2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on What if the colours evolved?
    Quote from Asatas
    Black can do life drain without White ( Drain Life )
    White can't do life drain without Black. It can prevent, redirect or reverse life loss and damage...
    Therefore, Life Drain is/was Black.

    There have been BW life drain cards at most times, but Extort can be played by Non-B decks.

    For example, now we have Syndic of Tithes, whom you could play in a mono W deck and whose ability you could pay with only White, which is a break with past abilites of White.


    White having life drain effects on its own is likely something we won't be seeing much of, as I'm guessing this effect existing was more due to balance than simply handing abilities over. Each guild needed to have mono-colored cards with the respective guild's ability, and - if anything - Extort plays into White's taxing nature. Sure, it's with life this time around, but I believe from a flavor standpoint it hits well.
    Posted in: Speculation
  • posted a message on Legendary, Planeswalker Uniqueness, and Sideboarding Rules Changed
    Huh. This just completely killed off clone strategies. Can't say I'm disappointed, though.
    Posted in: The Rumor Mill
  • posted a message on You Make the Card 4 (YMTC4) - Finals - BitWC vs. RoN
    Oh man, I love how deliciously close this is. As far as the cards are concerned, either way I win.
    Posted in: The Rumor Mill
  • posted a message on [[M14]] Buy a Box Promo - Ratchet Bomb
    Quote from RichardHaro
    I have to agree

    Rachet Bomb + Illness in the Ranks makes it hard for token decks to achieve anything

    Imagine if your opponent goes turn 1 Illness and Turn 2 ratchet bomb, how do you even fight through that


    You don't. You sit back in your chair, pick up your cards, and admit that the Esper-mage is the better player and far superior. You then take your janky and less intelligent GW playin' butt home to sit and think about your life.

    But in all seriousness, GW has answers to artifacts and enchantments all the time. I would imagine that there would just be more need to sideboard/maindeck a couple answers to this sort of thing.
    Posted in: The Rumor Mill
  • posted a message on What Sliver "Remakes" Will We See in M14?
    Well, since we're in a core set, its a pretty safe bet that we'll only be seeing evergreen mechanics on our new slivers this go-round (which I'm totally ok with). So far, we have these guys completely confirmed:

    White:
    Sentinel - C, grants Vigilance
    Steelform - U, grants +0/+1
    Blue:
    Nada
    Black:
    Nuthin'
    Red:
    Battle - U, grants +2/+0
    Blur - C, grants Haste
    Striking - C, grants First Strike
    Green:
    Groundshaker - C, grants Trample

    At first, I thought we'd get a vertical cycle in each color with one sliver per rarity (save for mythics) but having both Blur and Striking knocked that around a bit. So here we are with a safe assumption that there's two per color at common, one at uncommon, and one at rare. Another thing to note is that each sliver at common grants a keyword mechanic, and the two revealed uncommons boost your slivers' stats. This just might be my mind attempting to complete perceived cycles, but if this trend continues I can see the common slivers having basic keywords, the uncommons affecting stats in at least RGW, and the rare cycle having a more powerful keyword or ability tacked on more slivery goodness. Taking that to heart, here's what some friends and I put together:

    White:
    C1: Vigilance - Confirmed
    C2: Token generator?
    U1: +0/+1 - Confirmed
    R1: Lifelink

    Blue:
    C1: Flying
    C2: Curiosity effect
    U1: (This is the only one I can't explain)
    R1: Hexproof

    Black:
    C1: Regenerate
    C2: Sacrifice for an effect, ala Mindlash Sliver
    U1: +1/+1 for each swamp? Perhaps
    R1: Deathtouch

    Red:
    C1: First Strike - Confirmed
    C2: Haste - Confirmed
    U1: +2/+0 - Confirmed
    R1: Double Strike? I could see it.

    Green:
    C1: Trample - Confirmed
    C2: Possible ETB Fight
    U1: +1/+1. Yes, I know this seems silly at Uncommon.
    R1: Gemhide/Birds ability

    Having typed all that, I'll be the first to admit that those abilities could easily be shuffled around rarities (Green comes to mind, here).

