To be honest, I've cut Desecration Demon after having him locked down by Xenagos's token followed by Domri's drawn Elvish Mystic. He was 11/11 at that point and had done nothing for me.
you're cutting him after one bad matchup? Isn't DD one of the major Baddies in the build? Heroes Downfall that mother and keep on truckin.
Also, you guys completely sold me on Alms Beast. Definitely gonna be in my deck for the aggro match up.
Whats the general consensus on Gray Merchant Of Asphodel? I see a lot of potential but the 5 CMC is a bit much.
Hey everyone. I usually play control decks (Esper) primarily, but with the release of theros it got me thinking that I wanted to try something two colored. My LEAST used colors are Green / Black.
I looked through my cards and realized I love Deathrite Shaman, and Jarad, Golgari Lich Lord, and wanted to build around them!
As this is just an idea at the moment, I haven't played it or tested it, so really it's just speculation at the moment. Let me know how to make this better!
I think deck would be better with guttersnipe, but no Epic Experiment like mentioned above. You cant control epic experiment and its just too random, nor do we have real rituals.
I have an Epic Experiment deck that I think Spellheart Chimera would fit pretty nicely into. I've found that Epic Experiment is quite good at getting the graveyard full of instants/sorceries. Here's what I've come up with:
I REALLY like the idea behind all of this. As soon as I saw SH Chimera, I got beyond excited that my favorite color combo (U/R) would have a competitive shot. I'm nervous about Thassa though but only time will tell how she plays out.
For me it comes down to running this (as I love control decks) or the version that uses Purphoros and Young Pyromancer.
The goal is to use the natural synergy with Young Pyromancer & Master of Waves, and Purphoros while capitalizing on the burns in the deck with guttersnipe. And when the burn doesn't get through or your opponent wipes your tokens you can come into the late game with Spellheart Chimera, and Niv-Mizzet to stick it out to push for the win.
Card advantage comes from Niv-Mizzet, Jace Architect of thought, and Steam Augury.
Sideboard will probably be built to deal with hyper-aggro/aggro eccentric decks with a splash of control hate. Let me know what you guys see that I don't!
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
Played FNM last night and went 4-1 in a group of about 20. Got me 4th place, where only top 3 get prizes. Out of the 20 I'd say only about 4 or so (including myself) were playing control, very, VERY aggro heavy meta.
Anyway, here's my list which is all post-rotation safe. Side note, the Side board was made last minute as I was entering, so definitely not a final list.
RD1: Rakdos (RB Aggro) 1-2
Game 1: He took the first game by abusing Rakdos Return, decimating my hand.
Game 2: After taking a mulligan to 5 I pulled off game two thanks to Blind Obedience slowing down his aggro and swinging with the Baron, whose protection from Black became crucial.
Game 3: After HE mulligans to 5 he just hits everything he needs and I started with a hand of 5 lands and tried to make it work which proved to be poor decision making.
RD2: G/W Tokens 2-0
Game 1: he plays Evolving Wilds and accidentally shuffles his hand into his library.
Game 2: Despite having 3 Intangible Virtue in play, Supreme Verdict followed by a Detention Sphere took care of all my problems and I quickly followed with a Baron and easily took game 2.
RD3: Selesnya Aggro 2-0
Game 1: Voice of Resurgence runs into 3 separate Azorious Charms, and from there I have an answer for everything he hits and after sitting on one W land the entire game he scoops to move it to game 2.
Game 2: He lands an Ajani, brings himself up to 25 life and ultimates to produce 25 tokens. Supreme Verdict, followed by Aetherling.
RD4: G/R Werewolves (?) 2-1
Game 1: Blind Obedience. 'Nuff said. He just couldn't keep up the pace with all of his creatures coming in tapped.
Game 2: Nut draws on his end, his Werewolves were getting +1 +1 counters every turn and I had no answers.
Game 3: Rhuric Thar comes down and I take an early 6 but thankfully I Doom Blade / Devour Flesh 50% of his creatures and drop the blood baron for the W.
RD5: Boros Aggro (R/W) 2-1
Game 1: A lot of resistance with Protection from the elements, however when I drop a Blood Baron and get protection from white he just can't come back.
