What happens if a oblivion ring selected card is an enchant creature and o-ring is destroyed and I have one random creature in play, like grizzly bears
ex of echant: firebreathing
what would happens if that enchant is with the clause "return to hand if goes to graveyard form play" similar to a rancor
I must say that I give more praise to Indie dev to AAA, when you can buy the last AAA like Tomb Raider and Bioshock that have less than 25 hours of game play at 60$ and on the other side you have "hit" indie game that cost 15$ that can last about the same time and may sometimes give better experience of fun
I give my vote to Indie, I am more and more less impress by AAA and a lot of the times big companies only do safe title and do very few change to a rehashed title for the 50th times (Mario, Pokemon, CoD), now the trend is all about trying to get some sells on reashing previous success title and get money from nostalgia.
For reselling, I don't know, myself I try to not buy from gamestop because of that but I am not a big consumer of console title to start with, I think its all about Developper to tries and find way to give themself resellability with money going to them in some way, I would rather send 25$ to a dev for a old game you can't find new on a shelf rather than pay 20$ to a gamestop
My brains hurts just trying to understand all that combo with 60 cards (after all I still don't get it)
after all I always wondered if there were a way to do an high amount of dmg without going infinite, I think its all came to duplicating the more possible time a doubling season and try to get an high amount of mana and find some way to untap a Solarion
the game would have been good if it was not so "bland".
I don't understand the MMO part, the game would have been way better as a real ARPG like Diablo 3, the MMO part doesn't seem to add anything other than seeing 30 clone of all characters.
-Skill are very basic and offer very few choice
-combat is okay, nothing spectacular
-graphic seem rather old
-enemies are not that diverse and sometimes have very bad AI
At least its free, may fill some free time here and there but I don't think its worth paying any kind of money unless you are a very die hard fans of Marvel
Personally I really love "Sentinels of the Multiverse" my most recent great find. (fixed deck and is played coop)
I haven't found many very good LCG/CCG recently
I tried Ascension I havent liked it very much
There is Game of Thrones LCG which is very Magic-y
If anyone have other game to suggest
For other non TCG
-Thunderstone
-Dominion
One I haven't found really great
-Legendary
-Nightfall
well, well, well.
For my opinion on this subject make me cringe, because all the time it very hard for me to not flip the table if I get 4-5 land draws in a row or 4-5 nonland draws in a row when I need the later in a competitive format, I am a skillfull player I don't think I put too less or too much land in my deck (normally in limited). I stopped playing competitive because I don't like the fact that who is just the luckiest to get his better card first, that is not skill...
When I play with one of my friend I really like variant where you dont play any land card in a center deck full of random highlander cards and each card can be played as a facedown land giving any colors, its all about card management and resort way less on random of the mana
I think I would like a land similar to
[name]
Land
put a card from your hand on the bottom of you library, t: add any color mana to your mana pool
sacrifice ~, t: draw a card, use this only if you control 6 or more lands
Hello, since I can't really find player to play "casual" magic in my region, I was wondering if there is a good way to make and play cube with a software
I tried MWS althought with 1000+ cards its doesnot work well
1) Make futur basic land full art land with their respective watermark, I prefer beautiful artwork rather than a useless textbox that adds nothing
2) (its not really Wizard related but hey) make it so casual player will still go in Magic store and play, in my region almost all casual have completely disappear from store and now they only play by their own small group
3) More alternate win condition, now magic is all about , put creature, go in red zone, destroy enemy creature
4) related to my number 2: make Magic online cost slightly less than real, I mean why a booster packs cost me more on Wizard than at my local store?
4a) maybe make a semi-alternative to pay, make a version where you could not redeem full sets and make booster about a 1/2 of their price
here about the 200 I know so far, I may have missed some
http://www.boardgamegeek.com/collection/user/Siyano
ex of echant: firebreathing
what would happens if that enchant is with the clause "return to hand if goes to graveyard form play" similar to a rancor
2) you pay for the cost
you can choose to pay 2WW for spectral procession and arcane melee reduce it by 2
its works the same way for the edgewalker and medicine runner, you can choose to pay 1W and egdewalker reduce it by W
I give my vote to Indie, I am more and more less impress by AAA and a lot of the times big companies only do safe title and do very few change to a rehashed title for the 50th times (Mario, Pokemon, CoD), now the trend is all about trying to get some sells on reashing previous success title and get money from nostalgia.
For reselling, I don't know, myself I try to not buy from gamestop because of that but I am not a big consumer of console title to start with, I think its all about Developper to tries and find way to give themself resellability with money going to them in some way, I would rather send 25$ to a dev for a old game you can't find new on a shelf rather than pay 20$ to a gamestop
after all I always wondered if there were a way to do an high amount of dmg without going infinite, I think its all came to duplicating the more possible time a doubling season and try to get an high amount of mana and find some way to untap a Solarion
your link is so fake and so is your account
I don't understand the MMO part, the game would have been way better as a real ARPG like Diablo 3, the MMO part doesn't seem to add anything other than seeing 30 clone of all characters.
-Skill are very basic and offer very few choice
-combat is okay, nothing spectacular
-graphic seem rather old
-enemies are not that diverse and sometimes have very bad AI
At least its free, may fill some free time here and there but I don't think its worth paying any kind of money unless you are a very die hard fans of Marvel
(full energy cost 5 gold every gold is ~25¢, full energy is 6 battle, so 5 gold divide by 6 is 0.83 of a gold bar or ~20.8¢ per battle)
I understand it all about wanting money but paying 21¢ per battle, what are we, in an arcade room?
There is Champions Online if you like super hero
if it all about the "fantasy" side of WoW, then you have Star War Old Republic
you can always check www.mmorpg.com to see a big list of mmo that exist out there and see what fits your taste
I haven't found many very good LCG/CCG recently
I tried Ascension I havent liked it very much
There is Game of Thrones LCG which is very Magic-y
If anyone have other game to suggest
For other non TCG
-Thunderstone
-Dominion
One I haven't found really great
-Legendary
-Nightfall
One I havent tested:
-Resident Evil
Cloistered Youth for reference
For my opinion on this subject make me cringe, because all the time it very hard for me to not flip the table if I get 4-5 land draws in a row or 4-5 nonland draws in a row when I need the later in a competitive format, I am a skillfull player I don't think I put too less or too much land in my deck (normally in limited). I stopped playing competitive because I don't like the fact that who is just the luckiest to get his better card first, that is not skill...
When I play with one of my friend I really like variant where you dont play any land card in a center deck full of random highlander cards and each card can be played as a facedown land giving any colors, its all about card management and resort way less on random of the mana
I think I would like a land similar to
[name]
Land
put a card from your hand on the bottom of you library, t: add any color mana to your mana pool
sacrifice ~, t: draw a card, use this only if you control 6 or more lands
I tried MWS althought with 1000+ cards its doesnot work well
2) (its not really Wizard related but hey) make it so casual player will still go in Magic store and play, in my region almost all casual have completely disappear from store and now they only play by their own small group
3) More alternate win condition, now magic is all about , put creature, go in red zone, destroy enemy creature
4) related to my number 2: make Magic online cost slightly less than real, I mean why a booster packs cost me more on Wizard than at my local store?
4a) maybe make a semi-alternative to pay, make a version where you could not redeem full sets and make booster about a 1/2 of their price
I think it all thing I can think right away