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  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Re: Streets of Gold

    Flashback spell (hard cast). Graveyard.
    Flash it back with Streets mana. Exiled.
    Cast it from Streets of Gold. Graveyard.
    Flash it back with Streets mana. Exiled.
    Etcetera

    Not broken, but is it OK to vote in advanced?
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Burning Goblet//Junari, the Burning Sands + Leonin Relic-Warder

    Charged Relic 3
    Artifact
    Whenever a player casts an instant or sorcery spell, you may exile it.
    If three or more instants or sorceries were cast this turn, sacrifice Charged Relic. If you do, the owner of each card exiled with Charged Relic may cast that card immediately without paying it's mana cost.
    Posted in: Custom Card Contests and Games
  • posted a message on Winner is Rerun
    Judgings.

    Simic Abolisher - Prophylaxis
    A late game counter that happens to come with a creature.
    What game was this originally posted in?
    Anyways, I feel that it could have costed slightly less. After this point, you won't be getting many creatures that need those buffs. And if you do, you're probably behind somehow.

    Cytosculper's Expertise - Asrama
    You say "Under your control", then "It's controller". Is there some possibility that it can ETB under your control, but be controlled by someone else?
    That said, it's a powerful effect, especially in a token-deck. It's not necessarily unbalanced, but it's a strong card that screams "build around me". A lot of token cards do.

    Counterintuitive - Forgiven
    A very interesting effect; I like it, and it's definitely, as the title suggests, counterintuitive. But strong, and priced well. The only complaint I have is that something that original is "common".

    Quthron, Master of the Mirror - Cardz5000
    His Grandeur effect actually kills him. Icarael also figured this out, though.
    It's actually pretty nice and flavorful, though. For a brief moment, there's two of everything, then he steps out of the picture. If I could put him in my deck AND be my commander (so I eventually have one to discard), I would run him. Generally, if I ever ran him at all, though, he'd be my only legend. Another "Build around me!" card, nicely done.

    Glass-Glade Outfitter - Void_nothing
    What, no target ally? :p All in all, this is actually a pretty cool card. Not a "Build around me!" quality, but definitely a cool card in a deck with one or both of those tribes. Solid, Dependable, and not over powered.

    Winner: Forgiven! Honorable Mentions to Cardz5000 and Asrama, I enjoyed your cards immensely, but there has to be a single winner.

    Next challenge: Add, Subtract, Multiply, or Divide.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] October 14, 2012
    Bleeding Poison 1B
    Enchantment - Aura (R)
    Enchant Creature with Defender.
    Enchanted creature gets +1/+0 and deathtouch.
    "We'll poison the walls, our knives, our very own blood if we have to. Just keep THEM out!"
    Posted in: Monthly Contests Archive
  • posted a message on YMTC 21: Mechanics Submissions!
    Since we're not going to move on without people thumbs-ing up a few of these, I will.

    My own, obviously:
    Quote from Flabort

    Roil Hotspot
    Land
    Roil Hotspot enters the battlefield tapped and with a random land type.
    During your upkeep, each permanent you control with the Plains, Island, Swamp, Mountain, or Forest subtypes loses that subtype and randomly gets the Plains, Island, Swamp, Mountain, or Forest subtype. (This effect does not end at the end of turn.)


    Pretty cool, helps with those mana problems some two-color decks have.
    Quote from Draco9

    :symtap:: Add 1 mana to your mana pool.
    Whenever a land enters the battlefield tapped and under your control, untap it.


    Similar to mine, but cool; part of a cycle, obviously, but I think it should be 2 life, or random.
    Quote from Noatz
    CARDNAME
    Land (R)
    Whenever CARDNAME enters the battlefield, you may pay 1 life. If you don't, CARDNAME enters the battlefield tapped.
    Whenever CARDNAME enters the battlefield or at the beginning of your upkeep, choose either Plains, Island or Forest. CARDNAME becomes that land type (it produces any mana that land type could produce).


    Everyone Needs Options.
    Quote from Jaxck
    Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 green Saproling creature token onto the battlefield.

    Plus some kind of mana ability and a drawback.



    So that's 4 cards Thumbs Up 'd, or three if I can't Thumbs Up my own card.
    Posted in: Custom Card Contests and Games
  • posted a message on [Clan Flamingo] Lives On Your Lawn
    I'm going to carve a watermelon in protest.


    Hey, good idea; I might do the same thing, but not in protest. Wink
    Cut it in half, use a melon baller to scoop out the nummies, and you have two lanterns ready to be carved.
    [/corrupt_the_purpose]
    Posted in: Clans
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Trail of Evidence
    Artifact (U)
    When you draw Trail of Evidence, you may play it onto the battlefield immediately.
    Whenever a player looks at or reveals a number of cards from their library, they look at or reveal 1 more card.

