Quote from FumarTurn 1: land, go.
Opp: land, go.
Turn 2: land, creature, whatever, go.
Opp: land, creature go.
Turn 3: land bounce your two lands, and gain irreparable amounts of tempo.
Broken. If it didn't bounce lands, it'd be safe.
EDIT: If you knew my historial, you'd know I don't always jump to say "broken!!!" Hell, I reviewed a dozen cards without calling them that. Now this card is broken though.
Quote from KenaronWould a free 1/1 be out of place in Mirrodin? They had a free 2/2 and 4/4.