2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [SCD] - [CUBE][ZNR] Silundi Visions // Isle of Slilundi
    Quote from wtwlf123 »
    I was hoping the blue rare one was going to be a 2U Impulse // Tapland ...I guess that dream's gone. Frown


    Yeah that card would have been a lock. This one I have to think about. It's still good and I love reactive/spells decks but finding room is hard in blue. Still very interesting in the rare, guessing it is a 3 mana counterspell.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Cube] [ZNR] Emeria's Call // Emeria, Shattered Skyclave
    I can't imagine cutting student or restoration angel. Not sure of the exact cut yet, won't worry about it until I actually get one. But my initial guess is this is a top 40 white section cube card. Trim an extra one drop, three drop, walker, whatever you are running too much of. This card shouldn't really compete with existing cards as white has no flood insurance otherwise.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ZNR][CUBE] Turntimber Symbiosis // Turntimber, Serpentine Wood
    I think this is an easy include. 4 green is tough but that is a nitpick. Green is the most narrow color for endgame .You want a fatty. And by the time you get to 7 mana this is digging pretty deep in your remaining deck to find the best. You will often have multiple choices

    White is the easiest for me because I find it the esaiest to make cuts. Blue wont make it because it is the hardest to makes cuts. Black is much harder than green or rd for me to find room so we will see if it is good enough. Unlike Green, 7 mana is a ton for my black decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Cube] [ZNR] Emeria's Call // Emeria, Shattered Skyclave
    And the best part is that white is easily the worst color so as long as there are 15 better white cards in this set I can find room. While it still will only matter <5% of games I think it is much better at being the game ender than the blue one.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ZNR][CUBE] Magmatic Channeler
    Yeah this card is good. It is not really a tough choice for me as I am big into spells matter and graveyard red cards. It's a shame the exiled cards don't go to the graveyard if you don't play them but that is a nit pick.

    The buff is super was in most red decks especially izzet and rakdos. It lets you grab lands as well if you need that.

    I may actually start playing fiery temper. I am so excited.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ZNR][CUBE] Jwari Disruption // Jwari Ruins
    Quote from wtwlf123 »
    I really like this card. I like the tapland option more than cycling, and I plan on testing this. Having land options strapped to cards opens up opportunities to keep opening hands that even cycling can't make available. I value the ability to play this as a tapland on T1 and keep a hand I'd otherwise have to mulligan more than the ability to cycle a card away if it's dead late. Just my personal playstyle I guess.


    I think people are missing this point. Both this and the cyling cards get dumped early but I really like this in the 3-4 land opening hands. You can counter a critical spell or hold it back if you are worried about. This seems like a card you play in a deck that might want 18 lands. While the other cards spells cards go in place of 1 of the 17. It is more screw insurance than flood insurance.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Moraug, Fury of Akoum
    Quote from JuiceBOX »
    Quote from opterown »
    A pass for me since it's a 6 drop that doesn't do much otherwise as it hits the board.



    It doesn’t need to attack prior, which I think can be pretty impactful. Not only does it work with the cards in the OP in a GR ramp deck, but it also caters to decks like Eureka and Sneak Attack pretty well. Even Dragonlord Atarka sees play still, and I think this card lends to a bit of degeneracy now and then while still having solid playability In more traditional ramping situations.


    It has a timmy feel about i tand people will over rate it, but as a combo card (with things like sneak attack as you mention and prime time) this card has potential. I am sad it doesn't have trample/menace/haste but at the very least it is an anthem for your dudes.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Sea Gate Restoration//Sea Gate, Reborn
    Quote from wtwlf123 »
    True enough dschumm, there's definitely a cost with the real estate it takes up. Hard to find room in a super small cube, for sure. I just want to experiment with all these mythic ones, because there seems to be so much potential for such a low cost. But I'm 100% on board with tiny cubes struggling to find cuts. Even in my large cube, whatever the cut winds up being will almost assuredly be hard. I just want to test it out to see if that difficult cut might still be the correct one.


    reminds me of the triomes in a way. I think they are awesome. I was determined to test them. I did. I liked them. Then I cut them. I think a lot of the flip lands will be the same for me. I can always make room in white though. Smile
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Thieving Skydiver
    Quote from wtwlf123 »
    Quote from Sliver Lord »
    Nice sol ring [...]


    ...it would be a shame if something happened to it.


    Really why would blue need to worry about not having removal when it can just take everything?

    For artifact creatures it is an enchanting melody with a 2/1 flyer attached.

    And how does this not have the same 'take control for as long as you control ~' Just off the charts.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Kargan Intimidator
    Anyone playing Najeela for the funzies should par it with this guy
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Sea Gate Restoration//Sea Gate, Reborn
    It's not that I hate it. I think your argument has value,so much so that all of these will see crazy constructed and edh play so it will be plenty expensive. My issue is that my cube only has so many cards. I am a huge advocate of high land % of lands in your cube to make more picks matter but I am really trying to wrap my head around how many games a seven mana does not affect the board card will be cast. 10% of games? I am probably on board. 5% of games or 2% of games, I am not so sure.

    So you are absolutely right, having a cad that makes a big comeback 2-5% of the time and minimal deck building cost... That is amazeballs. Placing a card into my tight blue 360 cube section is a real cost though. Compared to a solid card that makes a medium impact in 25% of games. Or a narrow but powerful card that makes a impact in 80% of games if it gets played? That is what we have to decide. Castle Vantress has a minimal deck building cost and is seeing very few people include it in cube because of the cube building cost.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Sea Gate Stormcaller
    I always thought dualcaster mage might be worth it as a fork variant in cube if it only cast 1 less. This is much worse as it does not have flash and has a cmc limit.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Sea Gate Restoration//Sea Gate, Reborn
    Card really feels like memorial to genius to me. I do like the fact that I can choose to have it uptapped but the percentage of games where it doesn't get played as a land is pretty small. And really I am not sure I have room for such a low impact card in my blue section. Edge cases like what wtwlf123 and mystical tutor are fine, but blue really doesn't needs this. Opt can draw me a land a lot of times and the good blue draw/cantrips are even better at it.

    Don't get me wrong I get the idea that it can fill a land spot, but blue has already had the ability to run more cheap draw and fewer land. Compare this to a card like scour all possibilities or boon of the wishgiver. I am willing to concede SGR is better in the opener if my hand contains exactly one other land. But if I have at least 2 lands I would rather have either other card. I would also rather draw either other card until the very late game and even then, both could very well be better.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [ZNR] Bloodchief's Thirst
    I like this a lot better than push or eliminate.

    That said it has a lot to do with how I build my cube. There are always a couple fast aggro decks where the one mana mode is great. And I also hevily support fatty cheaty things where you need eliminate and push are blanks. I also like to make my cube hostile to walkers.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][DOM] The Eldest Reborn
    Card as been good for me. I decided to try it on a whim because it did so well in draft. Overperformed most times it was played as it does everything a grindy deck wants to do. A sultai deck that 'uses the whole buffalo' often comes out of drafts of my cube (Emrakul, Gory, good removal, a few counters a few walkers, reanimation for value instead of combo etc.)

    That said the proactive black decks don;t want it, as it is quite slow. Feels really nice out early with Dark ritual etc, but what doesn't?
    Posted in: Cube Card and Archetype Discussion
  • To post a comment, please or register a new account.