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  • posted a message on New player advice needed!
    My advice is to take sideboards really seriously, and be fully aware of the nature and power of current competitive decks. Homebrews exist, but for the most part, if you're facing Living End or Jund or Tron or Titan Amulet, you'll want to know exactly what you're in for. May decks can win out of nowhere (and pretty fast), so must be ready to predict and estimate what your opponent is trying to do. Often, they will try to bait out removal or counterspells, or bluff, then win once the coast is clear. I mean, standard decks can do that kind of thing too, but Modern takes it to a whole new level. Information is power!

    Back to sideboards. I believe that your sideboard must be ready to deal with broad strategies such as winning counterspell wars, nerfing a graveyard, slowing down burn, destroying troublesome lands, and shutting down activited abilities. Grafdiffer's Cage, Relic of Progenitus, Ghost Quarter, Tectonic Edge, Pithing Needle, Chalice of the Void, and Blast Zone can be put into any deck's sideboard. Then cards like Dispel, Fulminator Mage, Slaughter Games, Rakdos Charm, Ancient Grudge, Kataki War's Wage, Spell Snare, Kor Firewalker, and many more can hit particular decks and effects just fine. Even if your opponent crushes you suddenly in turn four during the first game, that doesn't have to be the case for games 2 and 3! I urge you to pay close attention to what kinds of cards each color can contribute to sideboards, and see what kind of cards or strategies they are designed to counter (literally, in some cases).
    Posted in: Modern Community
  • posted a message on Starting playing again
    Personally, I would recommend Modern and Commander, my two favorites. Commander has gotten so big and well-supported, you'll have an easy time building a deck and joining a play group! But I also hear good things about Pioneeer. I wouldn't recommend against you getting into that format, too.
    Posted in: Magic General
  • posted a message on MTGO chat
    I sometimes say hi on the chat or remark on something interesting that happened in the game. But in my experience, most players ignore the chat. Maybe they think they'll get trolled if they say anything, or they're not the chatty type anyway. I don't worry too much about it, though.
    Posted in: Opinions & Polls
  • posted a message on Tournament idea: all-the-Ravinca Blocks
    I'd play this if it were casual only, since some guild are a bit stronger than others. I like the idea of making a guild deck with a very deep card pool for ecah guild or a Maze's End deck with lots of options to choose from.
    Posted in: Opinions & Polls
  • posted a message on What Was Your Favorite Block?
    My favorite block is Khans of Tarkir, for the cool pan-Asian setting, fun mechanics and cool cards, great gameplay, and the neat time travel arc involving Sarkhan and Ugin. Sarkhan is one of my favorite planeswalkers besides Ajani and my #1 favorite Tezzeret. And I really like the music in the KTK teaser and full-length trailer.
    Posted in: Magic General
  • posted a message on Why does each expansion just release the same exact card type over and over?
    Whoa, you're REALLY oversimplifying things here. The five colors are distinct for a reason. Blue doesn't ramp extra lands, black doesn't destroy artifacts, green doesn't counter, etc. Each color has staple effects like burn, countering spells, getting lands, pumping creatures, drawing cards, pumping all creatures, and so on. But that's just the basic, simple stuff of how each color works, and cards like those keep the game from getting too complicated and help fill out sets for draft and so on. Otherwise, sets would be more like 80 cards, and that's just silly. And there's TONS of all sorts of neat effects and creatures among all five colors! I"m guessing you're fairly new to the game, because each color has so many cool cards and various effects in them, from huge creatures to flashy sorceries to planeswalkers and utility lands. No way is blue JUST countering stuff or white is ONLY lifegain and soldier tokens. Each Magic set is in the same game, after all. If you're really feeling unexcited by new sets, maybe you should make your own Cube or even just take a break from the game.
    Posted in: Magic General
  • posted a message on Uneven Color Balance in Sets
    Well, there's always Shards of Alara if you want planes with weak or missing colors! And in Dark Ascension, GW didn't have a member of the Captain cycle, because humans were in that color and they were the underdog.
    Posted in: Magic General
  • posted a message on Lava Coil
    The flavor text is very "shoot first, ask questions later" which is also Boros
    Posted in: The Rumor Mill
  • posted a message on when will the Masterpiece series return?
    And when and if it does, what will the themes be? We've had 1) good lance (amazing), 2) artifacts (also good, and terrific borders), and 3) uh, random stuff... and nearly unreadable hieroglyphic card names. Gross.

    What about Guilds of Ravnica? maybe masterpiece series for guild cycles, like the charms and guild masters and some rares? Or am I asking too much for a Ravnica block? I really want to have another Masterpiece set. IIRC, Wizards is slowing down the series but didn't necessarily kill the project. So, where's the goods?
    Posted in: Magic General
  • posted a message on Trivial Magic Irritations
    sorry, my computer goofed. feel free to delete one of the two identical posts.
    Posted in: Magic General
  • posted a message on Trivial Magic Irritations
    this only happened once or twice to my brother and me, but it's annoying when an opponent gets mad that I'm not playing a meta-proved deck, meaning that the opponent can't practice against the most common decks. They think I'm wasting their time by playing a homebrew, no matter who wins. Well, guess what? I'm here to play! I didn't sign up as your sparring partner!
    Posted in: Magic General
  • posted a message on Trivial Magic Irritations
    this only happened once or twice to my brother and me, but it's annoying when an opponent gets mad that I'm not playing a meta-proved deck, meaning that the opponent can't practice against the most common decks. They think I'm wasting their time by playing a homebrew, no matter who wins. Well, guess what? I'm here to play! I didn't sign up as your sparring partner!
    Posted in: Magic General
  • posted a message on Do you play your Foils?
    I forgot to mention: I once played against a Modern deck that was not only all foils, but all the lands were expeditions!
    Posted in: Opinions & Polls
  • posted a message on Do you play your Foils?
    I'm happy to use them. They look nice, and they feel wasted if they're not being used in a deck where they're appropriate. Each of my Commander decks has a few. The exception is my expensive foils, such as Karn Liberated, Expedition Bloodstained Mire, and Invention Gauntlet of Power.
    Posted in: Opinions & Polls
  • posted a message on Big Creatures
    Quote from M0rphling »
    Problem Solved.. Evil Lol

    Trust me. A few times you beat him with these cards, he will feel like a total chump and start looking for a new strategy.


    I can do you one better: Traitor's Roar. If the opponent's life total hasn't taken a hit yet, you may need to double the firepower!
    Posted in: Magic General
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