FNM you play for the experience and to learn.
You make mistakes and you "hopefully" learn from them and not repeat the same.
If in doubt of "anything", call a judge, especially in an FNM its likely that a judge will explain a lot to you, and fairly often both players learn something they didnt see (especially if both are new'ish).
----
If someone casts a spell that is a sorcery during an opponents turn, oh well, cant do that, point it out and keep going.
If a card simply is played during a wrong moment, its just a bad decision, or you even more simple, didnt read the card.
Such cases are usually funny moments, the best way to teach someone is to NOT allow a take-back, they should get an idea that its important to read the cards before you play them, and like allways, if you have any doubt or any question, call a judge, allways, period ; that helps tremendously.
----
If someone cannot stay their own mistake, its their own problem and for some its just a convinient way to think its the "others" fault, not their own.
In the case of a judge, it should be made entirely sure that rules are consistent. If you make parts of the ruling the players choice, then its the players choice, theres simply nothing to argue about it after all.
Want to avoid such situations ? Simply read your cards, and like allways, if in doubt, ask a judge before you play out your cards. If you screw up your play, then its entirely your fault and nobody else to blame.
----
Especially early , in PreReleases i see A TON of mistakes, that basicly get down to "didnt read the card" or simply didnt understand the rules.
In the end, problems are fixed by a judge, theres pretty much never take-backs, and allways the point "if in doubt, call for a judge" , and if players understand that, problems are much more avoided, especially as such simplistic problems do not accure, if players are more aware of what they do.
- Sam I am
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2
TheOnlyOne652089 posted a message on Dealing with bad behaviorPosted in: Magic General -
25
Hamm81 posted a message on New Planeswalker - Kaya, Ghost AssassinPosted in: The Rumor Mill -
2
7thGate posted a message on Magic skill capThere were two people at my local shop with limited ELO ratings above 1950. That level was not too difficult to achieve by most people at the pro level of play.Posted in: Magic General
One thing that is really important is to note that major tournaments have many rounds for exactly this reason. While any individual match can go against a player just due to being unlucky, your odds of winning a 15 round GP with a 33% expected match win rate are approximately the following:
Probability of going 13-2: 0.00259%
Probability of going 14-1: 0.00018%
Probability of going 15-0: 0.0000059%
Probability of top 8: 0.0027759%
Then you need to go 3-0 in the top 8: 3.5937% chance
Now, in reality, your odds would be better than this because you don't have to play against nothing but pros for the entire time. You can play some of your rounds with a 50, 60, or 70% expected win rate because your opponents are even worse than you. But realistically, if you're at 33% vs the best, you are incredibly unlikely to take down a major tournament. -
15
citybug posted a message on Number CrunchSeeing as we have gotten the first spoilers and there's already noticeable spreads in towards the end of the card collection, I thought it would be wise to create one of these and think about what could be coming next. Apologies for the janky nature of this list, it's my first time making one of these. I worked in a fair assumption that colors would see less than 40 cards in each section, but it fluctuates. Rarity count is an assumption based on MM15 having the same exact number of cards.Posted in: The Rumor Mill
RARITY COUNT:
MYTHIC: 14 / 15?
RARE: 36 / 53?
UNCOMMON: 23 / 80?
COMMON: 12 / 101?
BOLD: Confirmed
ITALICS: Speculated
WHITE
1
2 Balance M
3
4
5
6
7
8
9 Enlightened Tutor R
10
11
12
13
14
15
16
17 Karmic Guide R
18
19 Mesa Enchantress U
20
21
22 Mother of Runes R
23
24
25
26
27
28
29
30
31 Squadron Hawk C
32 Swords to Plowshares U
33 Unexpectedly Absent R
34
35
36
37
38 Wrath of God R
BLUE
39
40 Brainstorm U
41
42 Control Magic R
43 Counterspell C
44 Daze U
45
46 Diminishing Returns R
47
48
49 Force of Will M
50
51
52 Giant Tortoise C
53
54
55 Hydroblast U
56
57 Jace, the Mind Sculptor M
58
59 Man-o'-War C
60
61
62 Mystical Tutor R
63 Oona's Grace C
64
65
66
67 Prodigal Sorcerer U
68 Quiet Speculation U
69
70
71
72
73
74
75
76
77
BLACK
78 Animate Dead U
79
80
81
82
83 Cabal Therapy U
84
85
86
87 Entomb R
88
89
90
91
92 Hymn to Tourach U
93 Ichorid R
94 Innocent Blood C
95
96
97 Nausea C
98 Necropotence M
99
100
101
102
103
104
105
106 Sinkhole R
107
108 Toxic Deluge R
109
110
111
112 Vampiric Tutor M
