My obligatory "It's way too late, I should be sleeping" post.
I read through highroller/SJT interactions and hope Iso is not serious in #54.
Interact with me
I don't like highroller, but I think that has more to do his weird outlooks on playing the game/massclaiming/whatnot.
Also, I'm probably going to be VLA-ish till Tuesday. I have huge exams on Monday and Tuesday and I need to pass them both, so I'm going to dedicate my energy on reading the course books instead of this thread.
Member for 6 years, 5 months, and 10 days
Last active Thu, Oct, 18 2018 17:43:55
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Oct 17, 2018@whoever was interested: I voted rezombied for their #25, which felt really awkward. The whole "Ha vezok, didn't you read what grape said? Vote vezok" felt really icky to me.Posted in: Mafia
I'll take a look at SJT/highroller tomorrow, when I don't have to hold a presentation in like 6 hours...
@Highroller and @KA: I used to think that mechanics > behaviour, but then I started designing games and nowadays I really don't put much trust in pure mechanical stuff, especially since I know some mods (like myself) like to screw over players trying to mod the game/flavour/mechanics...
Anyways, I'm really against all kind of claiming early on and while it kinda saddens me, I don't think any kind of flavour claiming is a good thing for us...
But, more stuff tomorrow, it's 3 AM here and I need to sleep.
Oct 17, 2018Posted in: MafiaQuote from Highroller »In seriousness, Unvote: Iso.
So, if anyone's curious, that Mon's Goblin Raiders is mine. I'm the Goblin Recruiter. I make goblins, and send them to the graveyard. Every day before dawn. That's my ability. Seriously.
I assume at least one person has an ability somewhere that does something to things in the graveyard, in which case, hey, knock yourself right out with that goblin. There will be another one tomorrow. You're welcome.
Man, this is awesome. I LOVED when Goblin Recruiter got banned, because it's hilarious that out of all of the cards of Magic, they banned a creature, and on top of all of the myriad of creatures that have been in Magic, it's a GOBLIN that gets banned?! Hysterical. So the fact that I'm this ridiculous goblin is the BEST. You guys can keep your Ancestral Recalls and your Mox Gems. I'm a banned CREATURE, fools, and I'm not even banned because I have ante or conspiracy or some scrub nonsense like that, it's cuz I'm straight up broken!
Quake in your boots out of fear, n00bs!
Why did you decide to claim this, instead of being just like "well, if someone cares about that, they'll probably figure it out/ask the mod"?
Oct 12, 2018Bur posted a message on Banned Mafia - SIGNUPS CLOSED! Still accepting replacements ;)Posted in: Old Sign-ups
Okay, this does it.
(Inb4 instant regret)
Oct 9, 2018Bur posted a message on Banned Mafia - SIGNUPS CLOSED! Still accepting replacements ;)Stop make me wanting to join this game!Posted in: Old Sign-ups
Aug 31, 2018Bur posted a message on PlayStation Battle Royale Mafia Endgame: The Power of the Dark SideOut of curiosity, did town really even have chance for the F3?Posted in: Mafia
Would you have voted for GJ as soon as day started had you been quicker?
Aug 31, 2018Bur posted a message on PlayStation Battle Royale Mafia Endgame: The Power of the Dark SidePosted in: Mafia
This is why you always do FULL resets, no matter what. No exceptions, ever.
Anyways, GG scum team.
Aug 18, 2018Posted in: MafiaQuote from D_V »Its my same approach to the current flaming problem. We need to write rules that are clear and none of this gray area bull*****, and when players cross them we punish them. When they don't we don't. Its really just that simple. We can easily codify these things and write good rules, and I think if players have it explicitly explained to them what we expect and we don't make exceptions for the way we are feeling that day then the rules stay the rules. That's the problem, we have lurking because we have allowed it in the past and set up that you won't be replaced for not meeting the posting requirements. And its so sporadically enforced that players have no clue what is and isn't acceptable.
I'd just like to point out that this is bit different issue than the others. All the other things you mentioned are responsibility of game mods, but this is responsibility of site mods (like me, Iso, Cythare, Wildfire...)
So while you can affect all other things by creating rules with mafia council, this is site-wide issue and isn't something that mafia council can just change.
Aug 14, 2018Re: rolling queuesPosted in: Mafia
I don't think I'm really in favour of changing the current system to having rolling sign-ups for each game type. Not only that it will cause me tons of workload, but also I'm bit afraid what it'll do to our sign-ups.
I'm afraid that either we won't be able to fill any game properly ("I only play in one game at time so I only sign-up for this one I really want to play in and not in any others just in case this one might launch" and all players scattering across the games leading none properly filling) or that some games will just remain forever in the queue not getting enough players in on it as players just hop on to other games. (Which leads us back to question, are we going to hold on to that "everyone gets to run their setup" or do we have to change it to "Well, your setup doesn't seem to interest enough people, go design a more interesting one"?)
Also, I'm afraid that our queues won't be able to handle if we do get games launching fast, since currently we have:
1 normal able to be launched (Cantrip is MiA, if we count his games, we have total 3 normals in queue)
1 mini able to be launched (DCIII and Shockwave are both MiA, together with them we have 3 minis in queue)
2 micros able to be launched (incounting Rogue One, which has its sign-ups open)
0 FTQs/Specialties to be launched (Meg hasn't finished his yet, new FTQs are still in submission phase)
So, that's a total of 4 games we are able to launch. If we are lucky and we get sign-ups rolling, we are going to run into empty hosting queues REALLY quickly.
