- Sam I am
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Last active Thu, Apr, 5 2018 14:04:19
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Jan 4, 2016Sam I am posted a message on Mothership Spoilers (1/4) - Oath of Gideon, TaplandsThe first thing that comes to mind that has synergy with oath of gideon is garruk wildspeakerPosted in: The Rumor Mill
Just imagine if you played a 1-drop turn 1 and then a 2-drop token maker turn 2(gather the townsfolk, raise the alarm). You'd have like 5 4/4 tokens if you overran.
Dec 27, 2015Some more serious onesPosted in: Magic General
Top-Deck: playing the last card that you drew(as though you' played the top card of your deck)
Cube: A custom draft deck.
EDH: "Elder Dragon Highlander" It's a social format
Commander: Wizard's official name for "EDH" because they want to avoid using the word "Highlander" for an official format or product.
Top 8: Make the playoffs(usually cut to the 8 players) of a large tournament
fizzle: when a spell gets countered because it has no targets.
Dec 26, 2015Sam I am posted a message on [OGW] Huge Batch of Spoilers Including Basically All Oath Expeditions, SOI Duel DecksI'll bet that a lot of bad players will try to use strip mine at the pre-release, and end up only mana screwing themselves.Posted in: The Rumor Mill
Dec 23, 2015Sam I am posted a message on Wizards Suspends 5 L3, 8 L2 and 1 L1 Judge from the SoutheastPosted in: Magic GeneralQuote from Canadian Guy of Wrath »The fact that so many posters on here vehemently disgaree with how WotC has handled this is all the convincing I need that they did the right thing.
I don't understand the "People don't like it" implies "it is right" sort of reasoning. Id definitely doesn't make any logical sense.
Dec 17, 2015Posted in: Magic GeneralQuote from Niallplaysmagic »Quote from bioship_paladin »BFZ is going really bad. And not just the power level, the part that bothers me is why eldrazi scions in BFZ produce 1, when now they should produce <>, why wait half into the block to change a mana symbol that has worked for 15 years. And why not have it throughout the whole block, now we got a block with eldrazi mana, and eldrazi's producing old magic mana, could they not get it together enough to have all the eldrazis in a block produce eldrazi mana
<> IS 1, your criticism here is simply incorrect. Also, this is why the symbol wasn't changed in BFZ - http://markrosewater.tumblr.com/post/134995536608/why-was-the-colorless-mana-symbol-added-in-ogw-and.
It would probably have worked cleaner if they started that tempting at the beginning of the block rather than the middle of it.
Dec 16, 2015Posted in: Magic GeneralQuote from Magicman657 »
I don't buy cereal based on the packaging; I buy it because it tastes good. All the pretty pictures in the world aren't going to make Cornflakes taste better than Frosted Flakes. The more money you're spending on something, the less it should matter how it's presented and more how good / useful it is. There's a reason Dragon's Maze warmed shelves while Khans sold like hotcakes.
I always thought "sour grapes" referred to saying that you didn't want something that you tried, but failed to obtain. It comes from an Aesop fable bout a fox who tried to get grapes out of a tree, failed, and walked away saying that they were probably sour anyway.
I'm not understanding how that scenario matches that definition. Am I missing something?
Dec 16, 2015If you're entrusted with the information, and you leak it then yeah, it's theft. It's a breach of contract.Posted in: Magic General
If you come otherwise obtain the information, such as from an anonymous poster on 4chan, then it's not theft, it's fair use. The WotC lawyers will know this even if their propagandists don't.
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Jul 20, 2015FNM you play for the experience and to learn.Posted in: Magic General
You make mistakes and you "hopefully" learn from them and not repeat the same.
If in doubt of "anything", call a judge, especially in an FNM its likely that a judge will explain a lot to you, and fairly often both players learn something they didnt see (especially if both are new'ish).
If someone casts a spell that is a sorcery during an opponents turn, oh well, cant do that, point it out and keep going.
If a card simply is played during a wrong moment, its just a bad decision, or you even more simple, didnt read the card.
Such cases are usually funny moments, the best way to teach someone is to NOT allow a take-back, they should get an idea that its important to read the cards before you play them, and like allways, if you have any doubt or any question, call a judge, allways, period ; that helps tremendously.
If someone cannot stay their own mistake, its their own problem and for some its just a convinient way to think its the "others" fault, not their own.
In the case of a judge, it should be made entirely sure that rules are consistent. If you make parts of the ruling the players choice, then its the players choice, theres simply nothing to argue about it after all.
Want to avoid such situations ? Simply read your cards, and like allways, if in doubt, ask a judge before you play out your cards. If you screw up your play, then its entirely your fault and nobody else to blame.
Especially early , in PreReleases i see A TON of mistakes, that basicly get down to "didnt read the card" or simply didnt understand the rules.
In the end, problems are fixed by a judge, theres pretty much never take-backs, and allways the point "if in doubt, call for a judge" , and if players understand that, problems are much more avoided, especially as such simplistic problems do not accure, if players are more aware of what they do.
