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  • 4

    posted a message on Incubation Druid
    hadana's climb
    Posted in: The Rumor Mill
  • 1

    posted a message on Immolation Shaman
    Makes it even harder to get rid of a nullhide ferox
    Posted in: The Rumor Mill
  • 1

    posted a message on the Haunt of Hightower
    Menagerie goes off of CMC, not power, so that combo doesn't work.
    Posted in: New Card Discussion
  • 1

    posted a message on Beast Whisperer
    Mono-G Elves... Replaces Bestiary easily
    Posted in: The Rumor Mill
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Review time! I like everyone's cycles, but now I have to judge you all.

    I really like the cohesion here, incorporating the graveyard mechanics, similar to embalm, though the Raid does feel a little tacked on to the first one. The other two do make sense for it to be an attack trigger, but the first one I'm not too sure on. Still, good mechanical cohesion, good showing of scaling effects, even with the same effect. I really like it.

    This one skirts the boundaries of standard quite a bit, but I do like the flavor contained here of law enforcement going maybe a bit beyond their power. I like the tying theme of the twobrid mana, but otherwise, the abilities do seem distant from each other. The middle one also feels really weak. Maybe make it give two soldiers, or one if they pay the cost. I feel like this set could use another pass, but it's definitely cool to imagine the possibilities.

    This one instead skirts the ability word portion of the challenge, but I'm still gonna judge what I have. (technically, by the rules, afflict is a keyword ability). The first card feels like you'd almost never wanna block it. Yes, it's easy to kill in combat, but it's also easy to kill out of combat. The second one feels closer, like you take a bigger hit, but you get to kill it pretty easily. The third just feels like you'd never want to leave it unblocked, even if you're just chumping, and the last one is definitely one you wanna block, but I like the evasion on an afflict creature. Makes it more difficult to manage. I really like this set as well.

    Ah, enrage, another simple ability that makes it hard to block certain creatures. I really like the through line of damage equal to power, meaning that if you can up its power, it hits harder, though the first one almost feels like you wouldn't bother blocking it unless you can kill it, since you'd probably just deal the damage to whatever it was attacking. Maybe revise that one a little. I really like the middle one, tapping into white's color pie of retribution, especially since it can take down x/4s on its own. The last one looks really cool, and the lifelink means that it's going to be a monster to block. Very nice.

    I really love the flavor of these, but I feel like the abilities are kind of off. The first one is very nice, simple, works for a common, though maybe just make it shock something on damage. I understand the through line of paying mana, but that's usually complex for common. Either way, the second one really does need to be changed. I wouldn't have minded you using hybrid mana for that, since otherwise it begs the question of what happens if you pay with blue. On the last one, that feels very strong, especially if you are a Naya deck, but it is also incomplete without a p/t. I really like these designs, as a base, but maybe revise it.

    It's definitely between Cardz and Void, but I'm having trouble deciding... I think I'll go with Cardz for now, so our next challenge is Tri-colored gods, from any setting.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Work that Name
    Tended Garden
    Land - Forest Plains
    ~ enters the battlefield tapped unless you control a creature.

    Other entries in this cycle include City Center (WU), Shipping River (UB), Stocked Warehouse (RB), and Nature reserve (RG)

    Next: Ojutai, Gitaxian scholar
    Silumgar, Rebel to Sheoldred
    Kolaghan, Urubrask's general
    Atarka's Grave
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I hope nobody docks me for using mechanics that were printed in coresets in these colors.
    Indulgent Lord 4BBB
    Creature - Vampire Knight
    Convoke
    Bloodthirst X, where X is the number of tapped creatures you control, lifelink
    "Yes, I am worthy of your adulation. Please, carry me to the battlefield."
    3/5

    IIW: Changing Un4's premise now: your multiversal threat of choice (eldrazi, phyrexians, bolas, etc) comes to Bablovia (Unstable's plane). Design cards of the villain's forces either attacking or converting the denizens of the plane.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Mothership Spoilers 5/23 - Bramble Sovereign and Last One Standing
    Now I just wanna make copies of Bramble Sovereign in my Trostani, selesnya's voice deck...
    Posted in: The Rumor Mill
  • 9

    posted a message on IGN spoilers: Two common creatures, four reprints
    so I read Mesa Unicorn's name in Jar Jar's voice... I'm gonna go lie down now.
    Posted in: The Rumor Mill
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    To be fair, the draw ability is related to alms collector, so that's where the white came in.

    Arcanus, Wizard Supreme 3UUU
    Legendary Creature - Wizard
    Whenever a player casts an instant or sorcery spell, counter it, then that player scrys X, where X is that spell's converted mana cost.
    U: Draw a card, then discard a card. If you discard a creature card, return Arcanus to your hand.
    Partner
    3/6

    Pendi Ballard 4RR
    Legendary Creature - Human Wizard
    Instant and Sorcery spells you cast can't be countered.
    If an instant or sorcery spell you control would deal damage, it deals that much damage plus 2 instead. If Pendi attacked this turn, the spell deals that much damage plus 3 instead.
    Partner
    4/4
    Design is based on the interaction between dovescape and Taigam, Ojutai Master, and also based on the old Arcanis a little.
    IIW: Un4 is on Ravnica, design a guild legendary creature. (Unstable is your basis for what can work as an Uncard)
    Posted in: Custom Card Contests and Games
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