Good point, but I havnt even been winning single games! A lot must have to do with me rushing out cards and not thinking about what my opponent might have.
well can you describe what a typical game looks like?
Stoneforge Mystic's power level directly correlates with the power level of fetchable equipment. In a format with no Batterskull and suped up equipment Stoneforge doesnt look so amazing, certainly not in a vacuum like Jace does. But all of these cards do exist in extended (modern?) it only makes sense to ban the main offender.
batterskull is not the card that bypasses it's own mana cost. Batterskull is not the card that can be either a jitte or a sword of fire and ice when you need it to be.
batterskull doesn't cause itself to come in at instant speed and bypass counterspells.
Have you seen the hourly rates for retention for the Group? And more specifically, just being in the LA area? Depending on the services rendered, it's up to three times that of the average commission than over here. Fraudulent practices include excessive charging of fees according to the uniform securities act and the investment advisor's act of 1940. Though, unfortunately, lawyers are exempt from being defined as such as long as they give financial advice within the boundaries of their profession. What can I say, all lawyers are scammers. Some more than others.
So, what your saying is that he's doing something that's technically legal and that, at least as far as one can know from what you've been posting, does not actually involve Channel-Fireball
bear in mind that even if you have a "good" deck doesn't mean that you can expect to win consistently in a competitive environment full of experienced players who are playing tier 1 decks.
Well if we are going to get that technical over a blanket term, no, he isn't.
When Karn was created Teferi was fourteen years old. During the explosion at Tolaria, Teferi was trapped in a slow time pocket. Twenty years passed outside of the pocket, while only a few seconds passed inside. So Technically Karn is six years older than Teferi.
Well, both Teferi and Karn were inside and outside of slow time and fast time pockets all of the time, presumably a lot of fast time than slow so that they could get more work done, so if you wanted to involve all of that complications in there, than both Teferi and karn can be a lot "older" than they actually are.
Teferi closed one major rift, and lost his spark as a result, as opposed this following list:
-Rhada was forcibly used by Jeska to close multiple major rifts, and lost her potential spark as a result.
-Freyalise gave her life to seal the Skyshroud rift.
-Lord Windgrace gave his life to seal the Urborg rift.
-Nicol Bolas used Leshrac to close the Madaran rift, killing Leshrac.
-Karn time traveled and closed the Tolarian rift.
-Jeska as aforementioned used Radha to close rifts, and sacrificed herself to seal the largest rift.
So yeah, what he did was a lot harder to do than most of what any other planeswalker ever did, except for all those planeswalkers that were older and more powerful than Teferi who sacrificed their lives to seal all those rifts.
Mishra was never a planeswalker.
EDIT: I'd also like to add in that I love Dyfed. She died for our lulz. I love how she she became the largest threat to the multiverse vicariously through Yawgmoth by handing him Phyrexia on a platter and going "oh, well since you aren't a planeswalker I'll just build a portal for you. Well have fun and play nic-"
Teferi saved the multiverse from tearing in half literally. That's a lot harder to do than what most of the other planeswalkers ever did.
Karn, created by Urza, a powerful golem who seemed to be very naive and incapable of emotion like other golems and creations of artificers, but has proven to be otherwise and has incredible abilities as an artifact.
Nicol Bolas - "A 25,000 year old dragon who's the size of an ogre's barn." He's more frightening and deadly than the eldrazi.
The three biggest, baddest planeswalkers in Dominaria outside Urza and Mishra themselves.
The tapping and removing from combat part of regen has always confused me.
If I attack with a creature that has regen that I have already activated and a player decides to doomblade it, I know my creature survives but did he still do combat damage? Does it also work that way with activating regen in response to a kill spell?
If your creature had a regeneration shield, and then a doom blade resolved for it, It is removed from combat, and therefor will not deal combat damage.
HOWEVER
if the creature has a regeneration shield, and would otherwise "trade" with a creature in combat, it still does the damage, and then regenerates.
You shouldn't feel like a noob. regeneration is complicated.
701.12. Regenerate
701.12a
If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement
effect that protects the permanent the next time it would be destroyed this turn. In this case,
“Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn,
instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature,
remove it from combat.”
701.12b
If the effect of a static ability regenerates a permanent, it replaces destruction with an
alternate effect each time that permanent would be destroyed. In this case, “Regenerate
[permanent]” means “Instead remove all damage marked on [permanent] and tap it. If it’s an
attacking or blocking creature, remove it from combat.”
701.12c
Neither activating an ability that creates a regeneration shield nor casting a spell that
creates a regeneration shield is the same as regenerating a permanent. Effects that say that a
permanent can’t be regenerated don’t prevent such abilities from being activated or such spells
from being cast; rather, they prevent regeneration shields from having any effect.
+1 put 2 1/1 artifact construct tokens onto the battlefield with any 2 of the following abilities(+1,+1, flying, haste, vigilance, first strike, banding)
well can you describe what a typical game looks like?
batterskull is not the card that bypasses it's own mana cost. Batterskull is not the card that can be either a jitte or a sword of fire and ice when you need it to be.
batterskull doesn't cause itself to come in at instant speed and bypass counterspells.
batterskull is not the problem
So, what your saying is that he's doing something that's technically legal and that, at least as far as one can know from what you've been posting, does not actually involve Channel-Fireball
Well, both Teferi and Karn were inside and outside of slow time and fast time pockets all of the time, presumably a lot of fast time than slow so that they could get more work done, so if you wanted to involve all of that complications in there, than both Teferi and karn can be a lot "older" than they actually are.
Teferi was older than karn
Mishra wasn't even a planeswalker
If your creature had a regeneration shield, and then a doom blade resolved for it, It is removed from combat, and therefor will not deal combat damage.
HOWEVER
if the creature has a regeneration shield, and would otherwise "trade" with a creature in combat, it still does the damage, and then regenerates.
701.12. Regenerate
701.12a
If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement
effect that protects the permanent the next time it would be destroyed this turn. In this case,
“Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn,
instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature,
remove it from combat.”
701.12b
If the effect of a static ability regenerates a permanent, it replaces destruction with an
alternate effect each time that permanent would be destroyed. In this case, “Regenerate
[permanent]” means “Instead remove all damage marked on [permanent] and tap it. If it’s an
attacking or blocking creature, remove it from combat.”
701.12c
Neither activating an ability that creates a regeneration shield nor casting a spell that
creates a regeneration shield is the same as regenerating a permanent. Effects that say that a
permanent can’t be regenerated don’t prevent such abilities from being activated or such spells
from being cast; rather, they prevent regeneration shields from having any effect.
+1 put 2 1/1 artifact construct tokens onto the battlefield with any 2 of the following abilities(+1,+1, flying, haste, vigilance, first strike, banding)
-2 tinker
-6 destroy all permanants
starting loyalty: 1
are the cards from new phyrexia belong to mirrodin or pyrexia?
Are all planes-walkers allowed in all formats?
Well, What if your opponent has Emrakul, the Aeons Torn, Progenitus, Blightsteel Colossus, and Inkwell Leviathan, and is tapped out
You have Grave Pact, and AEther Vial with 4 charge counters on it, and 4 Dryad Arbor, and only 1 card in hand.
What card would you rather be holding on to than wood elemental
Just went from the insane catagory to the good but fair catagory.