She's not really the Ob Nixilis formula:
+1 tokens (even if they're mini-Ball Lightnings)
0 card draw (a wheel with actual card advantage)
-X removal and win condition
The +1 can be made better with the usual suspects (Purphoros, God of the Forge, Warstorm Surge) and the 0 can be made better with Alhammarret's Archive. For the -X, it depends. You can use Gisela, Blade of Goldnight, but, just like her mentor, I might suggest Akroma's Memorial for mass pro-red just to make it broken af? She even curves with the Memorial.
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Feb 20, 2019Posted in: Commander (EDH)
Some blinks, bounces, and all removals will say "Not today, jerkface!" (And yeah, Homeward Path...) Though forcing a player to waste a removal is a good feeling.
Feb 20, 2019Posted in: Commander (EDH)Quote from DirkGently »It's a rebel, so that's a nice bonus. I used to play it in my casual Lin sivvi deck forever ago.
Anyway untapping creatures is like 10% of seedborns value, and even doing that reliably requires setup. It's quite bad.
Yeah, I find the big thing for Seedborn is the lands more than anything else. Artifacts and creatures do follow, of course. But most of the time (not all) Wilderness Reclamation is also good, and if I want to abandon all pretense of fair play it's even better. (Can you believe this lasted until Fifth Edition?)
Feb 20, 2019hyalopterouslemur posted a message on [War of the Spark] - New planeswalker named Teyo VeradaPosted in: The Rumor Mill
So do Dimir and Simic. So?
That's...not what Dimir does. Dimir are more about secrets. They will kill you if you find out the truth about their agenda. At least they will in those stories your Matka told you when you were a child, because House Dimir isn't real. That's just silly. Capisci?
Boros doesn't love violence so much as they love order. They use violence to enforce said order.
If the Gruul are willing to forgive the Simic for all the times the Simic experimented on them.
You realize the Orzhov don't actually believe in their gods, that the church is just a front for nefarious activities.
Feb 20, 2019hyalopterouslemur posted a message on War of the Spark Image - Gideon with Blackblade from DominariaPosted in: The Rumor MillQuote from Flamebuster »Liliana has that "Oh ****, what did I get myself into?" look down pat
She's had practice.
There has to be some reason she's using white magic. But other than that, it's not a spoiler. We know Gideon has the Blackblade.
Feb 20, 2019Posted in: The Rumor MillQuote from soramaro »I guess people are kind of off-put by Chandra's face? Otherwise the art looks about par for the course to me.
It's not so much that as "Oh look, they're all making mana-colored swirly thingies." With purple being the new black and amber(?) being the new white. At least to me.
Feb 19, 2019Posted in: Commander (EDH)Quote from NoNeedToBragoBoutIt »
I really like these 1-drop dorks, that allow to go from one color to another.
Birds of Paradise and Noble Hierarch being the obvious champs, Avacyn's Pilgrim and Elves of Deep Shadow are pretty good, too. In the right deck Arbor Elf and Deathrite Shaman are very good at it as well.
There are two cycles I want completed: Mana dorks that tap for another color, and one-mana mana dorks that tap for G and two other colors. (We have the latter for Naya, Sultai, Bant, and Temur, but not Jund or Grixis. The latter are just this and Avacyn's Pilgrim.)
In general, though, one-drop dorks are good.
I think Saskia could use Gisela, Blade of Goldnight late-game, which has synergy with Saskia's ability (doubling combat damage opponents take then doubling the damage off Saskia's ability again, e.g. a Baneslayer Angel now does 10, then 20) as well as preventing all damage on your side of the table from Elves of Deep Shadow and Pestilence effects. Of course, this being Commander, a poke isn't usually a problem unless someone gives your elf infect (and presumably Vow of Malice or similar).
Feb 18, 2019Posted in: Commander (EDH)Quote from Fr0sty711 »Quote from cryogen »
W/u and w/g cycle lands (you didnt list them zo buy them if needed, they're cheap and good to have)
Are you speaking of like scattered groves.
Even though they come in tapped do you feel they are better than say pain lands and what not?? Do you include them in every deck you make usually?
