Like, I was honestly excited for the mono-Red cards from this set because Red needs EDH love, and all of them are pretty bad, but From the Ashes is just wretched. If I want to waste a card to blow up lands, I want to waste a card to blow up lands. None of this namby pamby "you get to keep your basics because I'm nice. ^_^" nonsense. They play nonbasics, I blow up their nonbasics, no second chances, that's how it goes Wizards.
Even as a ritual, it's garbage; just get a real mana doubler if you're so concerned with big mana.
I don't get why people are complaining that this card "doesn't require thought."
You know what else doesn't require thought to use or play? Humility. It cripples any creature-centric deck at the cost of one card. It's probably even more devastating than Bane of Progress, since it stays in effect until taken out by some non-creature-based enchantment removal. But if someone started complaining about Humility being dumb and requiring no thought, I have no doubt we'd see tons of "Git gud skrub" posts. And they'd be right, complaining about Humility being "dumb" is silly and complaining about Bane of Progress being "dumb" is just as bad.
If this counters your deck, do what you preach and pack answers.
While the skill in control lies in preventively and reactively countering the oponent's plays and forcing him to misplay. The skill in aggro lies in the deckbuilding and knowledge of the metagame. If you know what you'll face and build accordingly you'll have the right probabilities to always be at an advantage so you can just sit there turning creatures sideways and still win.
This is pretty wrong. Control is much more based on deckbuilding for the metagame. There is a reason that early standard environments after rotation are dominated by non-control decks, with control decks popping up later on the take charge (Theros was a bit nutty, though). With control, you need to tool your deck for what you'll be facing. Your answers are narrow, their threats are not. That's not to say that meta deckbuilding is a major part of control's skill set, but it's a much more important for control than aggro.
Aggro still requires metagame deckbuilding, but because its individual card quality means less and you see so little of your deck, it's much more based upon utilizing the resources you have effectively. That's where the projection ("How much damage can I do in the next few turns if my opponent does X?") and resource management come into play.
You're right. Only Green should be able to animate lands to have them die.
I'm not sure what you're upset about.
Kamahl's also nasty, I just don't see him abused nearly as often as I do Karn+Mycosynth Lattice (And other artifact combos), so I don't pack dedicated hate other than my typical stuff.
(Wow, Night of Soul's Betrayal and Kamahl is nasty. Something to definitely abuse if I ever make a BG deck.)
I like him. He reminds me of a time in Magic when not every fatty just gave you the world on a silver platter. You had to work with them. This guy is a risky tool for sacrifice-oriented decks. He's weak and casual, but in a four player game that also means he will probably not draw too much hate.
Please stop making EDH cards that combo with Mycosynth Lattice to destroy other players' lands. I already pack so much maindeck artifact deck hate that all my friends refuse to play with me. You don't need to encourage me to pack more.
Sincerely,
A very Unskilled Ninja
(Looks like a fun general otherwise. I wonder what sort of combos can be done with that second ability. Blightsteel has already been mentioned.)
Funny, I thought Return to Ravnica was lighthearted and silly. Sure, the guilds can be bad, but their worse aspects are often fuel for black comedy. The most somber aspect of the setting, the guildless movement and their qualms, wasn't fleshed out at all in comparison to all the cards giving the guilds more personality. It to almost cartoonish extremes, to the point we have the text "filibuster counter" on one of the Azorius cards.
Hell, the focus on guild "personality" in the first place is rather silly. It's not about whether the Rakdos will wipe out a neighborhood, it's about how they have fun wiping out a neighborhood.
Nekusar is a close second. I've been wanting to do a UBR hand hatred deck for a long time.
I kinda wish that she only could target your own artifacts, though. It would let Karn stay unique.
Like, I was honestly excited for the mono-Red cards from this set because Red needs EDH love, and all of them are pretty bad, but From the Ashes is just wretched. If I want to waste a card to blow up lands, I want to waste a card to blow up lands. None of this namby pamby "you get to keep your basics because I'm nice. ^_^" nonsense. They play nonbasics, I blow up their nonbasics, no second chances, that's how it goes Wizards.
Even as a ritual, it's garbage; just get a real mana doubler if you're so concerned with big mana.
You know what else doesn't require thought to use or play? Humility. It cripples any creature-centric deck at the cost of one card. It's probably even more devastating than Bane of Progress, since it stays in effect until taken out by some non-creature-based enchantment removal. But if someone started complaining about Humility being dumb and requiring no thought, I have no doubt we'd see tons of "Git gud skrub" posts. And they'd be right, complaining about Humility being "dumb" is silly and complaining about Bane of Progress being "dumb" is just as bad.
If this counters your deck, do what you preach and pack answers.
(I really wish it let you do this during your turn, though.)
This is pretty wrong. Control is much more based on deckbuilding for the metagame. There is a reason that early standard environments after rotation are dominated by non-control decks, with control decks popping up later on the take charge (Theros was a bit nutty, though). With control, you need to tool your deck for what you'll be facing. Your answers are narrow, their threats are not. That's not to say that meta deckbuilding is a major part of control's skill set, but it's a much more important for control than aggro.
Aggro still requires metagame deckbuilding, but because its individual card quality means less and you see so little of your deck, it's much more based upon utilizing the resources you have effectively. That's where the projection ("How much damage can I do in the next few turns if my opponent does X?") and resource management come into play.
The only time this is going to be a decent incentive is when it will be overwhelmingly helping your opponents (I.E. Token swarm).
Heh, I remember when Green was by far the worst color.* Times have changed, times have changed.
*In standard.
Yeah, Bogbrew Witch is hawt.
EDIT: Ha ha, Whirling Catapult. So janky, so fun.
I'm not sure what you're upset about.
Kamahl's also nasty, I just don't see him abused nearly as often as I do Karn+Mycosynth Lattice (And other artifact combos), so I don't pack dedicated hate other than my typical stuff.
(Wow, Night of Soul's Betrayal and Kamahl is nasty. Something to definitely abuse if I ever make a BG deck.)
Also, my new nickname for him is Fallen Aviator.
Please stop making EDH cards that combo with Mycosynth Lattice to destroy other players' lands. I already pack so much maindeck artifact deck hate that all my friends refuse to play with me. You don't need to encourage me to pack more.
Sincerely,
A very Unskilled Ninja
(Looks like a fun general otherwise. I wonder what sort of combos can be done with that second ability. Blightsteel has already been mentioned.)
Hell, the focus on guild "personality" in the first place is rather silly. It's not about whether the Rakdos will wipe out a neighborhood, it's about how they have fun wiping out a neighborhood.