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  • posted a message on SCG Open Richmond - Standard - 1/28-29
    I'm pretty sure you will see 5-6 new decks next weekend. Pre Pro Tour Opens always suck. If the Pro Tour is all cat decks then you can get all worked up.

    No deck has the raw card advantage that UWR does. It's DESTROYING MTGO. It has no weaknesses. It's an OP deck. Clear Tier1. Turn 4 combo.

    I'm getting out of Magic after this weekend. It has never been more obvious to me. WotC doesn't have a clue anymore with set construction, MTGO is a joke, attendances are dwindling everywhere, buyouts on "restricted list" cards and 1-of printings. It's bad man ... it's bad.

    Taking my money and going elsewhere.

    Enjoy Magic people because I sure won't.
    Posted in: Standard Archives
  • posted a message on SCG Open Richmond - Standard - 1/28-29
    My god this format looks awful. Saheeli is 100% going to get banned at this rate based on the day2 numbers. 2 deck format atm. Either play GB or WUR.
    Posted in: Standard Archives
  • posted a message on Intruder Improvise
    Because of me killing someone on turn 4 at the prerelease I need to figure out if this is a real deck.

    This is how I killed my opponent.
    Turn 1: Augmenting Automaton
    Turn 2: Attack for 1 then play out Ornithopter and Ravenous Intruder (O: @ 19 life.)
    Turn 3: Play 2 Implement of Combustion, tap 4 artifacts and a swamp to play out Sly Requisitioner. Sac 4 artifacts, draw 2 cards, getting 4 more Servo tokens, sacing the Servo tokens and attacking for 17. I show him the Shock I drew and he laughs his ass off. (O: @ 2 life.)
    Turn 4: Shock him. Win.

    I understand I got incredibly lucky to do this but the fact this is even possible means there is something here. All you need are 5 non-token artifacts and Ravenous Intruder + Sly Requisitioner in play to deal 21.

    It seems completely absurd this exists but with Key to the City it becomes unblockable damage.

    I'm not sure if B/R, Jund, or Mardu are the best colors for this but in testing the improvise mechanic I have dropped a turn 2 demon, won on turn 3, in 1 turn drew 5 cards with Sram ... this deck is highly explosive and can splash for almost anything.

    There has to be something here right guys?





    Posted in: Standard Archives
  • posted a message on Access Magic preview card Emrakul the Promised End
    Soooooo ...

    Turn 1 Mag Insight - Discard a land.
    Turn 2 Tormenting Voice dicarding Hangarback Walker.
    Turn 3 Kozilek's Return for a board wipe?
    Turn 4 Cast Hedron Archive.
    Turn 5 Cast Conduit of Ruin put Emrakul on top.
    Turn 6 Cast Emrakul for 8 mana.

    I mean ... I guess? Sorcery, Land, Instant, Artifact, Creature in the graveyard by turn 3. Making Emrakul cost 8. Conduit tutors and reduces the cost to 6.

    ... only to get it Stasis Snared ... PASS.

    I guess Nahiri could work but ... meh.
    Posted in: The Rumor Mill
  • posted a message on Bant Eldrazi
    Quote from VIPowL »
    Looks like the solid list, bacepi! Glad you had a good run.

    Did you find that perhaps an additional skyspawner may have been good today?

    Skyspawner is a complete metagame decision but ... if you are facing a TON of flyers then sure you can consider it but ... even with Skyspawners I don't think Affinity is favorable g1. ESky is just not a good card imo.

    Another T8 on modo PTQ. Basically either the 2nd BOP vs 1st Mimic & 4th Drowner vs 1st Garruk Relentless are the only decisions to make. I am of the camp of 2nd Bird and 4th Drowner. And SB Glare of Subdual is cute.

    Really don't think anybody should play anything 2 off the stock lists ... or adding anything new like Skyspawners ...
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Went 4-0 today and nabbed a $50 prize.

