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  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    Quote from Shaolex


    Question, can I take control of Reanimate with Commandeer?


    Yes. (if you click the card link, the Gatherer page has a pretty thorough breakdown of how Commandeer works)

    But for those who don't like clicking links:

    7/15/2006: If you gain control of an instant or sorcery spell with Commandeer, it will still be put into its owner's graveyard when it resolves.
    7/15/2006: After Commandeer resolves, you control the targeted spell. Any instance of "you" in that spell's text now refers to you, "an opponent" refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as "target opponent" or "target creature you control" are now made in reference to you, not the spell's original controller. You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell will be countered on resolution for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell's effect calls for.
    7/15/2006: You may change any of the targeted spell's targets. If you change a target, you must choose a legal target for the spell. If you can't, you must leave the target the same (even if that target is now illegal).
    7/15/2006: If the targeted spell has a triggered ability that copies it (for example, replicate or storm), the copies will be controlled by the player who cast that spell.
    7/15/2006: You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.
    7/15/2006: If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
    7/15/2006: You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
    2/1/2007: If you Commandeer a spell for which Buyback has been paid, the card returns to its owner’s hand.
    Posted in: Multiplayer
  • posted a message on Cipher + Trample? Is this idea crazy?
    Quote from rwskas
    You serious? I can Cipher a creature with SHOURD? Thats awesome!


    Shroud only stops targeting - Encoding does not target, so you are 100% good to go^^
    Posted in: Multiplayer
  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    I have to disagree on Tormod's Crypt - it's narrow, and fairly easy to play around. If you wanted to go that route, I would go for Surgical Extraction, or even better, [CARD]Reanimate
    [/CARD].

    Varal:
    Quote from varal
    Mooncrow, I actually read your reply and it is written black and white in the rules (507.1) that if you play a multiplayer game where you can only attack one player that you need to declare who at the start of the attack phase. I didn't invent it. It's also written that there's more than one way to play :

    8. Multiplayer Rules
    800. General
    800.1. A multiplayer game is a game that begins with more than two players. This section contains additional optional rules that can be used for multiplayer play.
    800.2. These rules consist of a series of options that can be added to a multiplayer game and a number of variant styles of multiplayer play. A single game may use multiple options but only one variant.


    It is also written in 806.2, that 806.2b is a default option for free-for-all i.e. it is not the only way to play under the rules.

    806.2. Any multiplayer options used are determined before play begins. The Free-for-All variant uses the following default options.

    The multiplayer rules are written to be super flexible and to adapt to any potential variant hat a playgroup might want to try. I don't see why you interpret them in a stricter way than written then tell people that the way they play doesn't follow the rules. It's even written that not every multiplayer rules are covered in the CR under 800.3.

    If you need to discuus this topic anymore, a new topic discussing potential ways to play and wheter they are right or wrong could be started and I would be glad to participate.


    I'm not quite sure where to start, since you're conflating so many unrelated things together somehow, but there's enough misinformation in this post that I'm going to try.

    First, let's try and sort out some of the things that you seem to be misunderstanding:
    1. I am not in any way saying that using house rules is in any way shape or form is "wrong" or "bad". As long as your playgroup all agrees to it beforehand, that's fine and dandy. However:
    2. There are official rules, and they are explicit in their coverage, and anything that is not explicitly stated in the written rules (outside of specific tournament rules) is a house rule. There are no implied rules in Magic, everything is explicit. Again, playing with a house rule doesn't make it wrong in any way, but I personally feel that it is important to know the difference between house rules and the official rules. It's one thing to decide that you want to change a rule to make things more fun, it's quite another to play the "wrong" way out of ignorance. I will continue to make a note of those issues when I see them - not as an attempt to slag anyone off, but purely for educational purposes.

    So, we come to your post - yes, I am 100% aware of 507.1's existence - I mentioned it in the post that Revaillac quoted, and in fact, your continued tone of "look at 507[.1] though, it proves that you are wrong" is one of the things that makes me think that you didn't read my post.

    But let's break this down very carefully, and if you have questions or concerns after this post, please let me know which number your question falls under:
    1. Only things that are explicitly stated in the rules exist as part of the official rules, anything else is a house rule.
    2. Currently, there are 3 official multiplayer variants for declaring attackers: 1. Attack Multiple Players, 2. Attack Left and 3. Attack Right
    3. Attack Multiple Players doesn't use 507.1
    4. Attack Left and Attack Right were irrelevant to the situation I was addressing in my original post.
    5. Any other method of attacking is a house rule (and again, that doesn't make it wrong, it just means it's outside of the official rules, which was the only point I was trying to make)

    The only reason I got a little irritated with you at all, is your original assertion that "there are no official rules for multiplayer". Since we've moved on to quoting from the CR, I hope we can at least lay that to rest.

