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  • posted a message on The Boros Commander Problem
    Quote from Thyede »
    Several people have mentioned ramp as an issue. I think R/W ramps better than most color combinations that don't include green.

    Other areas I'll concede to, but I dont think ramp is a weakness, relatively.


    Red has some good ramp. I'd say blue and black also have some. (Seriously, High Tide/Bubbling Muck is a huge deal. Blue can also reduce mana costs and has colorless dorks, while black probably has the most mana doublers.) White? Not so much, but in normal, 20-life Magic, white doesn't need to ramp. Basically, white has Land Tax type effects.
    Posted in: Commander (EDH)
  • posted a message on War of The Spark Trailer
    Quote from Leaf »
    Quote from Watchwolf »
    Quote from jshrwd »

    Or, at least, "lots of them lose their PW spark"
    Bolas stealing their sparks makes more sense to me.

    He promised to Ral, Vraska, Domri, Dovin, and Kaya positions of power over their guilds. It would make sense that Bolas would play the "guess you won't be needing this anymore" card and steal their sparks, trapping them permanently on Ravnica as legendary creatures.

    And then, of course, there's the fact that he plans to lure the Gatewatch to Ravnica too, probably to steal their sparks also.

    I am a bit confused about where the Immortal Sun and the Eternal army come into his plan, but whatever.


    Immortal Sun: Otherwise, they might figure out what's happening and escape. This way, they figure out what's happening, they're still stuck on Ravnica.

    Not sure what the Eternals are for though.
    If the assumption is correct that every walker gets their spark taken and becomes depowered, they are going to have to deal with Nicol Bolas's personal army of eternals and are more likely to die in their spark-less state.


    That makes sense, though Bolas already has what he wants.

    I'd caution I wouldn't take this too literally. One of those windows is Koth, why would he be on Ravnica again, other than "Everyone is here!"
    Posted in: The Rumor Mill
  • posted a message on Random Card of the Day: Marshal's Anthem
    Quote from tstorm823 »
    So you know how Time Vault was reasonable, but then the game changed and it was busted in half, became briefly worse from functional errata, and then they reverted it to busted?


    Sure. If by "reasonable" you mean "bad on its own" and by "then the game changed and it was busted in half" you mean "busted in half with two additional cards, later one additional card". And by "briefly worse" you mean "as bad as it is on its own".

    It's comparable to Lion's Eye Diamond in a lot of ways, which is also bad on its own but busted in half with the right cards.

    Quote from tstorm823 »
    This card did the opposite. It started out reasonable because tapped blockers dealt no damage, then they changed that rule and it became trash, then the errata'd it to prevent the damage, and then the moved away from functional errata and changed it back.


    I was actually thinking of Ice Cave, which was bad in EDH but became reasonable after OGW changed the rules on off-color mana.

    They need to put more Weatherlight crew members in EDH product. We already have Mirri.
    Posted in: Commander (EDH)
  • posted a message on War of The Spark Trailer
    Quote from Watchwolf »
    Quote from jshrwd »

    Or, at least, "lots of them lose their PW spark"
    Bolas stealing their sparks makes more sense to me.

    He promised to Ral, Vraska, Domri, Dovin, and Kaya positions of power over their guilds. It would make sense that Bolas would play the "guess you won't be needing this anymore" card and steal their sparks, trapping them permanently on Ravnica as legendary creatures.

    And then, of course, there's the fact that he plans to lure the Gatewatch to Ravnica too, probably to steal their sparks also.

    I am a bit confused about where the Immortal Sun and the Eternal army come into his plan, but whatever.


    Immortal Sun: Otherwise, they might figure out what's happening and escape. This way, they figure out what's happening, they're still stuck on Ravnica.

    Not sure what the Eternals are for though.
    Posted in: The Rumor Mill
  • posted a message on The Boros Commander Problem
    Quote from darrenhabib »
    Oh don't even think that the Emo kids didn't have a little laugh at the person playing Boros at the commander table. Nerds simply did the math on Boros and decided that there were better odds at winning the lottery than a game of Magic. Goth's simply enjoy the fact that it's better to be in black.