    (Obviously this interacts with scry effects and foresight, but also with a few other effects)

    IIW: 0

    Edit: fine.... added "look at"; removed from their hand.
    Posted in: Custom Card Contests and Games
  • posted a message on Request a Card Based on an Art from Your Imagination!
    (Edit: Missed it. Added second card to fit new challenge)

    Streetcleanser X1(G/U)(G/U)
    Creature - Mutant Lizard (R, Simic Watermark)
    Devour 1
    As Streetcleanser enters the battlefield, you may send up to X target creatures to their controller's graveyard. For each creature sent to the graveyard this way, you may put a +1/+1 counter on Streetcleanser.
    "You said you could make a lizard that ate garbage from the streets. It's eating people from other guilds, idiot!" -- Aurelia
    0/0

    Spontaneous Hell Portal 4BRR
    Sorcery (M)
    Put 13 0/1 red devil tokens onto the battlefield.
    Put a 5/5 black demon token with flying onto the battlefield.
    Flashback 10BBR

    Next: An angel is being crushed in the jaws of a huge beast. Her face is full of sorrow, and a half digested skeleton in the beast's transparent belly is getting a view of her backside (see a lot of existing cards with an angel in the art that give a bonus to creatures). The beast itself is mostly clear with dark green armored plates on it's back and shoulders, it's ribs visible, and it's jaw made of several sections. Some muscles have a red tint, but you can plainly see most of it. It has only two limbs, the left one (It's right) being covered pretty much completely, and it's left (the viewer's right) coming down towards the viewer. It has 6 large "finger" claws, a massive dewclaw (think velociraptor), and it's leg is as big as it's jaw. It's tail isn't shown past it's back and face and leg, but it's as long as 4 times the rest of it.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    If you have a cycle, probably the best way to test it is to post your "best" two during the first two days, and see what kind of response they get. If the first gets 3+ votes, and the second has a couple votes by the time you're going to post the third, then go ahead with the rest. Otherwise, don't post the rest. Saves you three days on a bad cycle, gets you more votes on a good cycle.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    That's more formal language for "This attacks anything such-and-such a creature attacks"? That's very similar to banding that way. Except, wait. It's not. It's more like combining two creatures together for a turn; Except, again, it's not, since the rider can be sacked to leave the ridden creature still alive with the same boosts still.

    I actually like your card today; but the way you said it was in a cycle threw me off for a bit; it's hard to interpret how you mean those other cards will look in the end ("What goes where?" is about the thought I had), and the fact that one is unblockable also turned me off of the cycle. (Buff something up to 20/20, tap the rider, yea-hah!) Sorry, but when you say something's a cycle in the DCC, folks will sometimes ignore it outright, sometimes judge the whole cycle, and that leaves only roughly 20% of the voters to judge the card itself.

    Today I combine two favorite options of mine. Charms and Pacts. This will again result in me not getting any votes :p .
    Posted in: Custom Card Contests and Games
  • posted a message on Winner is Rerun
    So, I'm betting this game won't last very long. However, let's see how long it lasts. :p

    This functions like a Winner is Judge game, in that each player posts an "If I Win" (IIW) at the bottom of his or her entry, meaning what the next challenge will be. Everyone posts cards that fit the current challenge, and after a certain amount of time (Usually a day), the winner of the last challenge judges all the entries, picks a winner, and reposts that person's challenge.

    The twist to this game, is that you cannot make an original card for this game. You must repost a card you made in a different CCC&G thread that fits the challenge. It's easiest to find the card you made, quote it, copy the quote, and paste it in a post here.

    That being said, the first challenge is Green/Blue.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] October 13, 2012
    Charming Pact 0
    Instant (R)
    Choose One: Add WUBRG to your mana pool, gain control of up to three target creatures until the beginning of the end step, or take another combat step after this main phase.
    At the beginning of your next upkeep, choose two: Pay WUBRG, a random player gains control of 3 creatures you control, or skip the rest of your turn. If you don't, you lose the game.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Generally it turns a land into a 2/2 Red and Green Elemental creature, but depending on who's making the card it's on, it sometimes varies. Has a mana cost that varies between (R/G) and RRGG, and sometimes targets a land, and sometimes just affects the land it's on.

    All according to whoever's making the card, and what the card is.
    Posted in: Custom Card Contests and Games
  • posted a message on YMTC 21: Mechanics Submissions!
    Editing doesn't work from a 3DS, apparently (wouln't save my changes), so double post.

    Alternatively, it just ETB with a random subtype.

    ...
    Roil Hotspot enters the battlefield tapped and with a random land type.
    ...
    Posted in: Custom Card Contests and Games
  • posted a message on YMTC 21: Mechanics Submissions!
    Alright, give it a subtype that it can change (maybe all five), have it ETB tapped, and laugh as after the first turn it's played (When it's tapped) it often is the same subtype more then once. (Mountain Plains Plains Swamp Plains, for example)

    Like this:

    Roil Hotspot
    Land - Plains Island Swamp Mountain Forest
    Roil Hotspot enters the battlefield tapped.
    During your upkeep, each permanent you control with the Plains, Island, Swamp, Mountain, or Forest subtypes loses that subtype and randomly gets the Plains, Island, Swamp, Mountain, or Forest subtype. (This effect does not end at the end of turn.)
    Posted in: Custom Card Contests and Games
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