If we are going to go for rolling queues, I'd personally suggest that we have one smaller (Mini/Micro) and one bigger (Normal/FTQ/PCQ/Specialty) with rolling sign-ups, instead of all types having one going at the same time.
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Mar 14, 2015Mindbreak Trap (and Containment Priest) are both meta calls. Obliterate, Boseiju and infinite combos involvingPosted in: Bur
casting and bouncing palinchron are too common for my tastes in my meta.
What are your thoughts about Crawlspace? Also, what are your experiences with Mobilization?
My friend tried to convince me that it's a bad card that requires too much mana to be useful ever, but I've
seen it on the other side of table quite often and it always seems to be really good if it sticks...
Mar 14, 2015I'd probably cut Prison/Propaganda first, since I'd prefer to have an option to protect my PW's.Posted in: Bur
Also, what are your thoughts about Oblivion Ring etc.?
And are 15 Scepter-able instants enough?
... I'm really having trouble with cutting stuff. I still kinda want to add few more counters and removals...
Mar 3, 2015Few changes:Posted in: Bur
- Norn's Annex. It was a artifact and not enchantment.
+ Ophiomancer. Since I'm an idiot.
+ Hero's Downfall. Removal for PW's (and that removal is needed in my meta.)
+ Return to Dust. Since 2-for-1 exile is good.
+ Torpor Orb. Since I don't like EtB-creatures.
Also, the thing that worries me a lot is that I have contamination but no way to play around it myself. I would need to have few more mana rocks that produce coloured mana.
EDIT: Removed Contamination.
Also, not cutting Crawlspace or Containment Priest anytime soon. Crawlspace only states about attacking me while Containment Priest is a meta-call.
Also, I don't like Seals since they let my opponents know that the removal is coming miles ahead...
Feb 7, 2015I still left Containment Priest, since reanimation and stuff like Tooth and Nail, GSZ and Chord of Calling are quite common in my meta...Posted in: Bur
But, more suggestions what to cut and what to add? I think I'm little bit over 100 at the moment...
Oct 20, 2014Posted in: BurQuote from ISBPathfinder »Personally I went away from Drana, Kalastria Bloodchief a while back because she was just so mana intensive to really utilize. I think she is still decent but you might also test Sheoldred, Whispering One in her place. I was originally against utilizing her but she does some decent work especially when paired with some recursion. Against hexproof voltron is where she really shines but I think she is still a fairly good value engine all around.
Disciple of Bolas goes back and forth for me as well. I ended up cutting him from my list because I rarely had disposable creatures that would give me a good number of cards. Low creature counts + utility based creatures makes him a bit awkward.
Rescue from the Underworld was always awkward for me as well. It exiles itself so you can only use it once and it has a delay which can be incredibly awkward if someone does something on your turn to a creature you want to keep. I ended up cutting it myself due to just odd timing in general with it as well as needing two targets and it exiles itself when it resolves.
Rescue from the Underworld and Bone Dancer are the things I probably won't end up cutting, since they are in the decks just because I like them mechanically (and have a pretty foil of Rescue).
I'll keep Disciple and Drana in mind while I keep on testing.
Oct 20, 2014Posted in: BurQuote from ISBPathfinder »It looks like it isn't isolated for me.... I am going to bring that one to Feyd.
Both of those options would be solid picks. Picking up another tutor could also be an option for you such as Diabolic Intent or Beseech the Queen. I don't see anything that looks like it has to make the list that is differing between our lists.
Yeah. I have hard time trying to figure out what to cut, since I haven't had enough chances to properly play test everything (there are some cards I haven't still seen a single time, like Oversold Cemetary and Withering Boon).
But, if you think of something that might not be a good idea (or something that makes you think "why?"), let me know.
Mar 6, 2014Firstly, the ISB's list can be found via the the link at the top of the page...Posted in: Bur
Argentum Armor: Even though it is expansive, it is one of the few ways to remove enchantments and artifacts in mono-B.
Burnished Hart: Since ramp is good and it counts as a creature, why not. I like this card more than many other cards that have been released in recent years.
Stinkweed Imp: He's a dredge-enabler (and a good one), but he's no way necessary.
Jet Medallion: I thought about it, but ended up cutting it, when I still had few too many cards...
Boseiju: I doubt he'd be that useful in this deck, since at my meta counter-based controls are quite rare (= there is exactly one + few decks with few counters).
Gauntlet/Caged Sun: I don't like Gauntlet, but Caged Sun is actually good... I wonder how that slipped my mind, considering that I run it almost every EDH I have...
Dark Ritual: Since I just don't like mana rituals in EDH. I like them in Legacy, but not in EDH.
Damnation: I considered it, but since the deck has already quite a lot removal, and mutilate usually removes indestructible things, I picked it over Damnation this time.
Grave Pact: I should actually play it in this... But firstly, I need to find 8th version of that, since I dislike the other arts.
Oh, and just so that you know, this deck is not exactly stax. It's more like... UB-control disguised as mono-B deck.
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