They are taplands, true, but all cycling lands can be cycled once you're at the top of your curve. And here's a synergy and a straight-up combo with them:
Cycling land (or fetch) with Sun Titan = ramp
Cycling lands with Life from the Loam = mill/drawing loop
Besides that, they can all be fetched with Farseek, and two can be fetched with forest-specific fetchers (though the best ones, like Nature's Lore/Three Visits, Spoils of Victory, Wood Elves, and Skyshroud Claim, tend to make things enter the battlefield untapped...not that I wouldn't include Mwonvuli Acid-Moss, though it's more LD but also ramp). All of them can be fetched with Perilous Forays as well.
Personally, I find myself worrying more about Back to Basics and Blood Moon. (A case could be made for Price of Progress and Primal Order to a lesser extent.) I'm not playing Lorwyn-Alara Standard, where...just Google Cruel Control; in fact, it's rare that I run cards with more than three mana of the same color in their casting cost unless it's hybrid. (Or it's something like Khalni Hydra where I know exactly what I'm doing and it will typically cost me three mana or less.)
Feb 18, 2019It's not so bad if you have a way to sac artifacts plus Sun Titan, or if you have a way to blink it or proliferate. (Gilder Bairn will work in a pinch.) There is a bit of a flavor fail in it destroying rather than exiling or creating an aura token named, I dunno, Bovify, with enchant creature, "Enchanted creature's base power is 2 and its base toughness is 4.", and "Enchanted creature loses all abilities." (probably a little too complicated there, though I do think auras are the best spot for blue's transformation ability), but that's probably for developmental reasons, same as Pongify.Posted in: Commander (EDH)
Feb 17, 2019Posted in: Commander (EDH)Quote from Poxulii »I liked how shadow worked better then flying, not being able to block was a major downside while flying is all upside. This card showcases how much more design space that lent the mechanic.
Masques used flying similarly. Some of the creatures with flying can't block creatures without flying. That's where you get:
Cute, if strictly worse than Flying Men
Because I'm going to block with a 3/1 with evasion
3/2, evasion, and a nice synergy with Rising Waters
And in black
Shade is more expensive.
Oh come on! Was Flight really that busted?
So, you see, for another mana, you get +0/+2
(Yeah, I don't know why they dialed back the power on creatures after Urza block.)
Oddly enough, this trend didn't continue into Prophecy, a set known for sucking in general. (No place for "CARDNAME cannot block creatures with flying if an opponent plays 1." I guess.) And it was only on blue and black cards, even though flying is in all five colors in Masques block.
On the plus side, now I want to add Robber Fly to Nekusar. I know I own it, but I'd completely forgotten about it.
This card is funny because of just how bad Dandân and Rag Man is. This is one of two cards which grant shadow, of which it's decidedly the worse option, though it might be okay in Voltron (so long as you don't have a Sword of Light and Shadow, Sword of War and Peace, or Mask of Law and Grace on).
Feb 17, 2019Posted in: The Rumor MillQuote from OathboundOne »
I would say legendary creature would be temp as trapping characters who don't care about Ravnica on Ravnica would be a waste of time.
I don't think Koth would give a damn about Ravnica. There's nothing (to my knowledge) even saying that he knows about Ravnica, or that the beacon includes any sort of information at all.
I think the reason he'd show up to investigate is because, ostensibly, in all the years he's been capable of traveling between planes, never once has he ever experienced and event where a signal or message of any kind has proved capable of breaching the barrier between worlds. NOT investigating would be as if humans were capable of interstellar travel, received what could be the first ever signal from another civilization, and then simply decided not to bother checking it out.
Yeah, I was thinking he would seem out of place. (Right now, he's got a one-track mind, and that track is wearing thin.)
Still the question of Sorin.
Feb 16, 2019It's mildly antagonistic (since reanimator is a go-tall strategy, but anthems are go-wide). That said, I have a rule that if an anthem doesn't do at least +2/+2, it has to do something else, and this can rez utility creatures, or something like Verdant Force or Hornet Queen, so that's something. Or, you know...Posted in: Commander (EDH)
Feb 15, 2019Posted in: Commander (EDH)Quote from Thyede »Several people have mentioned ramp as an issue. I think R/W ramps better than most color combinations that don't include green.
