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    posted a message on
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    posted a message on Is feed the clan fun or what.
    What.
    Posted in: Magic General
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    posted a message on Sloppy board states and poor communication
    One of my pet peeves is people using cards in the graveyard and placing them facedown for tokens, often it's the card that generated the token.
    Posted in: Magic General
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    posted a message on [Magic Origins] Chandra, Fire of Kaladesh // Chandra, Roaring Flame?
    Quote from Annorax »
    The name on the creature side shouldn't butt up against the mana cost like that; they'd change the name or reduce the size of the type a bit to get some space in there.

    The activated ability is also templated wrong; they don't use a legendary creature's full name more than once in the rules text of a card. The second mention should just say "Chandra deals 1 damage..." at the start.

    Copyright is definitely 2014 on the creature side as well.

    Bad fake is fake. Archive-bound this is.

    Quote from Sirius_B »
    It is a good red card.
    A good red planeswalker no less.
    It's so obviously fake it's not even funny.

    Quote from mrbrightside »
    Card on the left says "2014" next to the copyright info.
    Card on the right says "2015" next to the copyright info.

    #caseclosed



    It's funny how "obviously" fake that people thought it was at first
    Posted in: The Rumor Mill
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    posted a message on Do you trade/sell off the low or mid value? I think someone is getting ripped off for their Ugin, Spirit Dragon
    Quote from EvincarCrovax »
    You guys seem very generous selling things at or below TCG low. In my area here everyone wants SCG or TCG player high for their cards. Stores are also fairly pricey, usually cards are at or above SCG values.


    Well, if you want a full-proof way to buy a card at TCG low, here it is:

    Buy the card at tcgplayer.com
    Posted in: Magic General
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    posted a message on MTG MMO how cool would that be!
    Real Life: The MTG MMO



    Explore the incredibly vast wold, Visit Games stores to acquire new cards to make your deck more powerful. Play against real people from all over your geographical area.
    Travel to massive Thousand-player events to show off your skills.

    Can you reach the top of the Pro Tour?
    Posted in: Magic General
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    posted a message on Do nerds tend to not see the big picture?
    Quote from TomCat26 »
    Quote from Stairc »
    I would say that would make you a nerd with a very different skill set from other engineers. I'd say most engineers work day by day with numbers as their source material, notwithstanding the usual meeting or 'TPS report'. The ability to comprehend the main point of arguments and communication in general is what I'm getting at


    It seems we've gone from, "Nerds miss the big picture" to, "Engineers have trouble easily communicating with non-engineers."

    Okay then.



    This is precisely what I mean by missing the big picture. Let's take a look at what happened.
    Let's say you win at making your point ok?

    You managed to show Tomcat is dumb. He went from nerds miss the big picture to engineers have trouble communicating with non-engineers. You nit picked at something definition based, and there has been no substantive advancement on any point of particular merit.

    I'm showing this to you because even if you are correct, even if I choose to stand down, all you have shown is that you object to the ambiguity of the term "big picture".

    Do you think I opened this thread because I wanted to do nothing more than argue about the breadth of the term "big picture"?
    Probably not.

    That's what I mean when nerds miss out on the big picture. I had an intent to try to communicate an idea. You however are critiquing the form in how I broached the topic.
    It's pedantic, and if you win, you still win nothing.

    If I concede, all you win is a me opening another thread this time worded in a way that is more satisfying to you.
    It just completely misses the point.

    Ask yourself this: In your opinion, what is the most valuable subject matter or content exchanged between you and I in the last few responses?

    In my opinion, there is almost no value, because like I said, even if you win, you might get me to use another term besides 'big picture'. You might get me to word something differently.

    Now Take a look at my exchange with Iso. What value was exchanged there? Alot. We didn't necessarily agree, but he laid forth an outline for how nerds generally think, and I critiqued the consequences of that pattern of thinking. This is substantive content. This is an example of engaging the authors point and purpose. One doesn't have to agree, but at least there is substance exchanged.



    It looks like you're missing the point behind what Staric is saying. You're not seeing the big picture.

    It looks to me like he disagrees with your core observation that nerds tend not to see the big picture.
    He also looks like he's saying that your entire thesis is unclear, since "nerds" and "big picture" can mean different things depending on the specific context.


    I kinda agree with him. I haven't known nerds to fail to see the big picture any more than other people, and you really shown me anything that can convince me that your observation is the correct one
    Posted in: Debate
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    posted a message on SCG writer compares Commander rules change opponents to Gamergate...
    How dare he compare this minor rules change to a very very serious scandal where Nixon spied on and intimidated his political rivals, and then covered it up.
    Posted in: Magic General
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    posted a message on The most important/powerful character in mtg
    The Equilorians were apparently pretty darn powerful. It's hard to say whether or not they were more powerful than Urza and Yawgmoth. They were certainly more knowledgeable though.
    Posted in: Opinions & Polls
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    posted a message on I'm so tired of "limited" being used as an excuse to print terrible cards
    Quote from Sephon19 »

    First, "bad" cards need to exit. Not just per definition (remember that all cards are good in a vaccuum. All cards need weaknesses relative to other cards regardless of what you do - otherwise your variations in card design would be hugely limited and the game wouldn't exist anymore) but secondly:


    That does not make any sense. What "bad cards exist" means to me that you have a class of cards that you always want to play(the good cards) and a class of cards that you never want to play if you can avoid it(the bad cards). That is the opposite of ALL cards having a weakness relative to other cards.


    Because it allows better players to construct better decks and win more. This is true in any level of play, be it limited, constructed or kitchen table Magic. It's impossible to get all cards at equal functional strength, otherwise the game would pretty much suck. Now, why does it mean we have cards as ineffecient as we do? Well, from the top of my head:


    What you're describing is a very very shallow definition of skill. Anyone can just look up which cards are "good" and which cards are "bad". When there's a class of just inferior cards, it takes almost no skill at all to identify them. It's a lot more skill testing when you ask a player to choose between goblin guide and pyroclasm, than when you ask them to choose between goblin guide and Smoldering Efreet


    Fourthly, I don't know if you remember your entry into Magic (that is, if you entered Magic with your buddies around say age fourteen, without going to FNMs and learning tournaments exist and what card advantage is etc), but when you're a kitchen table player, there's a huge amount of deck building space to explore. Getting variant cards and realizing that some cards are better than others, building your deck with the few pieces you get when you buy boosters... That experience is incredibly exciting and one of the reasons Magic sells so well. Making opening boosters an exciting lottery is one of the reasons the game is addictive. This also has to do with Mythic rares, that are always splashy in some way, either having a huge effect, being incredibly flavorful or being a powerful tournament card. Regardless of how ripped off you feel when you open a crap rare, the booster variance has huge upside in that it's simply that fun to open a booster, both to old and new players. Magic's sense of exploration both through tournament deck crafting and newbie card/strategy discovery is why the metagame is so amazing - throughout all levels of play.


    Not very many people are arguing about variant cards. The problem is with the bad, uninteresting cards such as pillarfield ox, hill giant, smoldering efreet, and the like. Sure, cards like that might add a lot more tedium toward deck building, but in the end, they don't make it more interesting in the least.

    Varied and unique cards are fine. It's okay to have unplayed cards. Cards like one with nothing and Heroes' Reunion are okay because they actually do something that no other card does (at least no other card in a modern frame). It's the bulk that's the issue.
    Posted in: Magic General
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