"Crew" makes little sense to me. The big Flagship needs "crew 3", which you'd think means it needs 3 crew members.... but nah, it just needs a creature with 3 power in order to fly it. Yeesh.
And oh goodie, we get counters with associated symbols now, that's really useful and won't make the game gimmicky or anything :|
Oh yeah, and we're "creating" creature tokens now. Might as well have made it "birthing" or "popping out". What a mess.
As OathboundOne pointed out, making crew care about the number of creatures makes vehicles only playable in go wide decks. "Gimmicky" is basically shorthand for "it's new and I'm afraid of change", double-faced cards and split cards were also called "gimmicky" when released and now are among the most popular mechanics. I will admit that "create" sounds awkward when talking about living things, but it isn't worst than undying creatures dying.
Hey look! A FTV that's even more dissapointing than Annihilation! I don't care about the value, it's just a selection of random cards that got a "Let's call it Lore because they all have art on them or something lol" as an afterthough. And while the new art isn't bad, it's too few and too random. I would have loved some new art for Dark Depths, Memnarch or Unmask.
Just wanted to comment that Steamflogger Boss text isn't thag weird nowadays. Creatures can devour and exploit each other, so riggers assembling contraptions doesn't sound that farfetched.
Oh no don't tell me a couple of the mutanted things (eldrazis) went to kaladash, so Brisela (mutated Bruna anf Gisela) went there?
(I heard that one escaped in the story but a rumor.)
"Fights with Innistrad" as his best set. He means that he's not sure if Innistrad or Kaladesh was the better set he designed, not that people from those planes fight between them. As for Brisela, I'm pretty sure that she 1. is dead and 2. can't planeswalk.
The cards that aren't green or white suck for Standard, and if they can't cut it in Standard, they are worthless.
Errr nope? A card can see no play in Standard but be powerful in older formats. Treasure Cruise and Mental Misstep were far from overpowered in Standard yet broke Modern and Eternal formats, and I'm pretty sure that Bedlam Reveler will see Modern play even if it can't compete against GW decks in Standard.
While it may be wishful thinking on my part, I think that the prevalence of sorceries is because of delirium and will stop being a thing by the next block...
So... the card that represents Emrakul being dealt with, does not actually deal with Emrakul 95% of the time. Hm. I like the card otherwise, but...
I you are refering to the fact that this card deals with Emrakul when it's already too late and the damage is done... that's what happens in the story too.
Wizards colorshifted Fork as Twincast like ten years ago and nobody blinked an eye, now they colorshift Donate and everybody loses their head? Colorshifted reprints never violated the reserved list, this is nothing new.
The most terryfing of them involving creating absurdly high almounts of mana by combining 0-cost artifacts, Grim Monolith, and Tolarian Academy, drawing extra cards with Windfall, drawing even more cards and generating even more mana with Time Spiral untapping the Academy, and then decking out your opponent with Stroke of Genius. That could consistently be pulled out on your first turn.
As OathboundOne pointed out, making crew care about the number of creatures makes vehicles only playable in go wide decks. "Gimmicky" is basically shorthand for "it's new and I'm afraid of change", double-faced cards and split cards were also called "gimmicky" when released and now are among the most popular mechanics. I will admit that "create" sounds awkward when talking about living things, but it isn't worst than undying creatures dying.
"Fights with Innistrad" as his best set. He means that he's not sure if Innistrad or Kaladesh was the better set he designed, not that people from those planes fight between them. As for Brisela, I'm pretty sure that she 1. is dead and 2. can't planeswalk.
This looks like it could be a really powerful card. It's already good on curve, and ig gets better later in the game.
There were also Earthcraft, Recurring Nightmare, Yawgmoth's Will, Mind Over Matter, Dream Halls and Memory Jar, all of which could be comboed in many degenerate ways.
It was a horrible period when the game was dominated by combos that could consistently win the game on turn one.