Other areas I'll concede to, but I dont think ramp is a weakness, relatively.
Red has some good ramp. I'd say blue and black also have some. (Seriously, High Tide/Bubbling Muck is a huge deal. Blue can also reduce mana costs and has colorless dorks, while black probably has the most mana doublers.) White? Not so much, but in normal, 20-life Magic, white doesn't need to ramp. Basically, white has Land Tax type effects.
Feb 15, 2019Posted in: The Rumor MillQuote from Leaf »
If the assumption is correct that every walker gets their spark taken and becomes depowered, they are going to have to deal with Nicol Bolas's personal army of eternals and are more likely to die in their spark-less state.Quote from hyalopterouslemur »Quote from Watchwolf »
Bolas stealing their sparks makes more sense to me.Quote from jshrwd »
Or, at least, "lots of them lose their PW spark"
He promised to Ral, Vraska, Domri, Dovin, and Kaya positions of power over their guilds. It would make sense that Bolas would play the "guess you won't be needing this anymore" card and steal their sparks, trapping them permanently on Ravnica as legendary creatures.
And then, of course, there's the fact that he plans to lure the Gatewatch to Ravnica too, probably to steal their sparks also.
I am a bit confused about where the Immortal Sun and the Eternal army come into his plan, but whatever.
Immortal Sun: Otherwise, they might figure out what's happening and escape. This way, they figure out what's happening, they're still stuck on Ravnica.
Not sure what the Eternals are for though.
That makes sense, though Bolas already has what he wants.
I'd caution I wouldn't take this too literally. One of those windows is Koth, why would he be on Ravnica again, other than "Everyone is here!"
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Sep 21, 2018Nothing's set in stone. Most likely at least some of the draft will be like Ixalan: There were no tribes in WU or BG, but that doesn't mean there weren't archetypes for those colors. You can probably do something with Esper evasion, even though neither Azorius nor Orzhov is making an appearance.Posted in: Articles
But any format with taplands at common will make me ask if I can go three or four colors in limited.
Aug 8, 2018Sounds about right. And yeah, Guardian Idol is the one I thought of, just because this is still a monored deck, meaning the entire game conspires to push you in a threat-heavy direction (because red control is "unfun" according to MaRo), just you're going more midrange than aggro.Posted in: Articles
By the way, I've been wondering, isn't it Calgary Wolf Pack? (Funny story, I know a guy who used to play for them who also plays Magic. His favorite card is...Lantern Kami. Seems a bit vanilla, but okay.)
Aug 6, 2018Another issue, when you're playing a lot of five or six CMC cards, there are seven in your deck if I counted correctly, is, the lack of ramp spells or mana dorks in red. Artifacts need to make up for it. But again, not too many, since they are neither threats nor answers.Posted in: Articles
Jul 28, 2018The EPONYMOUS Soul Warden and Soul's Attendant. (Sorry, that's a bit of a bugaboo of mine. "Titular" refers to a purely ceremonial title, e.g. a king or queen being a titular head of state, but is one of those words like "nimrod" or more recently "literally" where the malapropism has become an accepted use.)Posted in: Articles
Resplendent Angel could also be used in Commander. Lifegain decks are an obvious pick, but so are token decks (especially if you back it up with Soul Sisters or just plain Blood Artist and friends) and even possibly angel tribal, considering one swing with Baneslayer Angel or just giving Resplendent Angel a two-power boost (or double strike) triggers her. Hey, several other white cards on this list work!
Remorseful Cleric is an obvious addition to any Sun Titan package.
Sai, Master Thopterist has "Oh, look, another Mycosynth Lattice combowombo." But you don't even need that, not really. I'm sure this could work with the traditional Ashnod's Altar/Nim Deathmantle combo, just using Myr Battlesphere or Wurmcoil Engine. All you need then is a source of U.
Stitcher's Supplier is the cheap self-mill reanimator decks need.
Goblin Instigator is interesting. It's a Raise the Alarm which can be blinked or Titan'd or...why isn't this white and making soldier tokens again?
Runic Armasaur is just ridiculous in Commander. If not for how Wizards uses the subjunctive ("you may draw") for this kind of card draw, I could see some feel-bad moments here.
