The ability doesnt require U or R: Smallpox does essentially the same thing. The colour cost is also quite heavy, and imo it should tap for colour less or etb tapped.
Aleisya Tylvaren UBR
Legendary Creature - Human Wizard
Flash
Instant and Sorcery cards you own gain retrace.
I happen to enjoy permanent based control, thought overload was a cool mechanic. Something similar in terms of a weak spell that you can pump up.
Rune of lightning 1R
Deal 3 damage to target creature or player.
Etch: 2R. (If you cast this spell for its etch cost, this spell enters the battlefield as an enchantment with 1R: deal 3 damage to target spell or player.
Dissipation Field 1U
Return target creature back to its owners hand.
Etch: 1UU. If you cast this spell for its etch cost, it enters the battlefield as an enchantment with 1U: return target creature back to its owners Hans.
Wording wise, it should say along the lines of prevent that damage, and then-. Comeuppance would be your precedence. I feel that Is a white effect though, nothing really B about it Unless you tie in life gain or something.
As for mine, UB cryptic command.
Aleisya of the Seventh Circle 1UUB
Legendary Creature - Human Wizard
Flash Shroud
When ~ enters the battlefield, choose two.
•Return target non-creature spell back to its owners hand.
•Return target non land permanent back to its owners hand.
•Look at target players hand and choose a non land card. That player discards that card.
•Draw a card.
The only deck I intend on never breaking up is my Damia, Sage of Stone. She was my only deck for the longest time until I recently, where I built Zur, the Enchanter for a friend who quit magic to play with, and a casual Yasova Dragonclaw deck for playgroups where Damia is too oppressive.
It's a pretty nice card, but maybe the exiled cards should go to graveyard upon resolution instead of staying exiled, or the cast spell should be exiled also upon resolution. Just for consistency.
Here's mine:
Card name here. 1UR:
human wizard
Haste. T: return target spell or creature you control back to its owner's hand.
Whenever you cast a non-creature spell, you may exile ~. Return it to the battlefield under your control at the beginning of the next end step.
Claws of Gix on a land? I would be incredibly happy with this. The ability might need to require UB instead, though.
Grixis-Olivia 2UBR
Legendary Creature - Human Wizard
Flash, Haste
2BRT: ~ deals 1 damage to another target creature. You gain control of that creature for as long as you control ~. 1U: Exile ~, then return it to the battlefield under your control.
When I was in that tryhard mode, I made it to diamond 3, but then just lost the will to keep climbing and say around with the rank. The masters border looks cool, but the effort required to climb higher isn't worth it, in my opinion.
This is really awesome. I got cards like burgeoning and cataclysm that I spent months looking for, in a span of two weeks. Thanks for the heads up on this one.
Still having doubts whether or not the spells are appropriately costed for their effects. Perhaps they should be bumped up to 8 CMC. This should make Final Hour work properly. Exiling multiple permanents with the white sorcery feels too strong, so I decided to narrow it down.
Final Hour4RRR
Sorcery {M}
This spell can't be countered.
After this main phase, there is an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
At the beginning of every end step, you lose the game.
Gravestorm.
Appeal to the Divine4WWW
Sorcery {M}
Exile target creature. Put a 4/4 Angel token with flying and vigilance to the battlefield under your control.
Gravestorm.
A simple solution could be the addition of: "Lose 1 life for every non-basic land you control." While this also punishes you for running utility lands it would definitely deter decks from splashing for these cards.
Glimpse the Arcane 4UUU
Sorcery {M}
Search your library for an instant or sorcery and exile it. You may cast this card at any time without paying its mana cost, then exile it.
Gravestorm.
How does this revision sound? It would allow the spell to still generate card advantage and feel flashy without creating obvious two card infinite combos.
As for Final Hour. The intent is that you can cast it after your combat phase, preferably after things have died. Then you are able to chain additional combat steps through gravestorm. I am considering just causing the spell to grant additional combat phases, but not additional main phases, to allow triggers such as Geist of St Traft's to stack.
A cycle of big flashy sorceries to depict various major events in the set's storyline.
Gravestorm represents the growing desperation as the end approaches, the conflict ramps into total war and the situation grows dire.
Mostly filler names.
Appeal to the Divine4WWW
Sorcery {M}
Exile target non-land permanent. If you exile a creature this way, put a 4/4 Angel token with flying to the battlefield under your control.
Gravestorm.
Glimpse the Arcane4UUU
Sorcery {M}
Search your library for an instant or sorcery and exile it. You may cast this card at any time without paying its mana cost.
Gravestorm.
Aleisya's Ultimatum4BBB
Sorcery {M}
Black: Target player sacrifices a permanent. If a non-land permanent is sacrificed this way, the owner loses 3 life and you gain 3 life.
Gravestorm.
Final Hour4RRR
Sorcery {M}
This spell can't be countered.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
At the beginning of every end step, you lose the game.
Gravestorm.
Rite of Renewal4GGG
Sorcery {M}
Shuffle your graveyard back into your library. For every permanent card shuffled into the library, reveal the top card of your library. You may put any number of permanent cards from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield to the bottom of your library.
Unlock the Vaults 2uu
Sorcery (C)
Return target card from your graveyard to your hand.
Devotion — You may return two target cards from your graveyard to your hand instead if you control four or more blue permanents.