    Well, technically, red would be the basket case. Green would be the athlete, white would be a princess, blue would be the brain, and black would be a criminal. Now, why are the girls in the weak EDH colors?

    Quote from Faruel »
    Cathars' Crusade is bonkers one of the best things happend to white because it leads to explosive turns, which white lacks. I remember having Crusade and Assemble the Legion on the field.
    I prefer the Gleam of Battle version of the +1/+1 counter effect on attack and not damage done.


    Can be either way, but I wanted something printable at 4~5 mana.

    Quote from schweinefett »
    It's not THAT overpowered, i think. there are a lot of loops to go through to make it work, and that player gains control of the artifact you chuck (albeit tapped). you might be able to do cute things like howling mine, but you can't do stuff like spine of ish sah. you gotta at least have a guy and tap it with mana to get it back, at the risk of losing it. I figured it's a white bend, under the theme of "balance" (i.e. i gain control of the things i own). Maybe it's too hard a bend, but it was just a nuts idea i had at that time. Maybe each individual activation is undercosted.. maybe 1R and 1W would be better, and give a good symmetry to the guy's casting cost.


    Fair enough. I didn't see the Donate effect. I just saw "R, tap an artifact, do damage equal to its cmc", which is insane. With the Donate, it's a lot more balanced. (Would be a hilarious use of Mishra's War Machine. 7 damage, and then the target can discard a card or get bolted every turn. Or just Draco if you're in five-color.)

    Quote from schweinefett »
    Also, for you guys who are complaining that white doesn't have draw, land tax/oath of lieges+scroll rack is amazing.


    Which is another thing: There are always workarounds. Or artifacts. And what you're talking about only works with Land Tax, not Oath of Lieges.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Marshal's Anthem
    Quote from Dunharrow »
    I've seen Ice Cave played in Surrak Dragonclaw.


    That "you control" is the operative phrase here. If you can keep your spells from being countered, Ice Cave is insane.

    This card got a huge boost from OGW saying that off-color mana is still colored, which makes sense because EDH didn't even exist when the card was printed. Perfectly balanced, as all things should be.
    Posted in: Commander (EDH)
  • posted a message on The Boros Commander Problem
    Quote from darrenhabib »
    Magic has a caste system, and it's Boros job to be at the butt end of the spectrum.


    Funny, that's what we used to say about green. In the early days of Magic, before your Stompy decks, green was Channel. Stompy changed that, but you were still playing in a decidedly un-green way, Winter Orb aggro-control. All green brought to Stompy that, say, white couldn't do, was untap lands, bounce lands, and mana dorks. (Okay, blue can do two of those things.) Green got another good option in Mirage block, in the form of a couple gold cards used in ProsBloom. (Cadaverous Bloom and Squandered Resources, for reference) Tempest block gave black mages Verdant Force. Green was subtly getting better in Urza's block, you now had Yavimaya Wurm and Thorn Elemental, but nobody noticed for obvious reasons. More importantly, green card draw was evolving; this was the era of Greater Good and Collective Unconscious. (I still encounter players who complain that green shouldn't get card draw for some reason.) Finally, Nemesis gave us Blastoderm, then Odyssey gave us Wild Mongrel, then the most broken mechanic since storm is exclusive to black and green, and suddenly green isn't looking so bad. It's still no blue, but it's not so bad.

    Quote from darrenhabib »
    We need the cool kids in the class to be able to bully and jock the color pie, and if you have even one decent Boros commander come onto the scene, then that model goes straight out the window. It won't be Magic as we know it.


    Jock, sure. But the nerd and the goth are also bullies? What John Hughes movie did you star in?

