In most decks with fetchlands this taps for at least colorless turn three, but then again fetchlands are leaving Standard with SOI and in Modern you rather play Mind Stone.
or there simply is no eldrazi mana and "add <>" is just the new form of "add 1"
True. That would clear up the confusion between generic mana and actually colorless mana and would be a very elegant and straight-forward idea.
I believe this is true, but find it strange they implement it in a small set. In Limited, players will have both wordings since at least ten cards have the old wording in BFZ.
Wait, is this "Wastes" card eating up a common slot instead of a basic land slot? The info at the bottom of the card says "C" instead of "L" like it does for normal basics. Does this mean that Wastes will be draftable?
The Basic land slot in OGW packs have already been comfirmed to be BFZ basics. You will probably have to draft these like the Snow basics.
Why would anyone want the Mirage fetchlands when Evolving Wilds will remain in Standard after rotation and is strictly better in a format without land-type duals/shocks?
Without land destruction being a factor, the ETB tapped fetches are strictly better in a two-colored deck since you you can wait with the fetching until you know what you need.
Using instant speed discard on yourself to make your opponent lose 10 life is living the dream my friends
If it is in fact a cast trigger and it compares to your graveyard, putting anything in your graveyard after the card is announced and casted wouldn't trigger it.
As for this Dragon, 6/5 Flying, Haste and Fervor for 6 seems very good for limited. For constructed purposes, an aggressive card for six mana needs much more to be exciting.
Torgeir, what card are u playing in the slot that ulamog would occupy? That slot is usually the 60th card and is either Ulamog, Sundering Titan, or a MD Spellskite. Like 57-58 cards in the MD are set in stone, and assuming 20 lands, 4 pyroclasm/o-stone, 4 Stirring/Scrying/Map, and 8 eggs plus 3 Relic, the last slot has to either be an additional creature (ulamog, Titan, spellskite), the 4th Relic, or an additional land. I agree with the 4-3-1 threat combination you stated, but I don't really know what the 60th card should be.
A year ago, it would be either the forth Relic of Progenitus or a Spellskite. The last year, I have played an extra land, either a second Forest or a Llanowar Wastes (with Slaughter Games).
With eight eggs, three Relics and Stirrings, you see a lot of cards and with Map and Scrying would will find the land to Make your land drops. After testing some of Fabrizio Anteri's lists after GP Antwerp 2013 I started considering Eye of Ugin a spell. 19 lands is fine, but over a few months I got less mana screwed and since Anteri (whom probably had put in much, much more testing) had come to the same conclusion I continued playing 21 lands.
I will in certain match-ups side out Eye of Ugin (Burn) as it is a spell I only have time to use if I have a threat on the table and therefore much rather have the forth Wurmcoil Engine.
I would not play two titans, and play the fourth Wurmcoil Engine in the sideboard.
I would really disagree with your assertion not to play two Eldrazi. Now, it can go either way with Ulamog, but he's an astoundingly good card for when you're not quite up to Emrakul mana. The biggest regret I had in a tournament a few weeks ago was not having Ulamog, because I would have gotten into the Top 8 if he had been in my deck.
I can understand not playing with him, but I wouldn't tell someone who is playing him not to. He's a great card.
You're defending Ulamog, not the total number of threats his list contains. If you feel Ulamog is best fit for the field you're expecting, Emrakul should in my opinion be moved to the sideboard.
I would not advise playing anything less than four Karn Liberated, and the list I commented on contained four Wurmcoil Engines and two titans making the threat count ten. In my experience with the deck, 4-3-1 is the correct threat combination for R/G Tron (going into an unknown field; the meta list a few comments backs was different, and looked good).
The fetches, token generators and hand disruption fills the graveyard fairly quick, and since we don't care about the graveyard in general (only Lingering Souls flashback) it's an unused resource up till now.
31 - Disallow
53 - Battle at the Bridge
91 - Pia's Revolution
128 - Dark Intimations
243 - Akoum Refuge
244 - Battlefield Forge R
245 - Caves of Koilos R
246 - Graypelt Refuge
247 - Jwar Isle Refuge
248 - Llanowar Wastes R249 - Kazandu Refuge
250 - Sejiri Refuge
251 - Shivan Reef R
252 - Yavimaya Coast R
Edit: Nevermind, Llanowar should be before Kazandu!
As for this Dragon, 6/5 Flying, Haste and Fervor for 6 seems very good for limited. For constructed purposes, an aggressive card for six mana needs much more to be exciting.
With eight eggs, three Relics and Stirrings, you see a lot of cards and with Map and Scrying would will find the land to Make your land drops. After testing some of Fabrizio Anteri's lists after GP Antwerp 2013 I started considering Eye of Ugin a spell. 19 lands is fine, but over a few months I got less mana screwed and since Anteri (whom probably had put in much, much more testing) had come to the same conclusion I continued playing 21 lands.
I will in certain match-ups side out Eye of Ugin (Burn) as it is a spell I only have time to use if I have a threat on the table and therefore much rather have the forth Wurmcoil Engine.
I would not advise playing anything less than four Karn Liberated, and the list I commented on contained four Wurmcoil Engines and two titans making the threat count ten. In my experience with the deck, 4-3-1 is the correct threat combination for R/G Tron (going into an unknown field; the meta list a few comments backs was different, and looked good).
-1 Ulamog, the Infinite Gyre
-1 Wurmcoil Engine
-X Karplusan Forest
+X Groves of the Burnwillows
+1 Relic of Progenitus
+1 Llanowar Wastes
Sideboard:
-1 Nature's Claim
-2 Relic of Progenitus
-1 Sundering Titan
+2 Combust
+1 Slaughter Games
+1 Wurmcoil Engine
The fetches, token generators and hand disruption fills the graveyard fairly quick, and since we don't care about the graveyard in general (only Lingering Souls flashback) it's an unused resource up till now.
4 Arid Mesa
1 Fetid Heath
4 Godless Shrine
1 Isolated Chapel
4 Marsh Flats
5 Plains
1 Swamp
3 Windbrisk Heights
4 Auriok Champion
Token generators (12)
4 Raise the Alarm
4 Lingering Souls
4 Spectral Procession
Other spells (21)
2 Inquisition of Kozilek
4 Thoughtseize
4 Path to Exile
4 Intangible Virtue
3 Zealous Persecution
2 Elspeth, Knight-Errant
2 Murderous Cut
Any thoughts on Vedalken Shackles vs. Threads of Disloyalty in the SB?
Intrigued on 1+1 Batterskull, please keep us posted!