Game 2: Legions Initaive and Thalia make the game next to impossible for me. The cost of all my creature removal being 3 CMC instead of 2 absolutely wrecked me and gave him the game in no time.
Game 3: Blood Baron + Haunted Mail. GG.
So post-rotation once Theros is in, based on the new cards this is what I'm kinda thinking I'm going to be testing out, still have to see what else we get though from Theros so this is still tentative:
Esper should be well positioned post rotation, aggro will likely be slower, Astricrats will be gone, garruck primal hunter will be gone. I really think Read the Bones is a great draw engine. Thoughtseize will take your opponents best card or a card you just can't deal with, which will really help Esper. Elspeth, Sun's Champion is a bomb with its +1 ability every turn and can board wipe midrange decks.
I really like this list, and its honestly VERY similar to my current plans. I'm really, really excited for new elspeth. However, she has always been my favorite Planeswalker, so I'm a bit bias.
Obviously borrowing a lot from Craig Wescoe's Pro Tour DGM deck. I think this is CONSISTENT, & everything stays post rotation so it only has room to improve.
Wind, my deck looks very similar as I just switched from RDW to Dos Rakis after getting frustrated with an abundance of control decks at my FNM. Heres Dos Rakis with a little bit more W splash for charms. Let me know what you think.
you're cutting him after one bad matchup? Isn't DD one of the major Baddies in the build? Heroes Downfall that mother and keep on truckin.
Also, you guys completely sold me on Alms Beast. Definitely gonna be in my deck for the aggro match up.
Whats the general consensus on Gray Merchant Of Asphodel? I see a lot of potential but the 5 CMC is a bit much.
I looked through my cards and realized I love Deathrite Shaman, and Jarad, Golgari Lich Lord, and wanted to build around them!
As this is just an idea at the moment, I haven't played it or tested it, so really it's just speculation at the moment. Let me know how to make this better!
4 Deathrite Shaman
4 Lotleth Troll
3 Lifebane Zombie
3 Dreg Mangler
4 Desecration Demon
2 Jarad, Golgari Lich Lord
4 Thoughtseize
4 Abrupt Decay
4 Doom Blade
3 Golgari Charm
1 Bow of Nylea
4 Overgrown Tomb
12 Swamp
8 Forest
I'd much rather run Cyclonic Rift over Voyage's End. Also I think the deck needs Jace, Architect of Thought for the card advantage and draw power.
4 Chimera
4 Guttersnipe
4 Young Pyromancer
2 Purphoros, God of the Forge (Now you're burning every time you cast an instance/sorcery, and whenever you have a creature enter from Young Pyromancer)
2 Jace, Architect of thought
Other Spells
2 Essence Scatter
3 Mizzium Skin
2 Steam Augry
4 Lightning Strike
4 Magma Jet
2 Izzet Charm
3 Syncopate
2 Turn//Burn
I think with the addition of Jace, Architect of Thought & Ral Zarek this just became my favorite version of this deck.
For me it comes down to running this (as I love control decks) or the version that uses Purphoros and Young Pyromancer.
4 Young Pyromancer
4 Guttersnipe
4 Master of Waves
3 Spellheart Chimera
2 Purphoros, God of The Forge
1 Niv-Mizzet, Dracogenius
Planeswalkers (4)
2 Jace, Architect of Thought
2 Ral Zarek
1 Steam Augury
3 Lightning Strike
4 Turn // Burn
4 Magma Jet
4 Izzet Charm
Lands (22)
9 Island
9 Mountain
4 Steam Vents
The goal is to use the natural synergy with Young Pyromancer & Master of Waves, and Purphoros while capitalizing on the burns in the deck with guttersnipe. And when the burn doesn't get through or your opponent wipes your tokens you can come into the late game with Spellheart Chimera, and Niv-Mizzet to stick it out to push for the win.
Card advantage comes from Niv-Mizzet, Jace Architect of thought, and Steam Augury.
Sideboard will probably be built to deal with hyper-aggro/aggro eccentric decks with a splash of control hate. Let me know what you guys see that I don't!
