- Registered User
Member for 6 years, 2 months, and 11 days
Last active Sun, Apr, 17 2016 23:46:31
- 1 Follower
- 1,869 Total Posts
- 88 Thanks
Oct 15, 2015I think people are overlooking the fact that Experience is the mechanic for this Commander set and we'll likely see ways to manipulate or add experience tokens, as well as other creatures that gain/benefit from experience tokens.Posted in: The Rumor Mill
Oct 12, 2015If they do a RW one, I kinda hope its Munda or someone new as opposed to Nahiri. I want to see Sorin and her's story wrap up on another plane.Posted in: The Rumor Mill
Oct 6, 2015I'd honestly like a new green guy for a bit. I started playing in Innistrad, so Garruk was the big green for awhile.Posted in: The Rumor Mill
I still would put my money on Nissa and a new person or Nissa and Chandra if Wizards is playing it safe since no core sets anymore.
Oct 5, 2015Aren't we supposed to get one new walker per set since RTR? As in, one new character entirely? If I recall Rosewater said that was the plan, and its been pretty spot on sans a few sets in the middle.Posted in: The Rumor Mill
Return to Ravnica had Vraska
Gatecrash had Domri Rade
Dragon's Maze had Ral Zarek
Theros had Ashiok and Xenagos
Born of the Gods had Kiora
Journey Into Nyx didn't have one (only Ajani)
Khans of Tarkir didn't have one (only Sorin and Sarkhan)
Fate Reforged had Ugin
Dragons of Tarkir had Narset
Battle for Zendikar has Ob Nixilis
I think we could see one of the Oath members then a new character or planeswalker. They'll save Nahiri/Sorin together for a later story thread to unravel. Would be interesting if someone like Drana did it, but doubt they'd give another Vampire a planeswalker nonetheless a second B in this story.
Aug 25, 2014Shadowclaimer posted a message on "Fall 2015: Blocks are now 2 sets. 2016: Standard is 3 blocks of 2 sets." (And More)This solves the vast majority of my issues as of late.Posted in: The Rumor Mill
I haven't been happy with any of the third sets recently at all. Faster rotations allows riskier ideas/mechanics to be explored. More blocks means faster advancing storytelling. No longer am I excited once a year, but twice a year for something cool to happen in Magic.
More blocks also means more new/varied planeswalker characters.
Sep 15, 2013Shadowclaimer posted a message on Break the Chains - Exploring the boundaries of RedDestroy target aura enchanting a creature you control that attacked this turn.Posted in: Custom Card Creation
That's how I'd do it, then you have to actually be the typical red offense to break it.
Sep 13, 2013Shadowclaimer posted a message on [[THS]] Fade into Antiquity (Oracle of Theros Twitter spoiler)Posted in: The Rumor MillQuote from movexigBeing upset that this card exists is like being upset that Shatter was printed in Mirrodin (old and new). Green has had Naturalize consistently for over a decade, more or less, so I'm entirely baffled that people are interpreting doing the same thing with exile as some kind of obscenity. This is entirely predictable, entirely fair, and entirely unremarkable. It's delusional to expect there not to be answers to card types that are going to be important in the upcoming metagame.
Eh I don't really have an issue with it, having Green get access to Exile is meh and I don't like "do everything" utility cards typically. I didn't like Naturalize anyway so I don't like this.
I'll tolerate it though, anyone who wasn't expecting Green to get God-hate was delusional though lol
Edit: So help me if they don't print Deicide (Exile target God) I'll be sad.
Sep 13, 2013Shadowclaimer posted a message on [[THS]] Fade into Antiquity (Oracle of Theros Twitter spoiler)I would've rather they printed a more expensive Erase in White and an Exile target Artifact in Green as a pair of cards. Instead of a catch-all 3 drop.Posted in: The Rumor Mill
Sep 12, 2013I'd swap it to be land-type based, call it Profusion.Posted in: Custom Card Creation
Volcanic Eruption 1R
~ deals 2 damage to each creature.
Profusion - ~ deals 6 damage to each creature instead if you control seven or more Mountains.
Sep 12, 2013Posted in: Custom Card CreationQuote from ShadowfateTriggers are written "[Trigger condition], [effect]" or "[When/Whenever/At] [trigger event], [effect]." If you're writing the reminder text in the same format as it would be in rules text, why would you remove the comma?
My mistake then, I assumed it wasn't necessary since it was a flat statement.
Sep 11, 2013Posted in: Custom Card CreationQuote from SecretInfiltratorWhy?
Okay. As long as it helps.
The "doing anything" would be covered by a keyword specific rules update that allows the spell to be copied as it last existed on the stack.
Do you think it is better to give only one copy?
Comma was unnecessary (at least I believe it was, I could be wrong.)
I almost like it better with a single copy, so its a tolerable spell normally but a powerful one if you smacked your opponent in combat this turn. It also plays more into WU's strengths of locking down an opponent so you can swing in and using your fliers to the maximum. It'd almost be like Bloodlust but restrictive and WU.
Sep 10, 2013Sprout 1 (When this creature enters the battlefied put a +1/+1 counter on it or put a 1/1 green Saproling creature token onto the battlefield.)Posted in: Custom Card Creation
Removed comma, added put before Saproling so it doesn't sound like put a counter on it or a 1/1 green Saproling, it says to put said saproling on the field.
Martial (If a creature you control dealt combat damage to an opponent this turn, copy this spell.)
I don't know if this was your intention, but your current wording wouldn't do anything. This way only results in one copy if a creature dealt combat damage to an opponent this turn.
- To post a comment, please login or register a new account.