuke their early ramp dorks, and I already have 4x chained in my maindeck. I'll usually make room for an extra Elspeth too, she provides blocker fodder and blows up fatties. A lot of GR lists run Ghor-Clan and Flesh//Blood now though so you need to watch out of that, they can trample over Reckoners and win out of nowhere if they have the hand.
The problem that the devotion version of Boros has in this matchup is that AOTG nukes most of your board as well, and you can't consistently cast chained often times with your manabase. I would definitely run 4x Reckoner MD though, that's mandatory.
I'm actually having problems lately against the R/W burn deck. Fringe deck, but I keep running into it, and with no lifegain mainboard aside from Helixs, its a tough matchup. SB options might be Fiendslayer or Archangel of Thune, but both are double WW and need to come down on curve, so I'm not too stoked on either.
That being said, could Rakdos, Lord of Riots get another shot at Standard since he is a major devotion enabler for Moggis?
This.
Not only is Rakdos a devotion enabler, Mogis allows you to cast Rakdos if they don't sac.
Not sure if its competitive enough, but a creature-based rakdos devotion deck with burn as a complement is where I would start looking to build with Mogis. With all the 4 drops though, you would probably really need some kind of ritual or ramp effect (without splashing a third color) to make this feasible. You could just go the Nykthos route with BTEs and focus more on red dev. I guess, but that seems way more high variance than the existing red dev. deck, which is high variance as it is.
I really like Fabled hero but it is just slow. You're running 24 lands, the Ogre isn't that expensive. I was thinking of the battle driver for your Guildmage tokens. He also makes your late game SOTP and Militant draws decent much better.
The deck is slow for the cards it runs for sure, but with so many protection spells that's ok. You're not trying to blitz them necessarily, just get them down in the first few turns to 10 or so life where 1 or 2 good hits with protection or DS can finish them.
Titan's strength was in there for a while, still on the fence about it. The instant speed and scry are big, but the fact that skills stays on the battlefield and the blocking clause gives it the edge. I dunno, you could probably run either honestly.
Fabled hero is tough here... Maybe take 2 out and try a pair of Ogre Battledriver. Subtract one less Anax and add in Ajani...also maybe try ordeal of purphoros instead of madcap skills.
I disagree with most of this..... Fabled Hero is pretty much the core of the deck. 4x is mandatory. Battledriver is too expensive, does nothing on its own, and Brave The Elements doesn't protect it. Ordeal is good in a more aggressive dedicated heroic deck, but not here.
But the Ajani swap for 1x Anax is a very good idea. Will def. try this.
IF, and thats a big IF, WOTC can get a handle on this.
If they can't, he's very correct on the chain reaction effect this will have.
Who are you, and why on earth should anyone on this forum listen to a word you say?
I know most of you are either way too young, or way too self absorbed in your personal bubble to understand any of the ramifications of this, but this game won't exist in a matter of a dozen or so months if this comes to fruition.
I own absolutely zero paper magic cards that aren't used in my pauper cube, I only play MTGO, but even the MTGO market is grounded in the paper economy via set redemption, so who knows the effect it will have on the digital economy.
My gripes come from the fact that they're directing the build toward a more stock rush list, which is against what this is trying to do. I know it looks clunky at first, but its one of those decks you have to run through a bunch of matches on MTGO before you really get how it functions. Some decks look great on paper, but just don't work. Some decks look clunky on paper, but actually work fairly consistently. This is the latter. There's definitely flaws, and adding Ajani is a great idea. However, after tuning this deck for a while, its my opinion that adding burn, a battledriver, or more heroic triggers is not.
Anyways, regardless, I appreciate the comments.
Its definitely a possibility to run counters instead of straight removal, late game counterspells are a problem for this deck, and it ALWAYS has excessive mana late game, so being able to win a counter fight against control would have definitely won me some matches. Maybe I could free up some slots in the SB somewhere. The problem with this list is that turns 1-4 you're usually tapping out on your turn to establish your board, so you need a way to deal with any threats they resolve before you set up, so straight removal spells might be the way to go.