    MAINDECK
    4 Noble Hierarch
    2 Birds of Paradise
    2 Spellskite
    4 Eldrazi Displacer
    4 Matter Reshaper
    4 Thought-Knot Seer
    4 Reality Smasher
    4 Drowner of Hope

    4 Path to Exile
    4 Ancient Stirrings

    1 Hallowed Fountain
    1 Temple Garden
    1 Breeding Pool
    3 Brushland
    2 Yavimaya Coast
    4 Cavern of Souls
    4 Eldrazi Temple
    4 Windswept Heath
    2 Forest
    1 Ghost Quarter
    1 Plains

    SIDEBOARD
    1 Dismember
    3 Engineered Explosives
    1 Fracturing Gust
    2 Grafdigger's Cage
    1 Negate
    2 Stony Silence
    2 Stubborn Denial
    2 Timely Reinforcements
    1 World Breaker

    R1: 2-0 vs Grixis Delver - Cavern of Souls > Counterspells.
    R2: 2-1 vs RG LD Bonfire Control ... - He ripped a Miracle Bonfire G1 to win it. Made me laugh.
    R3: 2-1 Infect ... - Turn 2 kill through a path ... shrug ...
    R4: 2-0 Jund - Holy hell ... is this an easy match up or something???

    This deck was magnificent. Wouldn't change a thing in the 75 as I think it is perfect. Has answers to most of everything and provides a fast enough clock to give deck fits. Obviously the SB changes to the metagame but man this deck was a blast to play ...
    Posted in: Midrange
  • posted a message on [Primer] Jeskai Control / UWR Control
    Quote from chaos021 »
    Quote from bacepi »
    And that's the problem.
    This deck needs a way to deal with resolved planeswalkers. Felt bad all day when 1 resolved. Almost wanted to splash for freaking Dreadbore or Silumgar's Command ...


    Detention Sphere is useful against non-GB/x decks.

    Tried it. Promotes a tap out style version which this deck currently isn't.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    And that's the problem.

    With the format being so wide open ... it's hard to nail down just 1 decklist. I think Nahiri has 3-4 types of decks and changes according to the meta.

    This thread is a WUR Control one so with that being in mind ... The format is way faster than I initially figured. I felt like testing if the information from Gitaxian Probe would be better than keeping situational hands with SVisions. Since Nahiri is a pure reactive deck knowing what is coming is slightly better than scry 2 imo. So I need to test out GProbe.

    Less than 3 LHelix felt wrong.

    U control decks sorely miss Counterspell. Remand, Mana Leak, Spell Snare were good but never great. Out of the 3 Remand was easily the worst. Logic Knot was great as a 1 of. Cryptic was amazing and Negate was amazing out of the SB.

    This deck needs a way to deal with resolved planeswalkers. Felt bad all day when 1 resolved. Almost wanted to splash for freaking Dreadbore or Silumgar's Command ...
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    Quote from tjd2191 »
    I don't really understand how you both hate serum visions AND you "draw the wrong half of your deck" every game. Serum visions is there to help solve that. You mentioned that you didn't realize that eidolon is an enchantment and that you just came back. This makes me think you are making more play mistakes than you realize (whether that is improper keeps, boarding, or not sequencing your spells well).
    It's a 50/50 deck for the most part, and almost if of the edges that you gain in a matchup are all up to the player.
    I would suggest keep practicing and ask for specific advice from someone that has been playing the deck longer. Hopefully this will help you understand why the core of the deck is the way it is.

    I assumed the creature just had a funky border like an expedition ... whoops? Everyone makes mistakes and I figured it out after I killed it the next turn when I picked it up to read it and chuckled. I'm going to bet I have played more with this deck than you, let alone Magic over the years ...

    Serum Visions is only a way to find the correct mana in the 23 land version. I would rather forego that and stick with 4 A Visions and a Sphinx's Revelation/Tidings? and 24-25 lands. This deck is all about surviving until turn 4-6 depending upon matchup and Serum Visions did nothing for me, it never found me the right mana or the right cards after SB THAT TURN.

    I tested for about 20 hours the previous week before hand against Burn, Infect, Jund, Ad Nauseum, Tron, and Affinity. I went to the tournament with the stock list with minimal changes because practice is one thing while T-structures are completely different. Do I think my draws were really bad? Yes. But that is an indicator of how inconsistent this deck is.

    I am of the firm belief that this deck just isn't good as it currently is constructed. GerryT's list is far better than anything out there BUT I don't like how it plays out.