You should probably change it to return target artifact/instant/sorcery card. Currently the card is in green's slice of the pie. It doesn't make sense for blue to be resurrecting lands or creatures.
What Lies Beyond 3uuu
Sorcery (R)
Choose a permanent type. Shuffle all permanents of the chosen type into their owner’s libraries.
Landfall — If a land entered the battlefield under your control this turn, return all permanents to their owner’s hands instead.
Cool design, but shouldn't landfall reward the caster by making it shuffle into the library instead of mass bounce? It still feels very powerful hitting any type of permanent. Perhaps change to non-land?
Weaponize 2uu
Sorcery (U)
As an additional cost to cast ~, sacrifice a nonland permanent.
Search your library for an Equipment card and put it onto the battlefield, then shuffle your library.
This should be changed to "sacrifice an artifact." like tinker. Weaponizing a creature, saying picking it up, feels R/G, and I question how one could turn an enchantment into an equipment.
Wrench Control 4uuu
Enchantment - Aura (U)
Flash
Enchant nonland permanent
You control enchanted permanent and all permanents attached to it.
I like this card. Also feels appropriately costed for its effect.
1x SP ITA Nether Void
1x NM Liliana of the Veil
$60
Pile B:
1x NM Scalding Tarn Expeditions
Do you think the tarn has bottomed out?
Aleisya Tylvaren UBR
Legendary Creature - Human Wizard
Flash
Instant and Sorcery cards you own gain retrace.
1/2
Rune of lightning 1R
Deal 3 damage to target creature or player.
Etch: 2R. (If you cast this spell for its etch cost, this spell enters the battlefield as an enchantment with 1R: deal 3 damage to target spell or player.
Dissipation Field 1U
Return target creature back to its owners hand.
Etch: 1UU. If you cast this spell for its etch cost, it enters the battlefield as an enchantment with 1U: return target creature back to its owners Hans.
As for mine, UB cryptic command.
Aleisya of the Seventh Circle 1UUB
Legendary Creature - Human Wizard
Flash Shroud
When ~ enters the battlefield, choose two.
•Return target non-creature spell back to its owners hand.
•Return target non land permanent back to its owners hand.
•Look at target players hand and choose a non land card. That player discards that card.
•Draw a card.
2/2
Here's mine:
Card name here.
1UR:
human wizard
Haste.
T: return target spell or creature you control back to its owner's hand.
Whenever you cast a non-creature spell, you may exile ~. Return it to the battlefield under your control at the beginning of the next end step.
2/2
Grixis-Olivia 2UBR
Legendary Creature - Human Wizard
Flash, Haste
2BRT: ~ deals 1 damage to another target creature. You gain control of that creature for as long as you control ~.
1U: Exile ~, then return it to the battlefield under your control.
2/2
Final Hour 4RRR
Sorcery {M}
This spell can't be countered.
After this main phase, there is an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
At the beginning of every end step, you lose the game.
Gravestorm.
Appeal to the Divine 4WWW
Sorcery {M}
Exile target creature. Put a 4/4 Angel token with flying and vigilance to the battlefield under your control.
Gravestorm.
Glimpse the Arcane 4UUU
Sorcery {M}
Search your library for an instant or sorcery and exile it. You may cast this card at any time without paying its mana cost, then exile it.
Gravestorm.
How does this revision sound? It would allow the spell to still generate card advantage and feel flashy without creating obvious two card infinite combos.
As for Final Hour. The intent is that you can cast it after your combat phase, preferably after things have died. Then you are able to chain additional combat steps through gravestorm. I am considering just causing the spell to grant additional combat phases, but not additional main phases, to allow triggers such as Geist of St Traft's to stack.
Gravestorm represents the growing desperation as the end approaches, the conflict ramps into total war and the situation grows dire.
Mostly filler names.
Appeal to the Divine 4WWW
Sorcery {M}
Exile target non-land permanent. If you exile a creature this way, put a 4/4 Angel token with flying to the battlefield under your control.
Gravestorm.
Glimpse the Arcane 4UUU
Sorcery {M}
Search your library for an instant or sorcery and exile it. You may cast this card at any time without paying its mana cost.
Gravestorm.
Aleisya's Ultimatum 4BBB
Sorcery {M}
Black: Target player sacrifices a permanent. If a non-land permanent is sacrificed this way, the owner loses 3 life and you gain 3 life.
Gravestorm.
Final Hour 4RRR
Sorcery {M}
This spell can't be countered.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
At the beginning of every end step, you lose the game.
Gravestorm.
Rite of Renewal 4GGG
Sorcery {M}
Shuffle your graveyard back into your library. For every permanent card shuffled into the library, reveal the top card of your library. You may put any number of permanent cards from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield to the bottom of your library.
You should probably change it to return target artifact/instant/sorcery card. Currently the card is in green's slice of the pie. It doesn't make sense for blue to be resurrecting lands or creatures.
Cool design, but shouldn't landfall reward the caster by making it shuffle into the library instead of mass bounce? It still feels very powerful hitting any type of permanent. Perhaps change to non-land?
This should be changed to "sacrifice an artifact." like tinker. Weaponizing a creature, saying picking it up, feels R/G, and I question how one could turn an enchantment into an equipment.
I like this card. Also feels appropriately costed for its effect.