Only deck I lost to was GW tokens, but I beat it again in the top 8. Deck has a great aggro and control matchup. Midnight Haunting is probably the worst card against this deck, and it is seeing increased popularity in tokens and control/blade decks. Not sure what to include to help beat that card besides Ratchet Bomb and Mutagenic Growth. Deck is also pretty good against WRR and it's varients, I've found.
Big props to @Smi77y for designing the deck. I might play it again this weekend at SCG KC, but only bc I'm too lazy to make another deck.
I'm afraid that won't work out. The -1/-1 counter is on there regardless of the P/T. This guy only puts a +1/+1 counter on them, thus cancelling out the effects of the -1/-1 counter, but not the physical counter itself.
It does indeed work out. A rules update a few years ago made it so that if there is one -1/-1 counter and one +1/+1 counter on a creature, you remove both of them from the creature.
My opponent has a Living Infernoin play. He activates it targeting both my 3/5 and 2/3, dealing 5 and 3 respectively. I understand that if my opponent somehow lowers the power of one of my guys before the ability resolves, the Living Inferno stays alive. However, what happens when I, in response to the ability, lower the Living Inferno's power to, say, a 5/5. Does it still deal 5 and 3 to my creatures or does it just deal 5 to one, or what?
Not sure if this has to do with Action, but today @dailymtg tweeted a pic about tomorrow (tonight's) Arcana. It includes two different deck boxes. Could be Action Deck boxes?
^Incorrect homeboy. The wording on the Welder says any card exiled by it, not just the first ability.
Incorrect. There is a linked rule (607.1) between a card with imprint and it's ability dealing with imprint. As such, it also makes this plus Mimic Vat a bombo.
Please don't reprint the Lorwyn 5 anymore. So sick of them. At least they didn't troll us by revealing new art of Jace and open up speculation on whether it's TMS or not.
This is an interesting and somewhat cheap deck for the upcoming extended season! I was looking at some viable cards that can be used and found a few interesting things that could work, but i haven't tested them yet.
Tumble magnet instead of the fog effects. This helps your artifact count Kuldotha Forgemaster - Helps you get a time sieve if needed and can have a toolbox including: Mindslaver - its almost just like taking an extra turn Saruum the Hegemon - can get a sieve back or something else Thousand-Year Elixer - Lets forgemaster tap the turn it comes into play, and also works well with Master Transmuter
burst lightning used to be in, but staggershock on rebound with pyromancers ascension, if ascension has 2 counters and i staggershock there would be 2 and next turn there would 4 because when it comes out of rebound, it counts as casting
i'm afraid you're wrong on that one, mate. When you play Staggershock, you get a copy, yes. You also rebound them both by exiling the cards. Unfortunately when the copy is exiled it then ceases to exist and you then can't play it next turn. Though, the rebound will trigger netting you another copy. You will have a net of 4 staggershocks equalling 8 damage.
The problem with Grand Architect decks is that they are revolved around one card: the architect. The deck is completely crap when you don't draw him. When this happens, what are you going to do? Wait until turn 6 to hardcast your wurmcoil engine? You're dead.
4 Plague Stinger
3 Whispering Specter
3 Spellskite
2 Skittles
4 Lashwrithes
3 Victim of Night
2 Virulent Wound
2 Contagion Clasp
1 Tumble Magnet
3 Trigon of Rage
1 Doom Blade
2 Tezzeret's Gambit
21 Swamp
1 Buried Ruin
2 Virulent Wound
3 Ratchet Bomb
2 Tribute to Hunger
2 Surgical Extraction
1 Nihil Spellbomb
2 Postmortem Lunge
2 Distress
1 Phyrexian Vatmother
Only deck I lost to was GW tokens, but I beat it again in the top 8. Deck has a great aggro and control matchup. Midnight Haunting is probably the worst card against this deck, and it is seeing increased popularity in tokens and control/blade decks. Not sure what to include to help beat that card besides Ratchet Bomb and Mutagenic Growth. Deck is also pretty good against WRR and it's varients, I've found.
Big props to @Smi77y for designing the deck. I might play it again this weekend at SCG KC, but only bc I'm too lazy to make another deck.
Deck tags are required.
It does indeed work out. A rules update a few years ago made it so that if there is one -1/-1 counter and one +1/+1 counter on a creature, you remove both of them from the creature.
Beautiful basic land arts, though
"Look what Mike found: RT @michaelrobles: It's not too late for me to bring a few of these to PAX East right? #mtg http://twitpic.com/47x8sl"
http://twitpic.com/406v2y
Incorrect. There is a linked rule (607.1) between a card with imprint and it's ability dealing with imprint. As such, it also makes this plus Mimic Vat a bombo.
It could be Chandra Ablaze
1B
At the beginning of your upkeep put a 1/1 Infect creature into play. Gain one poison counter
Tumble magnet instead of the fog effects. This helps your artifact count
Kuldotha Forgemaster - Helps you get a time sieve if needed and can have a toolbox including:
Mindslaver - its almost just like taking an extra turn
Saruum the Hegemon - can get a sieve back or something else
Thousand-Year Elixer - Lets forgemaster tap the turn it comes into play, and also works well with Master Transmuter
The equipment seems to be better suited in a white build it seems.
i'm afraid you're wrong on that one, mate. When you play Staggershock, you get a copy, yes. You also rebound them both by exiling the cards. Unfortunately when the copy is exiled it then ceases to exist and you then can't play it next turn. Though, the rebound will trigger netting you another copy. You will have a net of 4 staggershocks equalling 8 damage.