    Quote from schweinefett »
    Stone-thrower the strong 2RW
    legendary creature - Giant
    R, tap an artifact you control: Stone-trower the strong deals damage equal to the CMC of the tapped artifact to any target. That player or the target's controller gains control of the tapped artifact.
    W, tap another creature you control: Gain control of target artifact you own and don't control, then flip a coin. If you lose the flip, sacrifice the tapped creature.
    4/5


    White is off-color, so that's a nonstarter. Unless you want to use Preacher or Seraph or Evangelize as preference, the proper response to which is, old, old, and Time Spiral card referencing Preacher.

    Red is bonkers. Compare Bosh, Iron Golem. Bosh costs 8, another 3R for each activation, and sacrifices the artifact for the same effect. That +2/+2 isn't enough to justify the difference.

    Quote from PhroX »
    I'll say it again. Lightning Helix. Probably the most iconic Boros card in Magic. Nothing to do with turning sideways.


    Searing Meditation would be somewhere I'd like to experiment with. We saw a bit of that with Firesong and Sunspeaker.

    Quote from Faruel »
    I don't know what new Tajic is giving you? 4 additional damage for each combat phase? You don't want one +1/+1 counter in a go wide strategy. Speaking of Mentor. Mentor is extremely weak in EDH because it scale so bad. Do you mean the damage protection? Is that so impressive? I don't know he is kind of a soft target. Wrath and -1/-1 effects are still working. He isn't protecting your bord against anything EDH relevant... oh wait maybe some decks with Pyrohemia or Blasphemous Act I guess. He could work in a combo deck with Repercussion but other than that.


    True. Mentor is really only acceptable if you're using +1/+1 counters as a sort of currency. Even then, Cathars' Crusade or Curse of Stalked Prey is what you're looking for in +1/+1 counters. Actually, that gives me an idea:

    Simon Belmont 2RW

    Legendary Creature—Human Warrior

    When a creature you control deals combat damage to an opponent, put a +1/+1 counter on it.

    If Simon Belmont would deal combat damage, it deals double that damage instead. If Simon Belmont would receive combat damage, it receives double that damage instead. 2/3

    "What a horrible night to have a curse."

    (The second ability, by the way, is Inquisitor's Flail, in case you missed it.)
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Marshal's Anthem
    The biggest problem with tutor hate is, it's basically only ramp hate. Usually when you're tutoring, it's for a win condition. A nice thought, but for 1 more, you get what you really want.
    Posted in: Commander (EDH)
  • posted a message on If you were to house ban the best tutors, which would you ban?
    Quote from Lithl »
    Quote from schweinefett »
    having run demonic consultation myself in EDH quite a bit, i can tell you that my target has a seemingly high chance of being in the top 6 cards of my library. It also exiles a huge chunk of the library, which can mean exiling useful wincons and so on.
    If you're casting Demonic Consultation, you're expecting to win the game that turn or lose the game by your next draw step at the latest. Exiling wincon cards other than the one you named are irrelevant at that point.


    Or you already have Laboratory Maniac out and you named a card that isn't even in your deck. Same difference.

    But my original point was that once is good, twice is why.
    Posted in: Commander (EDH)
  • posted a message on The Boros Commander Problem
    Quote from cyberium_neo »
    Boros as a guild and W/R as a color pair are VERY different. Ravnica Boros used to have a spellsling keyword, now it only emphasizes on the combat aspect, it shouldn't be taken as the epitome of W/R color pie.


    It's not a spellslinger mechanic. Mostly it's just combat tricks and removal which just hits everything sharing a color with the target. (And yes, this can be a clever way around shroud.) To be a spellslinger mechanic, it would have to be capable of, first, hitting players. Buyback storm and the actual Ravnica block spellslinger mechanic replicate are spellslinger mechanics. And secondly, it must be a win condition, e.g. burn or mill. I suppose tokens could be one? x is also a spellslinger mechanic. You can't just slap anything on an instant or sorcery and call it a spellslinger mechanic. "bad Giant Growth becomes bad instant-speed Overrun when kicked" is clearly an instant, but also clearly not a spellslinger card.

