It's definitely going in mine. I have so many landfall - create a creature token triggers in there already, and having an anthem to come with it only makes it better.
Always nice to see an archetype opened up to new colours. The only real downside is the relative lack of ways to efficiently and repeatedly untap Ghen in these colours. There's Gauntlets of Light and Thornbite Staff I suppose.
The horns on Amareth almost remind me of the bismuth crystal-like formations normally associated with Kozilek. I doubt that's intentional though. But the commander is nice, very versatile.
Some nice reprints, and as others have said, the Fyndhorn Elves reprint is actually pretty decent. It was fast becoming a $3 common. Farhaven Elf was sitting at ~$2 too. As for the commander itself, it's easy to slot into an Elves tribal deck as a mana dump.
Some translations from the latest batch of images:
Guildless Commons:
Land
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land card you control to its owner's hand.
Tap: add CC.
---
Sakashima's Protégé - 4UU
Creature - Shapeshifter
Flash
Cascade
You may have Sakashima's Protégé enter the battlefield as a copy of any permanent card that entered the battlefield this turn.
3/1
---
Anara, Lupine Companion - 3G
Legendary Creature - Wolf Beast
While it's your turn, Commander creatures you control have hexproof.
Partner
4/4
---
"Misaligned" - 2U
Instant
An opponent of your choice gains control of a creature of your choice.
---
Glacian, Power stone Engineer - 5U
Legendary Creature - Human Artificer
Tap, tap X untapped artifacts you control: Look at the top X cards of your library. Put a card from among them in your hand and put the rest in your graveyard.
Partner.
3/6
---
War Room
Land
Tap: Add C.
3, tap, pay life equal to the number of colors in your commander's color identity: draw a card.
I have a friend who's deeply upset that Nissa is now part black, and I just don't get it. Characters have to grow and change as the story moves forward, or all we get is the same old stuff.
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#BLM
#DefundThePolice
As originally written, Nissa had a much more pronounced Elvish superiority streak to her character. It was only enhanced when her first Planeswalk took her to pre-Maelstrom Lorwyn, where she developed a fascination for the elves there and even started dabbling with black mana. All that was retconned out later to make her a more straightforward pure green character.
I really wish that they'd have broadened the options for a party somewhat (Archer? Shaman? Knight?), but I can understand them wanting to limit it to four to keep from creating overly convoluted situations.
Murasa Rootgrazer + Freed from the Real + a single island on the battlefield is infinite Landfall, right? Nothing that could be competitive of course, but something Commander players could have a lot of fun with.
In all seriousness though, Time Spiral remastered is an interesting choice. I wonder if it's simply going to be Time Spiral block compressed into a single set, or a more updated design. Also looking forward to the Forgotten Realms set.
Okay, my Karametra, God of Harvests deck hates this. Almost feels like Juntu Stakes or Tsabo's Web in being an extremely narrow silver bullet with a cantrip tacked on to make it not entirely dead.
To clarify a little further, it's the difference between Banisher Priest and Fiend Hunter. They're functionally very similar, except for one critical point: The Fiend Hunter has two separate triggers (two 'When') and Banisher Priest only has one. So the priest (and Flickerwisp) has everything, both exiling and returning, packed neatly into a single trigger. It resolves as a whole.
With Fiend Hunter, you can put the first trigger on the stack targeting a creature, then blink it in response. Fiend Hunter leaves, the second trigger goes on the stack, resolves, there's nothing to return. Then the first trigger resolves, exiling the target permanently.
One card I think might be worth considering that I missed in this article is Gallant Cavalry. Two 2/2 bodies with Vigilance for 3W seems like a good deal.
Guildless Commons:
Land
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land card you control to its owner's hand.
Tap: add CC.
---
Sakashima's Protégé - 4UU
Creature - Shapeshifter
Flash
Cascade
You may have Sakashima's Protégé enter the battlefield as a copy of any permanent card that entered the battlefield this turn.
3/1
---
Anara, Lupine Companion - 3G
Legendary Creature - Wolf Beast
While it's your turn, Commander creatures you control have hexproof.
Partner
4/4
---
"Misaligned" - 2U
Instant
An opponent of your choice gains control of a creature of your choice.
---
Glacian, Power stone Engineer - 5U
Legendary Creature - Human Artificer
Tap, tap X untapped artifacts you control: Look at the top X cards of your library. Put a card from among them in your hand and put the rest in your graveyard.
Partner.
3/6
---
War Room
Land
Tap: Add C.
3, tap, pay life equal to the number of colors in your commander's color identity: draw a card.
In all seriousness though, Time Spiral remastered is an interesting choice. I wonder if it's simply going to be Time Spiral block compressed into a single set, or a more updated design. Also looking forward to the Forgotten Realms set.
With Fiend Hunter, you can put the first trigger on the stack targeting a creature, then blink it in response. Fiend Hunter leaves, the second trigger goes on the stack, resolves, there's nothing to return. Then the first trigger resolves, exiling the target permanently.
TLDR: What you're trying to do works, but only if the card has two separate triggers, like Fiend Hunter, Journey to Nowhere and Oblivion Ring.