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  • posted a message on Is Evolving Wilds worth playing in 2 colour decks // Optimal land base for 2 colour deck
    I meant tap lands.
    Quote from DirkGently »
    While we're talking about two-color budget, could someone please explain to me why even in two-color decks, WotC includes vivids? They're strictly worse than painlands in two-color decks. Just Saiyan.
    This has always annoyed me. Vivids are also just obnoxious design too, since you have to keep 2 counters on the damn things that you'll probably never use if you draw them mid/late and already have your fixing under control. Of all the budget lands to push, I wish they could push something a little less annoying.


    Aside: I meant tap lands. Pain lands are my go-to budget recommendation, though.

    Vivids have value in Atraxa, Praetors' Voice, since they're just taplands that add one mana of any color there, but that's the only deck I can think of where they're useful.
    Posted in: Commander (EDH)
  • posted a message on Sheldon's Thoughts on infinite combos
    Quote from Dunharrow »
    If the perceived problem is that people are actively trying to combo out every game... and not that they have combos in their deck that they sometimes draw into.... then the obvious answer is that low cmc tutors need to be banned.

    I have always said that I dislike tutors. This format is singleton, and there are enough tutors in a 3 colour deck to effectively play the same win condition in every game. Doesn't feel like singleton.

    Sure, some people tutor out their jank synergies. Those decks can settle for less aggressive tutors, especially if that also means that combo decks are much weaker.


    The issue isn't that people are playing scepter and reversal. It is that there are so many ways to tutor it that they may as well go for it every game.

    I treat Chord of Calling like a toolbox card. But I am not getting an Acidic Slime to blow up a Cradle if I can get a Protean Hulk and win the game right away. This is the issue. Once you have the tutors, it is usually correct to tutor the combo. So you either restrict yourself by not including tutors or not including combos or you end up comboing out consistently.


    Hit the nail on the head. Tutors are inherently good in a singleton format, so good even bad ones like Diabolic Tutor can find their way into budget lists. (I still say I'll never play Imperial Seal, topdecking at sorcery speed is bad, guys.) It's a big reason I play cards like Aven Mindcensor and Stranglehold in relevant decks. I also like using Rule of Law and Arcane Laboratory to harass combo players. (Seriously, just play one of those and watch a lot of combo decks just turn to dust.)

    Want to stop combo decks? Now you can see how. Also, if it looks like another player is about to win, let us control players do our thing.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    This makes me wonder why Blood of the Martyr is so (expensive? weighted?)
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Good with things like Generous Patron and things which use +1/+1 counters or "Creatures you control with +1/+1 counters on them have TEXT." or a few other Simic and Abzan cards. If you're in white, it's really outclassed by Meadowboon tho.
    Posted in: Commander (EDH)
  • posted a message on Sheldon's Thoughts on infinite combos
    Quote from MRHblue »
    People seem to be purposely missing his point. He didn't say 'don't play combo' or anything that approached that. His issue was with going straight for combo every time as option #1, perhaps your only win-con. And again, only in an unknown group, where such a thing should have social consequences.

    People straight up straw-manning his stance is a sad thing on MTGS.



    If that's what he said, that's fairer. I see combo as a way to close out games before they devolve into "We could've seen the entire Ring Cycle by now." But if you go to combo first, you will fold to even one control player. So, basically, whenever people bash control players, just remember I'm your friend
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from Dragoon91 »
    Quote from DirkGently »
    Quote from cyberium_neo »
    I'm sure werer-Hippo is on WotC's agenda.
    I'm not sure if I'd be thrilled or ashamed. Maybe if they can just not have human secondary sexual characteristics? That'd be great, thanks. Lookin' at you, kitsune diviner, ya weirdo.


    At least foxes are mammals. Why do even snakes have breasts on Kamigawa?


    I used to think this sort of perversity was just a male thing. Now I know better.

    Anyway, Ink-Eyes has a nice ability. No evasion on her own, but she has ninjutsu. She's not as good as a commander as a result. (It's a problem for ninja.) You can use Rogue's Passage?
    Posted in: Commander (EDH)
  • posted a message on Sheldon's Thoughts on infinite combos
    If you like the idea of making "bladder matters" a theme, Sheldon, then just ban any tutor other than for a subset of lands costing less than three mana. This would still ban Crop Rotation and Sylvan Scrying, by the way.