    I asked each opponent as to what they feared from my deck ... for the most part it went like this, "... I guess Nahiri or countering a key spell, I don't know, I always felt like I had time." The vibe I got from EVERYONE was that yes Nahiri is a good card BUT you need to have complete control in order to profitably take advantage of her. So many times I could have slammed her turn 4 only to die or after getting complete control I would be afraid of them topdecking something out of my counter range aka Mana Leak or Remand.

    My point is that this is a 50/50 deck because against Tron my hand was 3 lands, Stony Silence, Negate, Crumble to Dust, and Serum Visions and I got crushed and it wasn't even close. I don't know if that hand is bad or what but it had everything on the draw. I wish Serum Visions was Ancestral all day. And if that is the case then my deck should change because of it. You may love Serum Visions and that is fine. But for me and my play style and the way I create advantages ... Serum Visions was god awful. The best U cards were Ancestral, Cryptic, and Negate.

    I am leaning towards the RW LD version as the counterspells were minimal all day except for 2 instances.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    Played this deck over the weekend with Darjeeling's changes to a 3-2 finish.

    R1: Boggles (2-1).
    Got a game loss for being late due to traffic. I don't see how Boggles is a real deck but whatever. Wrath effects and counters destroyed him.

    R2: R/G Tron (1-2). G1 Turn 3 Wurmcoil and I draw the wrong half of my deck for turns, I am really starting to hate Serum Visions at this point. G2 I Crumble to Dust. G3 Turn 4 Karn after I remand his T3 attempt gets Remanded and then I clique to see 2 Ancient Stirrings and 2 Forests ... I lose that one.

    R3: Burn (1-2).
    G1 I draw 3 Serum Visions and the wrong half and die on turn 4. G2 he mulls to 5 and I win at 5 life drawing the wrong half but winning only because I keep playing Snaps his EOT. G3 I draw the wrong half. Never saw any Helixs or Timelys.

    R4: Scapeshift (2-0).
    G1 I counter and burn his face from 20. G2 He resolves Baloths and Inferno Titans with me drawing the wrong half of my deck. G3 I bait him into a Scapeshift which I Logic Knot tapping me out of U, he responds with Remand, I Ghost Quarter my land and Spell Snare the Remand. I resolve the Nahiri the next turn and win.

    R5: Elf and Tron (2-0).
    G1 I burn all of his ramp and land t4 Nahiri to destroy his ramp enchantments and draw cards. G2 I t4 Crumble and then Snap it back.

    The whole day I was completely unimpressed with Serum Visions. It was horrible. Died with it in my hand several times as I had better things to do. The same with Remand. It only temporarily delayed the bomb that was coming but it did have nice synergies with Clique. Same with Electrolyze as it never killed anything and Helix was way more important. Same with main deck Anger of the Gods.

    After playing this version of the deck I think this version of it sucks as it is a 50/50 deck. If you draw the wrong half you auto lose. I made 1 play mistake as I came back to MTG during the new Zendikar block and didn't realize that the red Eidolon was an ENCHANTMENT creature so I could have -2d Nahiri instead of +2ing and waiting for it to attack to tap it ...

    I also wanted some type of life gain MD at all times so either Timely or Ajani NEEDS to be MD.

    Atm I would rate this deck a 6/10. Not in love with it at all with its current construction and people are prepared for it and will be making may changes along the way but also trying the LD version with Chalice version.
    Posted in: Modern Archives - Proven
  • posted a message on So how was everyone's prerelease experience for SOI?
    3-1 & 3-1. Lost to mana screw and a deck with 3 mythics and 4 rares.

    Really like this format atm. Tons of diversity for once and rewards cards that interact with each other rather than just dumb power/color imbalance.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Predictions for Tier-1 Standard
    Eldrazi Variants.
    Token variants.
    Reanimator.
    Ramp.
    CoCo decks.
    BW splash is the best control deck.

    U is horrendous atm, only a support color.
    Posted in: Standard Archives
  • posted a message on <>Bx Eldrazi Processors
    Quote from MantisRider »
    Quote from bacepi »
    Quote from MantisRider »
    Quote from bacepi »
    Quote from MantisRider »

    Pack it up guys, this guy beat magic apparently, including the meta's of every lgs on the planet. He found the best deck. It's all over. Too bad, I liked this game Wink

    Here is a great thing in life. When you are trying to show someone what is happening in front of them and they turn a blind eye to it and then verbally insult your position. They hold no credibility. But hey keep ignoring that a deck has a 95% win percentage on day 1 withing East West Bowl. Total of 80%+ overall on day 2. Currently 3 out of 4 top8 decks are Eldrazi. The other deck is Affinity.