113
114
115
116
RED
117
118
119
120
121 Burning Vengeance U
122
123 Chain Lightning U
124
125
126
127 Dualcaster Mage R
128
129
130 Firebolt C
131
132 Gamble R
133
134
135
136
137
138
139
140
141 Price of Progress U
142 Pyroblast U
143
144
145 Rorix Bladewing R
146
147
148 Sneak Attack M
149
150 Sulfuric Vortex R
151
152
153 Wildfire Emissary C
154 Worldgorger Dragon M
155
GREEN
156
157 Ancestral Mask U
158 Argothian Enchantress M
159
160
161
162
163
164
165 Emperor Crocodile C
166
167
168 Gaea's Blessing U
169 Green Sun's Zenith R
170
171 Heritage Druid R
172
173
174
175
176
177 Natural Order M
178
179 Nimble Mongoose C
180
181 Regal Force R
182
183
184
185
186
187 Sylvan Library R
188
189
190 Timberwatch Elf U
191 Werebear C
192 Wirewood Symbiote U
193 Worldly Tutor R
194
MULTICOLOR / HYBRID
195 Armadillo Cloak U
196 Baleful Strix R
197 Bloodbraid Elf U
198 Brago, King Eternal R
199 Dack Fayden M
200
201
202
203 Goblin Trenches R
204 Maelstrom Wanderer M
205 Shaman of the Pack U
206 Shardless Agent R
207
208
209
210 Vindicate R
211 Void R
212 Wee Dragonauts U
213
214 Call the Skybreaker R
215 Deathrite Shaman R
216 Giant Solifuge R
217
ARTIFACT
218 Ashnod's Altar U
219 Chrome Mox M
220
221
222 Goblin Charbelcher R
223 Isochron Scepter R
224
225 Mana Crypt M
226
227
228 Nevinyrral's Disk R
229
230
231
232 Sensei's Divining Top R
233
234 Winter Orb R
LANDS
235
236
237
238
239
240 Karakas M
241 Maze of Ith R
242 Mishra's Factory U
243
244
245
246
247
248 Wasteland R
249
Sorry, hijacking this thread - feel free to also edit if needed, though! -Cythare -
1
midnight_baker posted a message on Worldgorger Dragon at mythic rare...This is a stupid thread.Posted in: New Card Discussion
You're complaining that a card you don't want is going to be one of the cards you "waste $10 for" the least often.
Not to mention that Worldgorger Dragon is exactly the kind of card WotC explicitly implemented mythic rarity for. -
1
Monkey D Luffy posted a message on Worldgorger Dragon at mythic rare...Posted in: New Card DiscussionQuote from Dio »
It would be better at rare so that Wizards could put an expensive card at mythic if it was a card they weren't willing to put at rare. It could have been Blood Moon or Imperial Recruiter.
I rather looks on the bright side. They could print wasteland at mythic and print Worldgorger Dragon at rare. Thanks god. -
15
Narvuntien posted a message on April BanningsBreaking news, the pope is catholic.Posted in: The Rumor Mill
if you knew which cards...then it would be interesting but also insider trading. -
1
Mummified_Planeswalker posted a message on Questions on Wastes/ColorlessPosted in: Magic GeneralQuote from Token_Hunter »Quote from OldRoland »
The symbol itself is called "Asteroid" which is kinda neat, so I've just been calling it that.
Where is it called that? I've only ever heard people call it "diamond" when saying it aloud.
Asteroids are these: https://en.wikipedia.org/wiki/Astroid
Different from a diamond. -
12
Galspanic posted a message on January update - Prophet of Kruphix banned."Prophet of Kruphix:Posted in: The Rumor Mill
This was challenging. Prophet is not a traditionally obvious problem card for Commander,"
Who are these people?! PoK is the poster child for obvious problems. - To post a comment, please login or register a new account.
1
1
That way, you'll be pulling it twice as often.
1
Just imagine if you played a 1-drop turn 1 and then a 2-drop token maker turn 2(gather the townsfolk, raise the alarm). You'd have like 5 4/4 tokens if you overran.
1
Top-Deck: playing the last card that you drew(as though you' played the top card of your deck)
Cube: A custom draft deck.
EDH: "Elder Dragon Highlander" It's a social format
Commander: Wizard's official name for "EDH" because they want to avoid using the word "Highlander" for an official format or product.
Top 8: Make the playoffs(usually cut to the 8 players) of a large tournament
fizzle: when a spell gets countered because it has no targets.
1
4
I don't understand the "People don't like it" implies "it is right" sort of reasoning. Id definitely doesn't make any logical sense.
1
1
It would probably have worked cleaner if they started that tempting at the beginning of the block rather than the middle of it.
1
I always thought "sour grapes" referred to saying that you didn't want something that you tried, but failed to obtain. It comes from an Aesop fable bout a fox who tried to get grapes out of a tree, failed, and walked away saying that they were probably sour anyway.
I'm not understanding how that scenario matches that definition. Am I missing something?
1
If you come otherwise obtain the information, such as from an anonymous poster on 4chan, then it's not theft, it's fair use. The WotC lawyers will know this even if their propagandists don't.