Amulet of Safekeeping is a bit of a trap in Commander. It's perfect against storm, and seems to be good against tokens, but between anthems and tokens' real strength, triggers, it's not as good as it looks. It does stop incompetent token decks, though. Still, storm is a greater threat than tokens.
Desecrated Tomb also triggers off persist and undying. Just putting another Solemnity/Melira, Sylvok Outcast combo out there.
Meteor Golem is an obvious Commander pick. It's just another way for black and red to cover their butts.
May 1, 2018It's not weak. I mean, let's look at it this way:Posted in: Articles
Balance I would have to say it's second only to Alpha/Beta in this, and for the same reason: Literally no one knew the medium, and it took a few years. You get cards like Mana Drain, Sylvan Library, Land Tax, Eureka, The Abyss, Nether Void...and Aisling Leprechaun, the eight or so cards that mention bands with other, Part Water, Visions, Great Wall (the whole cycle, but Great Wall is particularly egregious), some improved laces when we know the entire lace concept is less than useless now. And Wood Elemental.
Color pie It's probably not fair to complain about the color pie given that the mechanical color pie was in its embryonic state at this time. (tl;dr: Black and red can't destroy enchantments, white gets nearly all banding cards and green gets the rest...and that's about it.) So I won't.
Fun Now, keep in mind, I define "fun" very narrowly. Many of these cards I personally enjoy, but I can see how a new player might not. Acid Rain is a definite "not". Arboria as well. Living Plane could either be really fun or a real pain in the ass. Moat? Presence of the Master? The Tabernacle at Pendrell Vale? In the Eye of Chaos? Now, I'm a Stax player, so these "unfun" cards tend to be the bestest thing in the world to me as a member of Team Pain In The Ass, but they can vex new players. We just don't think about it because we teach new players with a subset of cards from Standard-legal sets (and, in a few months, a Core Set). Again, this is an early set thing: Naked Singularity was in Ice Age, so it's really around Mirage that things started tightening up; Tsunami, Flashfires, and Conversion all exist as a middle finger to blue, white, and red players respectively. (If they really want to see what eternal looks like, I let them barn a game of Commander between myself and similarly enfranchised players.)
Rules/memory issues These two basically mean "mindspace", so I'm putting them together. Laces are a factor. (Portal: Three Kingdoms has the same issue with sorceries which should be auras.) WotC Oracled a lot of these cards to make the memory issues irrelevant by adding counters. The other issue is rules issues. Poor Ivory Guardians only gives a bonus to creatures of the same name because the guardian creature type was discounted. Again, bands with other. How does Blood Lust stack with other toughness-lowering effects again? Bands with other's reminder text (per Oracle, since you'd have to drop to 4-point at least to put it on a card) reads like an epic poem. Equinox? Again, it was learning curve, and I'm far more tolerant of Legends than I am of the Humility/Opalescence cluster **** that took nearly a decade to resolve properly.
The set does gain a lot of points for flavor, though. And not just the eponymous legends. Frost Giant, Cosmic Horror, Nether Void, Planar Gate, Living Plane...These cards feel like fantasy tropes, either centuries old (Frost Giant) or ones that will soon turn 100 (Cosmic Horror).
Apr 30, 2018The island is called Avenant. They're known for their archers, but also their ballistae. (Yeah, apparently d' is either genitive, "of Avenant", or ablative, "from Avenant".)Posted in: Articles
I think a lot of it was still Early Set Weirdness. The designers didn't know what they were doing because, frankly, no one did. Trading card games as a medium had literally only existed since Alpha. The result is, just like Alpha, instead of A, B, and C cards, you have A+ cards and D cards. And you had complicated rules. (This is in an odd spot. You see, in a board game or a card game like bridge, you know what every piece is going to be, and in video games, the computer can help with rules weirdness, but in Magic, new game pieces are being invented all the time.)
Legends also gives us Thunder Spirit, which is actually a better case for abolishing the Reserved List than the usual case presented. (It would fit into a lot of limited environments.)