    And people will still piss and moan about combo's natural enemy, control, no matter how much they profess to hate infinite combos.
    Posted in: Commander (EDH)
  • posted a message on Is Evolving Wilds worth playing in 2 colour decks // Optimal land base for 2 colour deck
    I give it two main uses: One is as a budget land. The other is if you're running fetches specifically to run fetches. So, land recursion, landfall, Gitrog-style land matters decks (We need a name for this: Landed Aristocrats?), and Rings of Brighthearth. The problem is, as a budget land, you're probably better off using a standard tapland (which also isn't as vulnerable to Kismet), and there are a lot of strictly betters here. (The traditional Core Set duals like Rootbound Crag, for instance. You also have scrylands and refuges. Beyond that, snow lands, gates, you can see, a lot of taplands available. And that's just taplands: Painlands are actually my go-to budget lands.)

    When you get to three colors, it becomes more useful, but it's also greatly outclassed by more. (Or more accurately, you now have anywhere from one to three lands which are identical except for the mana symbols.)

    While we're talking about two-color budget, could someone please explain to me why even in two-color decks, WotC includes vivids? They're strictly worse than painlands in two-color decks. Just Saiyan.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from Dunharrow »
    Quote from MRdown2urth »
    I thought this was a great cycle. I would appreciate if they did it again with the enemy colors.


    Agreed, it would be nice to have more of these. I found the cost on this one made it the least playable though. 6 mana could have been good.



    The logic is, I'm guessing, "If you're in green, you can afford to pay more; and if you're using it at all, you want your opponents to have a metric ***** ton of land."
    Posted in: Commander (EDH)
  • posted a message on Yawgmoth or Bruce (Vilis)
    Okay, why do we call Vilis Bruce? Is it Bruce Willis? Because if so that's really stupid.

    Anyway, the Ineffable is better in the Command Zone. Vilis works better as a reanimation target because, um, eight mana. At some point, a creature has to be cheated.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from DirkGently »
    Weird, just stuck this into a deck for the first time - sasaya, orochi ascendant.

    Needing to die is significant. You'd better have big mana plus a sac outlet (in fairness my sasaya has no sac outlets, but it has biiiiig mana so someone will have to deal with it or die). And at that point you've made sorcery-speed sphinx's rev. I guess with added flexibility of being a big fat creature for a bit, but still. More of a casually-oriented card.

    New hydra guy will love it though.


    You can also use Doubling Season and friends. It's a sort of green Braingeyser, I guess. The way we have blue, black, and red versions of the card.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from tstorm823 »
    Immobilizer Eldrazi


    This eldrazi has no respect for walls.


    Well, it does for Wall of Razors.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from 3drinks »


    Ah, yes. Back in the era pre-CMD where the best single target removal was Rend Flesh, I found this card...

    I played this card.

    It hurt. Oh, did it ever hurt me.

    Nowadays the prospect of paying four to single target remove is laughable. We're entitled, I guess. Spoiled by the stronger cards of today...


    But it's reusable removal. That's its saving grace. The biggest advantage is there are a lot more creatures with lifelink and other "lifegain cards which actually do something" these days, so that 4 life feels less relevant when you're gaining 5 life or more each turn. (And of course, answering a threat is always better than keeping life since a proper threat will quickly deplete 4 life anyway.)
    Posted in: Commander (EDH)
  • posted a message on Yarok, Panharmonicon on a Stick (Let's Brew!)
    Constellation exists, and a few of them (Doomwake Giant, Eidolon of Blossoms, Grim Guardian, Nylea's Colossus, Oakheart Dryads, Strength from the Fallen, Thoughtreader Lamia, Whitewater Naiads) could work. Landfall is another option, with far more options just because it was used in more sets.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Yeah, I love the flavor (DOOM APPROVES OF DOOM COUNTERS FOR ALL IS DOOM), but the card itself is meh. You have to put a DOOM! counter on it, then wait a whole go-round just to ping everybody. You get another DOOM! counter after each turn, but just, why? If you're in red, the color most likely to use direct damage, you can be more efficient with just Obsidian Fireheart, or with some Tims and Anger. Because most likely scenario? This dies to a Bane of Progress, Planar Cleansing, Nevinyrral's Disk, Aura Shards, or Jokulhaups, or all your work is undone by Hurkyl's Recall. Because under no circumstances is anyone going to waste a removal spell on this.
    Posted in: Commander (EDH)
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