    I don't see why you interpret them in a stricter way than written then tell people that the way they play doesn't follow the rules.


    But I think here is where there's a disconnect - I do not interpret the rules more strictly than written - I "interpret" them exactly as written, with no omissions or additions. The rules only cover the situations as written, not anything else.

    It's even written that not every multiplayer rules are covered in the CR under 800.3.

    Really? Do you honestly think that section has any bearing on what we're discussing? Spoiler Alert: It Does Not. It an acknowledgement that there are additional rules in tournaments. An almost identically worded caveat for single player can be found under 100.6. It is certainly not a blank check to say "anything that you want can be called an official rule if you feel like it".

    I have to be honest, I found that pretty offensive.

    In any case, maybe things are cleared up now?
    Posted in: Multiplayer
  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    Quote from Ravaillac
    I'm an actual *real life* lawyer and this is way too complicated (for me/our playgroup). Particularly since the game rules have changed several times since 1993 when we started playing. So we play "practical magic" - you have to announce your attack phase. This gives other players a chance to use instants etc. before the attack phase. You don't have to say who you're attacking until all of that stuff resolves. So if you intuit that you're gonna be the one to get attacked, great, use your icy manipulator or whatever. But nobody has to tell you that you're gonna be on the receiving end of things when they announce that they want to begin their attack phase.


    Again, this isn't really the place for an in-depth rules discussion. But:

    the short version is that in practice it's quite simple - what you are describing is the "correct" way. (with the usual caveats of "whatever your playgroup agrees on is fine"). 507.1 is a leftover from when there used to be a few more multiplayer attack variations, and for simplicity's sake I left it out of my original post. But, as President of the International Nit-Pickers Association, I shouldn't be surprised when other people do the same thing to me^^

    I realize that my explanation in that quote makes it sound quite complicated, but I was trying to make it 100% clear to varal why his objection was irrelevant - since he didn't bother to read my response, it was wasted effort anyway, though :p
    Posted in: Multiplayer
  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    Quote from Brillow80
    I figured it was a pretty straight forward question. "How does he reanimate Grisle-bro on turn 2 every game?"

    My answer, which takes a bit more reading between the lines, was the tech is definetly out there to garauntee a turn 1-2 pitch and animate...both legal and pseudo budget. Just a matter of wise mulligan to ensure you have Grisle-bro in your starting 7.

    If I missed the boat maybe we should speak more better so as not to confuse me.


    There's a huge difference between "T2 Griselbrand every game" and "sometimes he hits the nuts and gets T2 Griselbrand" - there's more to Lunatic's question than "what cards make that work?" There are very few Vintage-legal decks that could be that consistent about it, so there's several questions being asked. I mean, if next we hear that this meta has unlimited mulligans or something like that, it's pretty important to know.

    edit: also, exactly what Cz says in reply 40.
    Posted in: Multiplayer
  • posted a message on Birdemic: The Trading Card Game
    Any kind of warth spell is obviously sexy business with Aerie


    Divine Reckoning tends to be my go-to for that purpose, or previously Cataclysm.
    Posted in: Multiplayer
  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    Quote from varal
    What I meant is that there's multiple ways to play the games. The rules describe multiple options and what to do with chosen options. Your 3 attack variations aren't described as prescriptions but as default options and declaring who you attack is an option described in the rules (section 507). Thijs1301 gives advice on potential rules written in the Comprehensive Rules and there's nothing wrong with that. I think you try to put strict rules where there is none. Playing free-for-all where you can attack everyone is just as valid as playing where you can attack only some.


    As much as I love getting into detailed descriptions of how the Magic rules work, this isn't the place for it, so I'll leave a link to the Comprehensive Rules for anyone actually interested and be done.

    Unfortunately, my reanimator friend has an infinite loop involving recurring nightmare and Palinchron, and he'll just revive Angel of Despair infinitely until the board is clear. It's really frustrating to face against in the late game.


    If you're fighting through infinite loop type effects along with giant fatties, that's going to color the advice given a bit^^

    I would probably just run an enchantress deck based on Rest in Peace + Energy Field in that situation honestly. Or something along those lines. I'll chew on the idea a bit and see if I can find a decklist.
    Posted in: Multiplayer
  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    Quote from Cz
    I'm pretty sure that varal was just trying to highlight the fact that you can do whatever you want in the comfort of your own home so if your playgroup feels like changing a rule or two then it's no big deal. I'm not saying that I agree with that mindset (I actually loathe house rules but that's neither here nor there) but I don't think that he was trying to mislead anyone.


