I'm working on a Shirei deck as well, and I have to recommend Heap Doll. 1 mana recurring graveyard hate at instant sac speed is spectacular. It also works with Scarecrone if you need more draw.
From the look of a lot of your creatures, Deadeye Navigator might be worth a slot. It is pretty mana heavy but it has a lot of great interactions with what you already have especially with Snapcaster Mage, Coiling Oracle, Prime Titan, and (my personal favorite) Mystic Snake.
Hi all, first time poster here - I decided it was high time I got some informed feedback on my first EDH deck. The deck I am working on is for 1v1's and its meant to control the creatures on the field. I have been doing some moderate testing on Magic Workstation if any of you are familiar with the program and I have been doing alright with it. The deck list is somewhat casual, so I haven't put in the money for expensive tutors or the Vindicate that I'm dying for. Without further yammering, here is my decklist:
The aim of the deck is pretty simple, keep your opponents creatures tapped, dead, or under your control. There is a fair amount of countermagic and removal to ensure your side of the field is relatively safe. There is a fair amount of graveyard recursion with Dimir Doppelganger, Coffin Queen, Cemetery Puca, Mimic Vat, and Beacon of Unrest to take control of whatever creatures you might have destroyed earlier.
-My concerns-
There are a few things that I think my deck lacks: tutors (all the good ones are expensive), non-creature removal, and land destruction. It was painful to get the decklist this small so I welcome you veteran EDH players and your suggestions. Just try to keep them relatively inexpensive. I will of course commit more cash to this deck when it is finalized but for now I'm trying to keep things somewhat modest.
1x Merieke Ri Berit
-Creatures- (20)
1x Draining Whelk
1x Fatestitcher
1x Sun Titan
1x Coffin Queen
1x Dimir Doppelganger
1x Azorius Guildmage
1x Aphetto Alchemist
1x Hanna, Ship's Navigator
1x Cemetery Puca
1x Mother of Runes
1x Gideon's Lawkeeper
1x Goldmeadow Harrier
1x Royal Assassin
1x Massacre Wurm
1x Sphinx of the Steel Wind
1x Tideforce Elemental
1x Deathless Angel
1x Sen Triplets
1x Snapcaster Mage
1x Rune-Scarred Demon
-Artifacts- (14)
1x Thousand-Year Elixir
1x Magewright's Stone
1x Darksteel Ingot
1x Lightning Greaves
1x Swiftfoot Boots
1x Rings of Brighthearth
1x Sol Ring
1x Mimic Vat
1x Quicksilver Amulet
1x Azorius Signet
1x Dimir Signet
1x Orzhov Signet
1x Coalition Relic
1x Manalith
1x Freed from the Real
1x Luminarch Ascension
1x Counterbalance
1x Standstill
1x Rhystic Study
1x Leyline of Anticipation
1x Pemmin's Aura
1x Oblivion Ring
1x Prison Term
-Instants- (14)
1x Mana Leak
1x Impulse
1x Counterspell
1x Mortify
1x Unmake
1x Lim-Dul's Vault
1x Diabolic Edict
1x Swords to Plowshares
1x Turn Aside
1x Rebuff the Wicked
1x Sudden Spoiling
1x Hinder
1x Twincast
1x Redirect
-Sorceries- (3)
1x Diabolic Tutor
1x Beacon of Unrest
1x Chainer's Edict
-Lands- (39)
8x Island
7x Plains
7x Swamp
1x Kor Haven
1x Nimbus Maze
1x Terramorphic Expanse
1x Gemstone Mine
1x Minamo, School at Water's Edge
1x Reflecting Pool
1x Adarkar Wastes
1x Mystic Gate
1x Sunken Ruins
1x Fetid Heath
1x Arcane Sanctum
1x Reliquary Tower
1x Glacial Fortress
1x Drowned Catacomb
1x Evolving Wilds
1x Command Tower
1x Isolated Chapel
The aim of the deck is pretty simple, keep your opponents creatures tapped, dead, or under your control. There is a fair amount of countermagic and removal to ensure your side of the field is relatively safe. There is a fair amount of graveyard recursion with Dimir Doppelganger, Coffin Queen, Cemetery Puca, Mimic Vat, and Beacon of Unrest to take control of whatever creatures you might have destroyed earlier.
-Cards that combo with general-
All of these cards combo quite well with Merieke:
Freed from the Real, Pemmin's Aura, Aphetto Alchemist, Magewright's Stone, Thousand-year Elixir, Lightning Greaves, Swiftfoot Boots, Tideforce Elemental, Fatestitcher, Deathless Angel, and Minamo, School at Water's Edge.
-My concerns-
There are a few things that I think my deck lacks: tutors (all the good ones are expensive), non-creature removal, and land destruction. It was painful to get the decklist this small so I welcome you veteran EDH players and your suggestions. Just try to keep them relatively inexpensive. I will of course commit more cash to this deck when it is finalized but for now I'm trying to keep things somewhat modest.