    /pedancy

    Anyway, I think the big Boros problem is, well look at it. You only have white's tutors (and I guess a few oddball things like Gamble and Moggcatcher), so that's artifacts, enchantments, creatures, and planeswalkers (so, actually quite a bit, plus plains). You have very little card draw. Keep this in mind that this isn't the same as card advantage: If everyone has at least two creatures more than me, and I wrath, I gain card advantage. Red has some discard-and-draw cards, and most importantly wheels. But look at white card draw, beyond cantrips and cycling. Alms Collector is good at preventing other players' card draw, but that's about it. (And it does nothing if the card isn't technically drawn, or if it's only one card.) Armistice is expensive. You have Mesa Enchantress and Kor Spiritdancer, which can be put in an aura-heavy deck, but GW is better at that. Stone Haven Outfitter and Puresteel Paladin are for another deck, one Boros actually is good at. Mentor of the Meek is played in a third deck, which might run Dawn of Hope or even Mesa Enchantress, but Dawn of Hope is also doing its own thing (and apparently too strong for white). And even Mentor of the Meek means you'd better watch how many anthems you play. The problem here is that the card draw is either bad or all over the place. Which is fine, card draw isn't supposed to be white's thing.

    Another issue is their removal isn't as good as black's, though red and white do shore up each other's weaknesses a lot: For the most part, what Lightning Bolt doesn't kill, Reprisal will. But red's damage-based boardwipes are a bit antagonistic with red and white's low-toughness creatures (red because they're high-power/low toughness, white just because they're small).

    And finally, combat simply isn't as important in Commander, when it's so easy to go infinite.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Quote from schweinefett »
    I remember when I was a kid playing back in 4th edition, armageddon/ernham djinn was a thing, and it basically sealed the game afterwards. And being a kid, we just blame the OP cards, right? Nowadays, I tend to think that it’s a part of the game, to be better prepared against the deck/strategy. I learned to sandbag lands in hand, I learned to not overcommit, use counters wisely, and so on.


    I don't remember having that much trouble with geddon. Live and learn, don't overcommit, etc.

    But one problem is players who play it incompetently, like if they're about ready to lose. Only a good idea of the threat you're about to lose to has landfall and you know opp has Boundless Realms in his hand, and there are no other potentially lethal threats out there. (In other words, never a good idea.)
    Posted in: Commander (EDH)
  • posted a message on Flicker Targets Without ETB or LTB Text
    Quote from FunkyDragon »
    I've seen people use flicker to cheat high morph costs like Akroma, Angel of Fury.


    Yep. That was actually how morph was initially used. Astral Slide, anyone?
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Marshal's Anthem
    The +1 says "target player", correct? For those who wish to target themselves...

    The -2 is just really good.

    The -6 makes me glad for all those blue Twiddle effects.

    Where in the multiverse is Dack Fayden?/10
    Posted in: Commander (EDH)
  • posted a message on New Judge foils: Rhystic Study and Food Chain
    Quote from Igzex »
    Aw yes, the glass spike eyebrow tiger. The wolf's greatest nemesis.


    I thought it was crystal, but either way, some sort of "cats and dogs" joke, I'm sure. (See also Game of Thrones, The Jungle Book, and God knows what else.)

    This may as well be called the "by popular (at least with EDH players) demand" foils.
    Posted in: The Rumor Mill
  • posted a message on Combatting Ramp
    For those who don't understand, it's simple: The ramp player now has fewer mana cards in his or her library; essentially, when I draw a Skyshroud Claim, that takes a mana card out of my library, and playing it then takes two more mana cards out of my library. That's a lot of investment, when you consider that "ramp players" typically ramp to 10 or more. (It's the difference between just playing green and playing green ramp. Just as the difference between just playing blue and playing draw-go is just how many counters you run.)

    And yeah, who thinks you can just recover after discarding to Mind Twist? I'm in topdeck mode, and I just have to draw a Reforge the Soul or Blue Sun's Zenith or Damnable Pact or Shamanic Revelation (lol u sux white) to fix that? I call bull***** on that. Yeah, I can fix my problem that way, but what are the odds of me doing so? Even the green options all depend on my board state.
    Posted in: Commander (EDH)
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