My friend attacks with a Morph Creature I now to be Vesuvan Shapeshifter. I block with my Scryb ranger and to save his creature, he Unmorphs it to copy unblinking Bleb after Damage has been put on the stack. Since the morph was flipped face up, is the damage prevent from the ranger's pro blue ability?
I see.
Good call, I'll take out the thallids, put in some Thelonites, I really think the muse is important for the glare build. But I might be crazy. I'm still waiting for most of these cards to come my way so I can test. And I'd put in Birds if I could get them on the cheap. BUt since that an almost impossiblity (the only forseeable way is to rip off a noob/ little kind, not my thing) I have to keep the elves until I find a suitable substitute. What about Gemhide Slivers? Maybe...
This is essentially a weird glare build. I hoping to make it competitive without breaking the bank. I've tested it once against R/B Madness. The either had a bad draw, or mine was awesome, but the combo of Glare and Matrix is pretty good. I'm looking into possible sideboard cards.
I'm thinking Disenchant/Naturalize, and possibly Condemn. Thelonite hermit, too might be a good one.
I chose Fetter's over the wrath because the life gain is important, and while I own the wraths, If my dovescape gets destroyed somehow, A wrath makes all my birds go away.
I also included the JO Ranger because he makes the birds 2/2 and get's really big himself. Shell-dweller is early defense, plus he'll generate tokens for the dovescape, always a plus. I'm splashing the blue for Demand, which can find my missing enchantments/generate some glare weenies.
Any other suggestions?
When I tap my forest enchanted with fertile ground with the Mana Reflection in play, do i get 3 or 4 mana, and of what type?
After reading all the other threads, I'm thinking it's 2 green and two of my original choice?
Thanks!
I know it works with Anthem, but graft seems to be a hot point between my friend and I.
Last time I checked this was called Gating ^_~.
Just being nitpicky. Great article though!
Good call, I'll take out the thallids, put in some Thelonites, I really think the muse is important for the glare build. But I might be crazy. I'm still waiting for most of these cards to come my way so I can test. And I'd put in Birds if I could get them on the cheap. BUt since that an almost impossiblity (the only forseeable way is to rip off a noob/ little kind, not my thing) I have to keep the elves until I find a suitable substitute. What about Gemhide Slivers? Maybe...
3 Forest
2 Island
3 Plains
3 Arctic Flats
2 Boreal Shelf
4 Saltcrusted Steppe
4 Calciform Pools
2 Selesnya Sanctuary
3 Glare of Subdual
3 Faith's Fetters
3 Storage Matrix
3 Scatter the Seeds
4 Supply // Demand
4 Llanowar Elves
3 Seedborn Muse
3 Spectral Force
3 Thallid Shell-Dweller
3 Wall of Roots
This is essentially a weird glare build. I hoping to make it competitive without breaking the bank. I've tested it once against R/B Madness. The either had a bad draw, or mine was awesome, but the combo of Glare and Matrix is pretty good. I'm looking into possible sideboard cards.
I'm thinking Disenchant/Naturalize, and possibly Condemn. Thelonite hermit, too might be a good one.
I chose Fetter's over the wrath because the life gain is important, and while I own the wraths, If my dovescape gets destroyed somehow, A wrath makes all my birds go away.
I also included the JO Ranger because he makes the birds 2/2 and get's really big himself. Shell-dweller is early defense, plus he'll generate tokens for the dovescape, always a plus. I'm splashing the blue for Demand, which can find my missing enchantments/generate some glare weenies.
Any other suggestions?
But thank you for not not answering my question
Why or why not?