May 27, 2016There were two people at my local shop with limited ELO ratings above 1950. That level was not too difficult to achieve by most people at the pro level of play.Posted in: Magic General
One thing that is really important is to note that major tournaments have many rounds for exactly this reason. While any individual match can go against a player just due to being unlucky, your odds of winning a 15 round GP with a 33% expected match win rate are approximately the following:
Probability of going 13-2: 0.00259%
Probability of going 14-1: 0.00018%
Probability of going 15-0: 0.0000059%
Probability of top 8: 0.0027759%
Then you need to go 3-0 in the top 8: 3.5937% chance
Now, in reality, your odds would be better than this because you don't have to play against nothing but pros for the entire time. You can play some of your rounds with a 50, 60, or 70% expected win rate because your opponents are even worse than you. But realistically, if you're at 33% vs the best, you are incredibly unlikely to take down a major tournament.
May 23, 2016Seeing as we have gotten the first spoilers and there's already noticeable spreads in towards the end of the card collection, I thought it would be wise to create one of these and think about what could be coming next. Apologies for the janky nature of this list, it's my first time making one of these. I worked in a fair assumption that colors would see less than 40 cards in each section, but it fluctuates. Rarity count is an assumption based on MM15 having the same exact number of cards.Posted in: The Rumor Mill
MYTHIC: 14 / 15?
RARE: 36 / 53?
UNCOMMON: 23 / 80?
COMMON: 12 / 101?
2 Balance M
9 Enlightened Tutor R
17 Karmic Guide R
19 Mesa Enchantress U
22 Mother of Runes R
31 Squadron Hawk C
32 Swords to Plowshares U
33 Unexpectedly Absent R
38 Wrath of God R
40 Brainstorm U
42 Control Magic R
43 Counterspell C
44 Daze U
46 Diminishing Returns R
49 Force of Will M
52 Giant Tortoise C
55 Hydroblast U
57 Jace, the Mind Sculptor M
59 Man-o'-War C
62 Mystical Tutor R
63 Oona's Grace C
67 Prodigal Sorcerer U
68 Quiet Speculation U
78 Animate Dead U
83 Cabal Therapy U
87 Entomb R
92 Hymn to Tourach U
93 Ichorid R
94 Innocent Blood C
97 Nausea C
98 Necropotence M
106 Sinkhole R
108 Toxic Deluge R
112 Vampiric Tutor M
121 Burning Vengeance U
123 Chain Lightning U
127 Dualcaster Mage R
130 Firebolt C
132 Gamble R
141 Price of Progress U
142 Pyroblast U
145 Rorix Bladewing R
148 Sneak Attack M
150 Sulfuric Vortex R
153 Wildfire Emissary C
154 Worldgorger Dragon M
157 Ancestral Mask U
158 Argothian Enchantress M
165 Emperor Crocodile C
168 Gaea's Blessing U
169 Green Sun's Zenith R
171 Heritage Druid R
177 Natural Order M
179 Nimble Mongoose C
181 Regal Force R
187 Sylvan Library R
190 Timberwatch Elf U
191 Werebear C
192 Wirewood Symbiote U
193 Worldly Tutor R
MULTICOLOR / HYBRID
195 Armadillo Cloak U
196 Baleful Strix R
197 Bloodbraid Elf U
198 Brago, King Eternal R
199 Dack Fayden M
203 Goblin Trenches R
204 Maelstrom Wanderer M
205 Shaman of the Pack U
206 Shardless Agent R
210 Vindicate R
211 Void R
212 Wee Dragonauts U
214 Call the Skybreaker R
215 Deathrite Shaman R
216 Giant Solifuge R
218 Ashnod's Altar U
219 Chrome Mox M
222 Goblin Charbelcher R
223 Isochron Scepter R
225 Mana Crypt M
228 Nevinyrral's Disk R
232 Sensei's Divining Top R
234 Winter Orb R
240 Karakas M
241 Maze of Ith R
242 Mishra's Factory U
248 Wasteland R
Sorry, hijacking this thread - feel free to also edit if needed, though! -Cythare
May 26, 2016This is a stupid thread.Posted in: New Card Discussion
You're complaining that a card you don't want is going to be one of the cards you "waste $10 for" the least often.
Not to mention that Worldgorger Dragon is exactly the kind of card WotC explicitly implemented mythic rarity for.
May 25, 2016Posted in: New Card DiscussionQuote from Dio »Quote from Sam I am »Would you rather it be at rare?
That way, you'll be pulling it twice as often.
It would be better at rare so that Wizards could put an expensive card at mythic if it was a card they weren't willing to put at rare. It could have been Blood Moon or Imperial Recruiter.
I rather looks on the bright side. They could print wasteland at mythic and print Worldgorger Dragon at rare. Thanks god.
Jan 19, 2016Posted in: Magic General
Asteroids are these: https://en.wikipedia.org/wiki/Astroid
Different from a diamond.
Dec 24, 2015I think people too often try to define themselves as a certain type of magic player. Whether it be a control player, a casual, hyper-competitive, aggro, type A, type B, Johnny or whatever term you decide to define yourself. Everyone tries to put a label or define someone so that they fit into a specific group, but that just isn't how the world works, or how our brains work.Posted in: Magic General
Just because someone is an Aggro player doesn't mean they are a casual player, or hyper-competitive. Just because someone is a control player doesn't mean they can work through the possible lines of play or only want to play interactive Magic. This might be true the majority of the time, but when there are millions of magic players, even a 75% majority still leaves hundreds of thousands of players not fitting a certain definition.
Players need to stop attempting to define others, or themselves as a certain type of player, and try to just think of themselves as a 'Magic Player.'
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