-Ghost
Sigged.
Will it still be viable?
Anyway, here's my list which is all post-rotation safe. Side note, the Side board was made last minute as I was entering, so definitely not a final list.
2 Jace, Architect of Thought
2 Aetherling
2 Blood Baron of Vizkopa
Spells (29)
2 Essence Scatter
2 Devour Flesh
4 Azorius Charm
4 Far // Away
3 Supreme Verdict
2 Detention Sphere
4 Doom Blade
2 Psychic Strike
2 Syncopate
1 Haunted Plate Mail
3 Sphinx's Revelation
7 Island
6 Plains
1 Azorious Guildgate
3 Hallowed Fountain
4 Godless Shrine
4 Watery Grave
2 Jace, Memory Adept
1 Devour Flesh
1 Essence Scatter
1 Cancel
1 Pithing Needle
4 Sin Collector
1 Disperse
2 Blind Obedience
2 Detention Sphere
RD1: Rakdos (RB Aggro) 1-2
Game 1: He took the first game by abusing Rakdos Return, decimating my hand.
Game 2: After taking a mulligan to 5 I pulled off game two thanks to Blind Obedience slowing down his aggro and swinging with the Baron, whose protection from Black became crucial.
Game 3: After HE mulligans to 5 he just hits everything he needs and I started with a hand of 5 lands and tried to make it work which proved to be poor decision making.
RD2: G/W Tokens 2-0
Game 1: he plays Evolving Wilds and accidentally shuffles his hand into his library.
Game 2: Despite having 3 Intangible Virtue in play, Supreme Verdict followed by a Detention Sphere took care of all my problems and I quickly followed with a Baron and easily took game 2.
RD3: Selesnya Aggro 2-0
Game 1: Voice of Resurgence runs into 3 separate Azorious Charms, and from there I have an answer for everything he hits and after sitting on one W land the entire game he scoops to move it to game 2.
Game 2: He lands an Ajani, brings himself up to 25 life and ultimates to produce 25 tokens. Supreme Verdict, followed by Aetherling.
RD4: G/R Werewolves (?) 2-1
Game 1: Blind Obedience. 'Nuff said. He just couldn't keep up the pace with all of his creatures coming in tapped.
Game 2: Nut draws on his end, his Werewolves were getting +1 +1 counters every turn and I had no answers.
Game 3: Rhuric Thar comes down and I take an early 6 but thankfully I Doom Blade / Devour Flesh 50% of his creatures and drop the blood baron for the W.
RD5: Boros Aggro (R/W) 2-1
Game 1: A lot of resistance with Protection from the elements, however when I drop a Blood Baron and get protection from white he just can't come back.
Game 2: Legions Initaive and Thalia make the game next to impossible for me. The cost of all my creature removal being 3 CMC instead of 2 absolutely wrecked me and gave him the game in no time.
Game 3: Blood Baron + Haunted Mail. GG.
I really like this list, and its honestly VERY similar to my current plans. I'm really, really excited for new elspeth. However, she has always been my favorite Planeswalker, so I'm a bit bias.
GWW (Green/White Wins)
4x Arbor Elf
4x Experiment One
4x Dryad Militant
2x Scavenging Ooze
4x Voice of Resurgence
4x Loxodon Smiter
4x Advent of the Wurm
4x Call of the Conclave
4x Rootborn Defenses
3x Selesnya Charm
10x Forest
9x Plains
4x Temple Garden
Still need a SB.
4 Rakdos Cackler
4 Stromkirk Noble
4 Ash Zealot
4 Knight of Infamy
4 Boros Reckoner
4 Falkenrath Aristocrat
2 Thundermaw Hellkite
2 Pillar of Flame
4 Boros Charm
4 Searing Spear
Lands:24
4 Blood Crypt
4 Dragonskull Summit
4 Godless Shrine
1 Hellion Crucible
11 Mountain
2 Duress
2 Dreadbore
2 Mizzium Mortars
2 Pillar of Flame
2 Rakdos's Return
1 Skullcrack
2 Ultimate Price
2 Slaughter Games