    There is no ignoring the fact that going into this tournament there were several MTGO streamers that had colorless eldrazi with 70%+ win percentage. They also played Chalice in the SB. AND there were talks of if Affinity won the PT there might be a banning because of how consistent the deck was/is. It was winning near the rate of Summer Bloom btw. Fast forward to today and its Affinity vs Eldrazi.

    I'll requote myself here. "If you look at the best decks they are doing something on a mana level that is broken or is at a discounted cost." That is Eldrazi at its finest. 10 out of the top 25 were Eldrazi, that's 40%. That is insane. It's not as bad as Affinity pre Skullclamp bannings but I will again describe it as Claw Blade. You know it is the best deck because of how it has "free wins", has incredibly fast & cheap disruptive spells in TKS, Chalice, Dismember, and is hard to "hate out" since the format is warped to 1 thing: speed.

    Enjoy the deck for 3 months.


    Like I said guys, pack it up. Bacepi's got all the answers! Meta's can't adjust! 70% of people at your fnm are going to be on this deck! The End is Nigh! Anyone with a differing opinion on this is insulting you and holds no credibility! Haha, good lord...

    I won't deny that in a meta literally swamped by the decks that eldrazi eats for breakfast, the deck has been oppressive. But that's where this ends. Meta's will shift, and Eldrazi will remain tier one if not simply due to overrepresentation due to excitement surrounding the deck. Then in 3 months the lands will be banned because fast mana is against modern's philosophy unless you can reliably get under it with a burn deck and the inevitable Emrakul set will only make the deck better.

    In short, settle down. The format is missing a blue safety valve, if Eldrazi didn't happen, then affinity would have been the 6 out of 8 decks in the top 8.

    *Edited for spelling*

    Calm down? Please. I'm not the one with blinders on. Just trying to convince you that the format is broken. So here ...

    Here have some more proof this deck is going to be banned and soon.


    Good lord dude, I now know with certainty that you read the first and last sentences of my posts and nothing more, considering I've already agreed with you that the lands will be banned. I'm just pointing out that you don't understand what a meta is, the fact that there are multiple metas that shift over time, and that 24 hours isn't enough time to adjust to a new pro tour tier 1 deck. You literally CANNOT know with certainty what you are saying. Repeat after me, 24 hours is not long enough to develop format wide changes to adjust to a new tier 1 threat. You cannot know a format is broken until the format has had time to try and fix itself. You're just the doomsday preacher man. Give it time, and read what people are saying. At the very least the chalice of the void tech will be far less effective in a few weeks.

    *edit*

    Hell, I'll even admit that there's a chance you might be right and the format's broken, but you simply can't know yet. No one can. And I doubt it is.


    It's cool. All I'm saying is that by agreeing with your statement of "give it time" you give no credit to the pros who tested this deck for weeks. They have had weeks to test against what they thought were the top tiered decks only to either choose Affinity, Eldrazi, or Infect. CFB, Pantheon, UltraPro, etc. So what you are saying is the pros set the metagame and then it is up to us to change it. The problem I have is that pros have already done this internally and Eldrazi came out on top. Usually metagame shifts mean the maindecks change and the SBs as well. The concepts of the decks or core usually NEVER changes unless drastic hate comes which almost never gets printed.

    An example would be Affinity w/ Skullclamp. It was over 50% in almost every tournament and eventually people just realized to play affinity but splash G for Oxidize and Viridian Shaman. People just played Affinity with MD hate for the mirror. After thinking about it I should of added Oblivion Sower as a trump card in addition to Doom Blade or Roast after seeing it provide comeback wins for LSV when he had no shot of winning.

    The only group to diverge from this thinking was the EUerka? Who picked the Suicide Zoo list. Which btw was probably selected because very few people know how to play against it and it won very fast.

    I agree that 24 hours of viewing doesn't give a good representation but if you add the 3 weeks the pros heavily tested it ... it gives you time to pause and think about how broken this deck really is.

