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  • posted a message on "sacrifice" alternate option utility?
    Nantuko Husk argument is flawed, because nobody cares. Devoted Druid and a Quillspike did roughly the same thing, and it wasn't good enough to break the format.

    That being said, this card does have utility with other cards that might be worth worrying about, and is borderline between a problem and just simply an infinite combo. People always forget that wizards does make 2-card killing combos, they just have to be very inefficient. Because of that, this guy might need to cost 5 (Or if someone goes and checks through all of the possible combination of cards this is devastating with, it might not need to cost so much.)
    Posted in: Custom Card Creation
  • posted a message on You don't want to kill this.
    I'd honestly like it more if it seemed more vicious and cared less about others. Like;

    BBB
    Creature - Demon
    When ~ is put into a graveyard from play, destroy all creatures.
    3/1
    Posted in: Custom Card Creation
  • posted a message on Persist : Persevere :: Virulent : Modular
    For the Infectee, I feel like just giving it +1/+1 is mechanically a lot more elegant. It looks a little odd, but essentially it's the same thing and the other wording could potentially have weird interactions with other cards.

    For example, a card that said "Target creature with a -1/-1 counter on it gets -3/-3" would/could ask the Infectee if the spell is the fault of the encounter. You could argue that it isn't, but you could argue that it is. Also, is power and toughness lost, or just decreased?
    Posted in: Custom Card Creation
  • posted a message on Contract - Twist on Echo
    I do like Windriding Drake, but I feel like this isn't a keyword, but rather an indicator (or whatever Threshold, etc. are)

    Contract - You may pay U rather than the mana cost of this spell. If you do, it enters the battlefield tapped and doesn't untap during it's controller's next untap step.

    Otherwise you can't really change around reminder text, it's confusing if it's different on each card (aside from things clearly indicated outside of the reminder, like the cost)
    Posted in: Custom Card Creation
  • posted a message on Odd uses for existing keywords
    I think Auramancer is fine. He's probably quite good, but definitely doesn't break anything.
    Posted in: Custom Card Creation
  • posted a message on Cards!
    Mean Guy would probably be fine at 5BB, 4BB might be pushing it (but then again, it could still be fine.)
    Posted in: Custom Card Creation
  • posted a message on Uh oh~
    Undying Blaulb BR
    Creature - Elemental Horror
    Haste
    Whenever ~ deals damage, put a -1/-1 counter on it.
    ~ cannot be removed from play if its toughness is 0 or less.
    2/3
    Posted in: Custom Card Creation
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Yellowed Magister 1RR
    Creature - Mutant Cephalid Wizard
    RR,T:Yellowed Magister deals X damage to target creature or player and Y damage to itself, where X is the number of islands you control and Y is the number of mountains you control.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Greater Auramancer 1WU
    Creature - Human Wizard
    Enchanted creatures you control have shroud.
    When Greater Auramancer enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Greater Auramancer.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    I think the point was to blink the Spirited Prayer so that you could search for multiple card. That, and it's a really handy to have in case of enter-the-battlefield cards.

    Mind Engine 5
    Artifact
    At the beginning of your upkeep, draw a card.
    Exile 7 cards from your hand: Take an additional turn after this one.
    "I'd gladly trade knowledge for the ability to learn."
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Gargantuan Shedder 3GG
    Creature - Wurm
    Trample
    Damage dealt to Gargantuan Shedder is dealt as if its source has wither.
    2GG, remove X -1/-1 counters from Gargantuan Shedder: Prevent the next X damage that would be dealt to Gargantuan Shedder.
    8/8
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Fire-fed Whelp R
    Creature - Elemental
    Whenever a creature blocking Fire-fed Whelp is put into a graveyard from play, put a +1/+1 counter on it.
    R, remove a +1/+1 counter from Fire-fed Whelp: Fire-fed Whelp gets +2/+1 until end of turn. At the beginning of the end step, put a +1/+1 counter on Fire-fed Whelp.
    0/2
    Posted in: Custom Card Contests and Games
  • posted a message on Are these cards balenced with Affinity?
    IIIIIIIII don't know.

    I really feel like Tolarian Response is alright. I mean, it's less than Cancel, but only if your one and two drop are islands. I know everyone is too afraid to ever give blue a good counter in design, but this card really doesn't give you much room for anything other than mono-blue control.
    Posted in: Custom Card Creation
  • posted a message on Stuff
    Quote from Fumar
    Turn 1: land, go.
    Opp: land, go.
    Turn 2: land, creature, whatever, go.
    Opp: land, creature go.
    Turn 3: land bounce your two lands, and gain irreparable amounts of tempo.

    Broken. If it didn't bounce lands, it'd be safe.

    EDIT: If you knew my historial, you'd know I don't always jump to say "broken!!!" Hell, I reviewed a dozen cards without calling them that. Now this card is broken though.

    Fair enough, sorry, I didn't mean for that to be a judgment about you, just about this one assessment.

    In this case, I think you just missed the fact that it says X, as WUBRG points out.
    Posted in: Custom Card Creation
  • posted a message on Is a 1/1 for 0 overpowered?
    Quote from Kenaron
    Would a free 1/1 be out of place in Mirrodin? They had a free 2/2 and 4/4.


    Not out of context, no, but I feel like if Affinity could take off just that much faster, Mirrodin could've been a bit more scary.
    Posted in: Custom Card Creation
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