    But that's just my thoughts.
    Posted in: Baseless Speculation
  • posted a message on [Single] Oryx, Vedalken Shaman
    I had to read it twice before I caught the spot that prevented free Eldrazi spells.

    Also, here's an alternate way to get the same "no colorless needed" effect, that I think will produce the same result:

    When casting colored spells, you may reduce the amount of colorless mana required to 0 rather than pay its full mana cost. (you still pay any colored mana required in the spell's casting cost.)


    This way, its an active choice, so when casting spells with X in it, you get to choose NOT to reduce the cost down. And again, there may be a flaw in my take on it, but I'm not seeing it.

    Hope this helps Kekeke
    Posted in: Custom Card Creation
  • posted a message on [*New Game*] Card Creation Ladder--Sign-ups and Round 1
    Mason's Favor 2R
    Enchantment - Aura
    Enchant creature
    Enchanted creature has first strike and 1R: this creature gets +2/+0 until end of turn. Activate this ability only once per turn.
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Whistlewhelp Boggart 3
    Artifact Creature - Goblin Construct
    When Whistlewhelp Boggart enters the battlefield, goblins you control gain first strike until end of turn.
    "Never lick a boggart's hairy ear".
    3/1
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Yeef


    Harmony 2UG
    Enchantment

    Whenever a player draws a card, that player adds one mana of any color to his or her mana pool.


    That seems just about right for the color combination, and it's a solid, balance effect.

    Fine Print 2B
    Enchantment [C]
    Extort
    Whenever an opponent gains control of a permanent you control, he or she loses 2 life and you gain 2 life.
    "There's no such thing as 'free' when it comes to the Orzhov."
    --Talon Valins
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    False Visions 4U
    Enchantment
    Nonland permanents on the battlefield have "If this permanent becomes the target of a spell or ability, sacrifice it."
    At that moment, Skritt realized that all life was a lie.

    Next:
    Moral Abandonment
    Beckoning Ooze
    Uneasy Truce
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Reanimator's Oil 5
    Artifact
    Whenever an artifact enters the battlefield under your control, you may pay 2. If you do, sacrifice it, then return target creature card in a graveyard with converted mana cost equal or less than the sacrificed card to the battlefield. It's an artifact in addition to its other types.
    "To win back his throne, Miget needed the best soldiers his people had ever seen, and he knew just where to look."
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Captivating Gaze 2UU
    Enchantment - Aura
    Enchant Creature
    Flash
    If a creature would block or be blocked by enchanted creature, instead tap that creature.
    "Once you have the look down, everyone will be bowing at your feet."
    --Glacia McNell


    Next Up:
    Slab Hauler
    Glorious Rebirth
    Moral Abandonment
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Fine Print 2B
    Enchantment
    Extort
    Whenever an opponent gains control of a permanent you control, he or she loses 2 life and you gain 2 life.
    "There's no such thing as 'free' when it comes to the Orzhov."
    --Talon Valins
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    An Instant Fireball with Infect? Me Gusta.

    Last one from me for the night.

    Corpse Blizzard XU/U/
    Sorcery [R]
    Creatures your opponents control get -X/-X until end of turn.
    if UUU was paid in the casting cost, tap each creature opponents control. If BBB was paid, creatures your opponents control get -X/-X until end of turn, where X is the number or creatures that died this turn.
    The frozen shards of D’Sanz’ army were nothing compared to the chill of Glacia’s resolve.

    And of course, the image:
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Slippery Slope 1UU
    Enchantment
    Whenever a creature without flying attacks you, its controller flips a coin. If he or she loses the flip, he or she taps that creature and removes it from combat.
    "After three failed attempts to take our tower, you'd think they'd have grafted claws on by now."
    -- Glacia McNell


    Next Up:
    Whisper of Perfection
    Drop the Hammer
    Risky Business
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.