    Enjoy the rest of your weekend and Super Bowl! Smile
    Posted in: Modern Archives
  • posted a message on <>Bx Eldrazi Processors
    Quote from MantisRider »
    Quote from bacepi »
    Quote from MantisRider »

    Pack it up guys, this guy beat magic apparently, including the meta's of every lgs on the planet. He found the best deck. It's all over. Too bad, I liked this game Wink

    Here is a great thing in life. When you are trying to show someone what is happening in front of them and they turn a blind eye to it and then verbally insult your position. They hold no credibility. But hey keep ignoring that a deck has a 95% win percentage on day 1 withing East West Bowl. Total of 80%+ overall on day 2. Currently 3 out of 4 top8 decks are Eldrazi. The other deck is Affinity.

    There is no ignoring the fact that going into this tournament there were several MTGO streamers that had colorless eldrazi with 70%+ win percentage. They also played Chalice in the SB. AND there were talks of if Affinity won the PT there might be a banning because of how consistent the deck was/is. It was winning near the rate of Summer Bloom btw. Fast forward to today and its Affinity vs Eldrazi.

    I'll requote myself here. "If you look at the best decks they are doing something on a mana level that is broken or is at a discounted cost." That is Eldrazi at its finest. 10 out of the top 25 were Eldrazi, that's 40%. That is insane. It's not as bad as Affinity pre Skullclamp bannings but I will again describe it as Claw Blade. You know it is the best deck because of how it has "free wins", has incredibly fast & cheap disruptive spells in TKS, Chalice, Dismember, and is hard to "hate out" since the format is warped to 1 thing: speed.

    Enjoy the deck for 3 months.


    Like I said guys, pack it up. Bacepi's got all the answers! Meta's can't adjust! 70% of people at your fnm are going to be on this deck! The End is Nigh! Anyone with a differing opinion on this is insulting you and holds no credibility! Haha, good lord...

    I won't deny that in a meta literally swamped by the decks that eldrazi eats for breakfast, the deck has been oppressive. But that's where this ends. Meta's will shift, and Eldrazi will remain tier one if not simply due to overrepresentation due to excitement surrounding the deck. Then in 3 months the lands will be banned because fast mana is against modern's philosophy unless you can reliably get under it with a burn deck and the inevitable Emrakul set will only make the deck better.

    In short, settle down. The format is missing a blue safety valve, if Eldrazi didn't happen, then affinity would have been the 6 out of 8 decks in the top 8.

    *Edited for spelling*

    Calm down? Please. I'm not the one with blinders on. Just trying to convince you that the format is broken. So here ...

    Here have some more proof this deck is going to be banned and soon.
    Posted in: Modern Archives
  • posted a message on Pro Tour Oath of the Gatewatch Modern Discussion
    Quote from Kasi »
    Wonder if anyone has gotten this nut draw yet.

    Eye of Ugin, Eldrazi Temple, Endless One, Endless One, Eldrazi Mimic, Eldrazi Mimic, Thought-Knot Seer

    T1: Eye, Endless 2/2, Endless 2/2, Mimic 2/1, Mimic 2/1
    T2: Temple, Attack for 8, Seer 4/4
    T3: attack for 12, GG


    For one you would play seer first on turn two and attack for 12 turn 2. Secondly that's not the nut draw. 4 mimics, eye, temple, reality smasher. Draw SSG on turn two after four turn one mimics and attack for 25.

    Then again I'm pretty sure Affinity can come up with many combinations that on turn two they hit you for lethal with poison on inkmoth or just knock you down really low. Same for infect.


    Seer doesn't have haste so no 12 on T2, but you are right, you'd play Seer before the attack to strip a card away from opponent. Reality Smasher is a 5 cmc card and would do nothing on T1 or T2. I like your #3 option though.

    And yep, the attack T2 would go

    Play Temple, Play Seer, 2/2 EO 2/2 EO 4/4 mimic 4/4 mimic for 12 that way. So 12 is correct. And as you say all 4 Mimics would be the true nut draw and an attack for 16 on turn 2 that way.

    With SSG drawn on turn 2 more shenanigans will commence as you say. Whatever the case, nothing much outside Affinity or Infect can put up that type of damage presence on T1 and T2 in Modern it seems. (Unless I'm missing something)


    The nut draw is Eye, 3 Mimics, Simian Spirit Guide, Smasher, Eldrazi Temple. Turn 2 kill.
    Posted in: Modern Archives
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