It is kinda funny that multicolor cards and the eponymous legends are now a 1 on the Storm Scale, but the two keyword mechanics are a 9 (It turns out "When CARDNAME becomes blocked, it gets +N/+N." or "When CARDNAME becomes blocked, it gets +N/+N for each creature blocking it." is more grokkable.) and, breaking the scale, an 11.
Apr 16, 2018With all the uncommon legendaries, and legendaries are more likely to be multicolored because 1) it allows them to be even further pushed, and 2) Commander (Visit EDHrec some time, compare the commanders of an archetype, you'll find a strong positive correlation between the number of colors and the number of decks, somewhat upset by a bias in favor of precons.), don't be surprised if you find yourself in three colors, especially since Abzan tokens is very much a thing in this set.Posted in: Articles
Mar 16, 2018I honestly thought the "hand size matters" idea was a good touch, especially given that every rare in the block was legendary. But I've always liked those sorts of variables. (Obviously we saw a similar thing with the graveyard in Odyssey block.)Posted in: Articles
As for a favorite, I like Descendant of Masumaro in multiplayer.
Mar 12, 2018hyalopterouslemur posted a message on Dominaria Spoiler Digest - Who's Who and What's What from the Release NotesYeah, we've had the "halcyon situtation" before with Sylvan Caryatid and Sylvan Library, though those were on completely different planes, and "sylvan" was never associated with any particular plane.Posted in: Articles
While we're here, what was the entire story with the Baron? I know Irini Sengir isn't his daughter and Grandmother Sengir isn't his grandmother. Are they even from Dominaria?
Mar 6, 2018I love the underlying theme of situational ethics:Posted in: Articles
Vraska only kills people if she needs to, or if they're evil (by her judgment).
Azor brings law to societies, and then says when they decay, that decadence is their own fault.
The Dusk Legion only kills unbelievers, or to extend their lifespans.
The Sun Empire doesn't kill their enemies, but they feed them to the dinosaurs.
Kumena considers it totally fine to claim the Immortal Sun for himself, so long as he's protecting it; the expression "power corrupts" doesn't exist on Ixalan, apparently.
The Brazen Coalition only raids the Dusk Legion, until they've learned of a weapon which can kill the Dusk Legion.
Torment may be "the black set", but the flavor feels the most philosophically black of any plane we've seen thus far.
Feb 18, 2018Homelands falls into the "vindicated by the future" file, IMO. Many of the better cards (Memory Lapse, Merchant Scroll, Primal Order) were simply reprinted in later sets. Then you have Digeridoo: There are good minotaurs now. I'm not saying a minotaur deck would be good because, well, it wouldn't, but it can bring out Boros Reckoner and Neheb, the Eternal.Posted in: Articles
Other cards have actually gotten worse. t2 Ritual out Sengir Autocrat used to pay for Hecatomb next turn. It still does, but there are better ways to get four creatures.
Feb 10, 2018There are actually some good cards in Fallen Empires.Posted in: Articles
Breeding Pit The original "one token a turn" card. It's no Bitterblossom, but it's not bad per se.
I loved the return of Goblin Grenade in M12, especially with Reverberate and Goblin Arsonist. *smiles at 11 damage for 3 mana*
It's not "good", but I should mention that Goblin Kites is oddly synergistic with Ball Lightnings.
Goblin War Drums needs no introduction.
Goblin Warrens turns your extra mana into more goblins, and gives you plenty of triggers. Synergy with Doubling Season too!
Hand of Justice just looks like he could be effective in a token deck.
High Tide is another one that needs no introduction.
Homarid Spawning Bed would be pretty funny with Scornful Egotist.
Hymn to Tourach is better early on than Whispers of Emrakul, but it doesn't matter in monoblack.
Mindstab Thrull also really good.
Night Soil. Just Night Soil.
Order of Leitbur and Order of the Ebon Hand were arguably better than their Alpha counterparts.
Thelonite Druid looks interesting.
So does Thelonite Monk.
Thelon's Chant could just be LOL. Or, for a Hapatra, Vizier of Poisons EDH deck.
Tourach's Chant is the other Hapatra card.
Vodalian Mage. Just any repeatable soft counter is probably good. I mean, there are other cards that can do this, two of which are actually playable in Commander.
There are also the Elvish Farmer-like cards, just since there are so many ways to produce saprolings now.
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