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  • posted a message on [Primer] Living End
    Quote from PopeJP »
    Quote from Dos_Rouge »
    I suspended a living end that I drew and got it to 1 suspend counter. on my upkeep i forget to remove it and draw my card. no take backs i guess and I lose to thrag beats.

    I'm pretty sure since it's not a may and nothing irreversible has been done to the board state, you're allowed (nay, required) to rewind and remove the counter. Otherwise it's a warning to both players for missing a required trigger.

    It's simply a missed trigger as far as I know. I know in legacy missing it on ancestral visions works that way
    Posted in: Modern Archives - Proven
  • posted a message on Best Modern deck in Legacy?
    Anarchy yo. Also to answer the OP, Affinity just got a top 16 in the latest SCG event with Days Undoing and Chalices. So I would say it ports decently
    Posted in: Legacy (Type 1.5)
  • posted a message on What is a Wasteland varient that would be playable but wouldn't break Modern?
    Quote from orzhozzit »
    Honestly patriot is U/W splash red.
    The reason why land destruction would be a problem for competitive is because it would warp the format, every deck would have to be built to beat it. It's a very linear deck with few answers, then Once it gets going then there are no answers.
    Burn is about the only deck that could compete.
    I mean the way you "build to beat it" is simply by not playing such a greedy deck with more basics.

    Maybe a variant that doesn't actually tap for mana? That way it is basically a "spell" and takes up your land drop for the turn.
    Posted in: Modern
  • posted a message on Modern Decks You Dont Like?
    The BG/X decks. Good stuff decks in general are miserable.

    But yeah, also boggles is awful to play against
    Posted in: Modern
  • posted a message on Is Sun Titan not a hidden powerhouse?
    A local guy around here plays an emeria control deck with titans and just kill spells, wraths, dudes like Wall of omens and flickerwisps and counters. The deck is pretty nasty.
    Posted in: Modern
  • posted a message on Vintage cards that wouldn't break Modern
    I could see a fairly devastating deck that makes a T1 mana dork or maybe ramps up to a twist where X=4 on turn 3 to be pretty devastating.
    Posted in: Modern
  • posted a message on Vintage cards that wouldn't break Modern
    Quote from Buthrakaur »
    Not sure on all, but just a comment on a few.

    Black Vice would indeed push burn extremely well, it fills the role of their one drop creatures, but are more durable and reliable for more damage.

    Frantic Search would indeed push Storm by a significant margin.

    Bazzar without thought just breaks dredge lists in half, and also could lead to a less explosive but more durable version of Storm.

    Yawgmoth's Will would actually push delver by giving it an insane late game option compacted into one card. This card is beyond broken with fast mana, but it is still broken without it.


    I don't see Bazaar breaking dredge lists in half. Dredge can either go Unburial Rites or Vengevine and neither of those lists are Tier 2 right now and Bazaar messes up your land drops. Can't go T2: 2x Gravecrawler + revive Vengevine or T4 Rites, not hitting your land drops is an even bigger issue in a dredge list that skips its draw steps. Why would Storm run Bazaar?

    Yawgmoth's Will in Delver seems bad. Best case scenario, you go T4 Yawg Will and return a land, a Delver and something like a Probe. That doesn't seem insane. Especially in a land light deck that doesn't want to run cards that cost more than 3.

    Black Vise and Frantic Search are probably too strong though.


    Sure you can do nutty things with Bazaar. Urborg, Tomb of Yawgmoth keeps you on curve very nicely
    Posted in: Modern
  • posted a message on Vintage cards that wouldn't break Modern
    I mean if you really want to play with these cards you could like, you know. Play vintage
    Posted in: Modern
  • posted a message on Myth Realized
    Quote from ikillutwice »
    What about a pox deck? I heard that one in standard forever ago used animate artifacts as win cons. Lili of the veil, lingering souls, small pox, path to exile, hand disruption.

    Or some prision dek perhaps

    Does anyone still play wru jeski ascendancy combo? Seems like a fine alternative wincon. People will want to abrupt deck the asendeny so.


    Been playing it in Pox for like a month now with pretty good results.
    4x Myth Realized
    4x Smallpox
    3x Inquisition of Kozilek
    2x Thoughtseize
    4x Bloodghast
    4x Lingering Souls
    2x Darkblast
    3x Night's Whisper
    2x Wrath of God
    2x Sorin, Lord of Innistrad
    2x Murderous Cut
    2x Rain of Tears
    1x Zealous Prosecution
    1x Down in Sorrow

    4x Flagstones of Troikar
    4x Marsh Flats
    3x Polluted Delta
    4x Godless Shrine
    3x Urborg, Tomb of Yawgmoth
    4x Swamp
    2x Plains
    1x Isolated Chapel
    Posted in: Modern
  • posted a message on What decks are one PLAUSIBLE reprint away from being viable in modern?
    Dont know what it would enable.. But good lord Cabal Therapy please.
    Posted in: Modern
  • posted a message on I don't think I'm playing enough Blue
    The reason the deck doesn't see that much play is not because people don't know the numbers or choose to ignore them. People choose not to play the deck because of its nature, which is that the deck is very opening hand dependant and die roll dependant. A lot of factors that make the deck very powerful are out of your control. People don't like that feeling. Like has been said, less people playing the deck means a higher chance that a deck will have a good win %. If you could take the average win% of only the experienced players playing blade/delver decks and matched them with the MUD numbers, chances are that they would be much closer. I'm not even talking about that head to head match up, I'm talking about the win % against the overall field. Newer players that gravitate towards the delver and blade decks surely help to bring down the win rate for the other decks.
    Posted in: Legacy Archives
  • posted a message on Enchantress
    Deck seems alright position wise. A lot of people simply don't own the cards because they are narrow.
    Posted in: Control
  • posted a message on I don't think I'm playing enough Blue
    I mean if you think MUD is good you aren't wrong. But there's a reason that it's not heavily represented. The deck is fine. Feel free to take it to a nine round event and prove me wrong though. I don't think there was a MUD deck in either of the opens I top 8'd
    Posted in: Legacy Archives
  • posted a message on I don't think I'm playing enough Blue
    Whatever. Go build and play MUD at an Scg or GP over a 9+ round tourney and lemme know when you don't top 8 because your deck took a steaming poop on you or you got Delver blitzed. I know people who almost exclusively play MUD and other various decks like it and I've got more top 8's than all of them combined simply because over a 9 round tournament the deck just poops on you and you draw one relevant spell and die
    Posted in: Legacy Archives
  • posted a message on I don't think I'm playing enough Blue
    Basically. Lose the die roll. They delver go, you go tomb into whatever, they daze. They waste, play another delver. Nice deck. Just like in vintage, the deck is extremely powerful on the play, but your running a deck with no manipulation in a format where you can play 4 Ponder and 4 Brainstorm. Like someone said, if MUD were played to the same numbers that delver or blade variants are played, they would have like a 40% win rate because the hate that does exist for it is just a massive blow out.
    Posted in: Legacy Archives
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