The deck is really good against Mono B, so it has that going for it.
One tip: Those 3 Scavenging Ooze have been huge in the SB in a lot of matchups, drop him when you have a ton of G up, and it can buy you more turns to get there with your mill.
Rakdos was the first thing I thought of as well when I saw that spoiled.
Rakdos was never a competitor in the four drop slot, ever. What Mogis actually does is make his casting cost relevant, and also makes his casting clause less of a drawback. Not sure if they're both workable in a viable deck, but its worth keeping an eye on.
This is the funnest deck I've played since rotation, hands down. I've seen worse versions of it on other sites, but I think the one I'm running is a lot more functional with less filler.
Not Tier 1, but it gets there enough, and it's a crazy, crazy fun deck for FNM.
4x Doorkeeper
4x Gatecreeper Vine
4x Axebane Guardian
1x Mnemonic Wall
4x Abrupt Decay
4x Grisly Spectacle
3x Pilfered Plans
2x Mind Grind
3x Jace, Memory Adept
4x Overgrown Tomb
4x Watery Grave
4x Breeding Pool
3x Temple of Mystery
3x Temple of Deceit
2x Golgari Guildgate
1x Swamp
2x Forest
3x Scavenging Ooze
4x Thoughtseize
1x Mind Grind
1x Putrefy
1x Hero's Downfall
1x Dimir Charm
3x Golgari Charm
1x Devour Flesh
Does well against Mono B, and any midrange strategies as is. Does ok vs, Control and aggro after SB. It's absolutely horrid vs. any type of burn deck.
First off, you're completely ignoring the Guildmage. The deck runs 24 land for a reason. We can pump first/double strikers on turns 4 and 5 or just make tokens to sac or chump block if we need it. We're also spewing soldier tokens out via captain in certain matchups as well. Targeting Anax is a universal pump too. Brave the Elements makes everything unblockable in a lot of matchups and blanks removal. Celestial Flare deals with DD, and more importantly Blood Baron. The point of this deck is THAT IT HAS REACH AND CONSISTENCY, instead of weenie rush strategies with zero reach, and much higher variance. Is it Tier 1? No prob. not, but neither is WW right now.
The problem that the devotion version of Boros has in this matchup is that AOTG nukes most of your board as well, and you can't consistently cast chained often times with your manabase. I would definitely run 4x Reckoner MD though, that's mandatory.
I'm actually having problems lately against the R/W burn deck. Fringe deck, but I keep running into it, and with no lifegain mainboard aside from Helixs, its a tough matchup. SB options might be Fiendslayer or Archangel of Thune, but both are double WW and need to come down on curve, so I'm not too stoked on either.
This will see standard play eventually.
This.
Not only is Rakdos a devotion enabler, Mogis allows you to cast Rakdos if they don't sac.
Not sure if its competitive enough, but a creature-based rakdos devotion deck with burn as a complement is where I would start looking to build with Mogis. With all the 4 drops though, you would probably really need some kind of ritual or ramp effect (without splashing a third color) to make this feasible. You could just go the Nykthos route with BTEs and focus more on red dev. I guess, but that seems way more high variance than the existing red dev. deck, which is high variance as it is.
Pretty much this.
The deck is slow for the cards it runs for sure, but with so many protection spells that's ok. You're not trying to blitz them necessarily, just get them down in the first few turns to 10 or so life where 1 or 2 good hits with protection or DS can finish them.
Titan's strength was in there for a while, still on the fence about it. The instant speed and scry are big, but the fact that skills stays on the battlefield and the blocking clause gives it the edge. I dunno, you could probably run either honestly.
I disagree with most of this..... Fabled Hero is pretty much the core of the deck. 4x is mandatory. Battledriver is too expensive, does nothing on its own, and Brave The Elements doesn't protect it. Ordeal is good in a more aggressive dedicated heroic deck, but not here.
But the Ajani swap for 1x Anax is a very good idea. Will def. try this.