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  • posted a message on Set (P)review - My top 20 Zendikar Rising (ZNR) cards for the cube!
    Thanks for this

    I think it is fair to note that Agadeeem is triple black, meaning you have to draw 4 black mana sources before playing it. Not a deal breaker by any means but a downside that plays better in black heavy decks, which is why it slides behind the green and white for me. But that is silly because I'm trying all the non blue ones. It has been a while since I wanted to try so many cards.

    Oddly enough I might be most excited for the mammoth, as I expect it to see more action than the big flip cards. I have always like playing cards like Rhonas and surrak, this besaty will do well there.

    A few cards you are missing for me, but I can't argue this time as the set is deep.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE][ZNR] - Akoum Hellhound
    Density of fetches has everything to do with how good this may be
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    And this is exactly why I believe this card is the bar. The mythics are cool because they can be uptapped but most are so expensive they will impact very few cube games.

    This card represents the class down from the mythic. The spell has a decently powerful effect, but the situational nature of it is why it is not played. The better flip cards are later game cards when you know you don't want the land, and this is cheap which is good when you aren't using the land side.

    But even if it impresses I doubt it is a long term inclusion because Phyrexian Metamorph and Phantasmal Image are the only clones I play
    Posted in: Cube New Card Discussion
  • posted a message on [SCD] - [CUBE][ZNR] - Skyclave Shade
    My black creature sections (1-3 mana) is almost completely turning into recursive creatures and sac outlets. This is good news. I will have to keep an eye on exile effects and graveyard hate being able to keep it in check, but that is a great problem to have. With how much I like scrapheap scrounger /woe strider this is an easy choice.

    Little sad about not being a zombie, but that is a nit pick. Probably have to say goodbye to Grevyard Marshall, who is very good in a similar way but I often don't have creatures I want to exile since I have other ways to get them back.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    To me this card is the real teat. A powerful card for a reasonable mana cost, that is situational bad/excellent. But I like it more than the combat trick ones because you get to sculpt a plan with it. They effect is also usually better late, when you dont need land. So if excellent i may try more flip catds
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Includes & Testing Thread
    Quote from happyjosiah »
    This set is pretty overwhelming for 360 cubes for sure. I'm kind of tempted to let the dust settle a bit and see some results from other people before making huge amounts of changes.


    I of where I am at. I will be cracking a box of collectors boosters and just play around with whatever is in there. For sure I will pursue the Naya colored mythic flip cards and do a bit of wait and see. We are getting so much turnover now I am less likely to jump on my full list right away. Certain cards like Shark Typhoon stand out enough for me to invest in foil alt art (many of the flip lands are on that list) but even at 360, I might have a list of 15-20 I am excited about. I think I will wait for the full spoiler to really think this through.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Agadeem's Awakening // Agadeem, the Undercrypt
    My point was not to compare the two in power level. My point was to have a real discussion about how this is gonna get played as we all get to run it practically for free.


    I get the how good the mechanic is, I just feel like the use cases are different from the red and green. Maybe not enough to not run some of these but it certainly is relevant on when you pick these in drafts and what you try to do with them. Most likely I will find room for all of these except the blue one, but black will be hard to find a cut for.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Agadeem's Awakening // Agadeem, the Undercrypt
    Quote from wtwlf123 »
    Seeing this compared to Gruesome Menagerie as a negative is just ...painful. My head hurts. That comparison is the same as looking at Rolling Thunder as a reason why the red mythic MDFC must be bad ...while completely ignoring the entire reason the card is good, lol. Oh well. Facepalm



    I have no problem playing devils advocate. And rolling thunder is a sweet devidable burn spell. Any red deck wants that stapled to a land. Only some black decks want this, even fewer make really good use of this. But yeah it’s free
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Agadeem's Awakening // Agadeem, the Undercrypt
    Ok I like this but we have had gruesome menagerie for a while and I think people are a little overheated on this. Yes, 1 more mana become an x spell can make it better (triple black is tough), and of course I understand that this is awesome has being the back side of a land. But the decks this goes in is the same a GM. Aggro/cheap value/'crats.

    So for me this is probably 3rd/4th best with the white one. A little narrow but can b e backbreaking late game, slightly more inconsistent that the white. think I like the castle and stornghold more as utility black lands.
    Posted in: Cube New Card Discussion
  • posted a message on [SCD] - [CUBE][ZNR] Silundi Visions // Isle of Slilundi
    Quote from wtwlf123 »
    I was hoping the blue rare one was going to be a 2U Impulse // Tapland ...I guess that dream's gone. Frown


    Yeah that card would have been a lock. This one I have to think about. It's still good and I love reactive/spells decks but finding room is hard in blue. Still very interesting in the rare, guessing it is a 3 mana counterspell.
    Posted in: Cube New Card Discussion
  • posted a message on [Cube] [ZNR] Emeria's Call // Emeria, Shattered Skyclave
    I can't imagine cutting student or restoration angel. Not sure of the exact cut yet, won't worry about it until I actually get one. But my initial guess is this is a top 40 white section cube card. Trim an extra one drop, three drop, walker, whatever you are running too much of. This card shouldn't really compete with existing cards as white has no flood insurance otherwise.
    Posted in: Cube New Card Discussion
  • posted a message on [ZNR][CUBE] Turntimber Symbiosis // Turntimber, Serpentine Wood
    I think this is an easy include. 4 green is tough but that is a nitpick. Green is the most narrow color for endgame .You want a fatty. And by the time you get to 7 mana this is digging pretty deep in your remaining deck to find the best. You will often have multiple choices

    White is the easiest for me because I find it the esaiest to make cuts. Blue wont make it because it is the hardest to makes cuts. Black is much harder than green or rd for me to find room so we will see if it is good enough. Unlike Green, 7 mana is a ton for my black decks.
    Posted in: Cube New Card Discussion
  • posted a message on [Cube] [ZNR] Emeria's Call // Emeria, Shattered Skyclave
    And the best part is that white is easily the worst color so as long as there are 15 better white cards in this set I can find room. While it still will only matter <5% of games I think it is much better at being the game ender than the blue one.
    Posted in: Cube New Card Discussion
  • posted a message on [ZNR][CUBE] Magmatic Channeler
    Yeah this card is good. It is not really a tough choice for me as I am big into spells matter and graveyard red cards. It's a shame the exiled cards don't go to the graveyard if you don't play them but that is a nit pick.

    The buff is super was in most red decks especially izzet and rakdos. It lets you grab lands as well if you need that.

    I may actually start playing fiery temper. I am so excited.
    Posted in: Cube New Card Discussion
  • posted a message on [ZNR][CUBE] Jwari Disruption // Jwari Ruins
    Quote from wtwlf123 »
    I really like this card. I like the tapland option more than cycling, and I plan on testing this. Having land options strapped to cards opens up opportunities to keep opening hands that even cycling can't make available. I value the ability to play this as a tapland on T1 and keep a hand I'd otherwise have to mulligan more than the ability to cycle a card away if it's dead late. Just my personal playstyle I guess.


    I think people are missing this point. Both this and the cyling cards get dumped early but I really like this in the 3-4 land opening hands. You can counter a critical spell or hold it back if you are worried about. This seems like a card you play in a deck that might want 18 lands. While the other cards spells cards go in place of 1 of the 17. It is more screw insurance than flood insurance.
    Posted in: Cube New Card Discussion
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