    I know :p It's just a huge pet peeve of mine when people claim that there are "no official rules" for multiplayer. I've just heard that as an excuse way too many times, usually in the middle of a game to try and bend things to their favor. People are welcome to do whatever they like in their own homes, but the truth is that there are a set of official rules and variants, and there are defaults in place - and I personally consider those defaults to be in force unless there's explicit agreement ahead of time to the contrary.

    (/steps off soapbox)

    Back to the topic at hand though, you could always go the Clone route - Duplicant in particular is hilariously great. And if Reanimator is a consistent player in your meta, Dimir Doppleganger is one of my favorite cards, for several reasons^^
    Posted in: Multiplayer
  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    Quote from varal
    There's multiple potential rules for multiplayer. If you can only attack one player per attack phase, one possibility is to declare who is attacked at the beginning of the attack phase. This isn't standard but there is no "official rules" for multiplayer, to each game its rules.


    Saying there are no "official" rules for multiplayer is pretty disingenuous - sure, casual is casual and playgroups can make up whatever rules they want; that doesn't mean that section 800 of the CR doesn't exist. To be more exact in my explanation though, there's no existing multiplayer variant where that space between announcing the defending player and Declaring Attackers is relevant. Currently, the only 3 attack variations are: 1. Attacking Multiple Players Option (covered under 802) 2. Attack Left, and 3. Attack Right (both covered under 803). The first option, the one by far most commonly used in multiplayer, doesn't use the separate declaration mentioned in 507.1, the other two technically do, but since there is only one available target to attack, the knowledge is irrelevant to this discussion.
    Posted in: Multiplayer
  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    Quote from Thijs1301

    Azorius Guildmage works if in your group there's an "instant" between declaring who you attack and tapping to attack.


    Just to point out that if you're playing by the rules, that's not possible. Deciding who is being attacked is part of the Declare Attackers Step, and once you've moved into that step no one gets priority to respond until the creatures are already attacking (and by that time, tapping them doesn't do anything relevant).
    Posted in: Multiplayer
  • posted a message on Fun ways to disrupt my group's big fat creature playstyle?
    Ensnaring Bridge is your bestest best friend in metas of those kind.

    And then probably a token strategy to go with it, with Vault of the Archangel helping you to trade a Lingering Souls token for Emrakul :p

    Anyway, something along that line would be my advice.
    Posted in: Multiplayer
  • posted a message on [Single Card Discussion] Disciple of Bolas
    Quote from Macabre

    He can be a game changer, but to make the best use of him you are loosing something potentially already good. Unless you are running things like ball lightning in multiplayer?


    It's more when you're running things like Genesis or Mikaeus, the Unhallowed^^
    Posted in: Multiplayer
  • posted a message on [Single Card Discussion] Disciple of Bolas
    So here's a card that I think deserves an SCD - I don't hear much talk about it, but it's been creeping into more and more of my lists lately.

    Disciple of Bolas

    So far my experiences have been very positive with this card - normally I prefer my card advantage to be in a more long term form, like Phyrexian Arena or it's ilk, but Disciple makes for such an explosive burst of advantage that I think it's worth running one or two in the appropriate decks.

    So far, the colors that he really seems to shine in are GB and GBW - any color where you can get Phyrexian Reclamation/Genesis effects, or have creatures that you can sac for added value like Angel of Serenity, Thragtusk or Reveillark. (not to mention saccing Abyssal Persecutor to it just feels dirty^^)

    Anyway, just thought I would see if other people had opinions on him one way or the other.
    Posted in: Multiplayer
  • posted a message on [[MM]] Modern Masters - Modern Legal Booster Product Announced at Pro Tour RtR
    (as much as I hate breaking up entertaining drama; SirBruce, you may want to check out the relevant posts again)

    Quote from Rocklobster
    I got word one of the very small stores around me today is getting 100 boxes so I have no worries about distribution of this product if a tiny store is able to get in that much product. I understand people riding the hype train and paying what they feel is good for them, but I don't see there being a short supply of this around honestly.



    Quote from Happy Gilmore
    Anyone telling you that they are getting 100 boxes is lying to you. There are about 18 per store here and these are major buyers. They cannot get more.
    Posted in: The Rumor Mill
  • posted a message on Birdemic: The Trading Card Game
    Bird decks tends to be really grindy affairs until your Aeries hit a critical mass. The most successful bird deck I built was something along these lines:



    or something along those lines. I would probably do it a little differently now, but the core of Squadron Hawk/Welkin Hawk to fuel the engine worked very well. And as Carom mentioned, equipment also works very well here - particularly something like Basilisk Collar. Since you have a never ending stream of threats, you just need to make sure that each of them can trade profitably until you reach that critical mass.
    Posted in: Multiplayer
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