Rego the Fickle1RGU
Legendary Creature - Lizard Wizard
Whenever another permanent enters the battlefield under your control, you may pay 2. If you do, return another permanent you control that shares a card type with that permanent to your hand. 2/3
Starlight Sphere1W
Enchantment
When ~ enters the battlefield, you gain 3 life. W, sacrifice ~: Prevent all combat damage that would be dealt to you this turn.
Aether Magnet5
Artifact
At the beginning of each player's precombat main phase, that player reveals three cards in his or her hand at random. If noncreature, nonland cards are revealed this way, that player casts one of those cards if able.
Cloudspire Roost2WU
Enchantment
Drake creatures you control get +1/+1 and have vigilance. WU: Exile target drake you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Rivvok, Steamflogger Genius2UR
Legendary Creature - Goblin
Haste 1U, T: Draw a card for each contraption that was assembled this turn. 2RR, T: ~ deals damage equal to the number of contraptions you control to target player. 3/2
The Netherstrider1BW
Legendary Creature - Spirit
Shadow 1B: Target creature gains shadow until end of turn. 1W, T: Target creature gains protection from the color of your choice until end of turn. 2/1
Next: A weak commander that nobody is going to take seriously
Soul Guide1WW
Creature - Spirit
Flying W, T: When target creature other than ~ dies this turn, return that card to the battlefield under your control. 2/2
Decoy's Brooch3
Artifact - Equipment
Whenever an opponent casts a spell that could target equipped creature but doesn't, change that spell's target to equipped creature. If the spell has multiple targets, change one of its targets to equipped creature.
Equip 3
Energy Wave2R
Instant
Remove all counters from target nonland permanent you control. ~ deals damage equal to the number of counters removed that way to target creature or player.
Instant
Attacking creatures get -3/-0 until end of turn. Proliferate.
Legendary Creature - Lizard Wizard
Whenever another permanent enters the battlefield under your control, you may pay 2. If you do, return another permanent you control that shares a card type with that permanent to your hand.
2/3
Next: A commander that hates on ETB effects.
Enchantment
When ~ enters the battlefield, you gain 3 life.
W, sacrifice ~: Prevent all combat damage that would be dealt to you this turn.
Artifact
At the beginning of each player's precombat main phase, that player reveals three cards in his or her hand at random. If noncreature, nonland cards are revealed this way, that player casts one of those cards if able.
Next: Scion of the Ur-Dragon
Enchantment
Drake creatures you control get +1/+1 and have vigilance.
WU: Exile target drake you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Goblin
Haste
1U, T: Draw a card for each contraption that was assembled this turn.
2RR, T: ~ deals damage equal to the number of contraptions you control to target player.
3/2
Next: A commander with an untap ( ) ability.
Creature - Spirit
Flying
1(W/B), remove a -1/-1 counter from target creature you control: Put a +1/+1 counter on ~.
2/2
Legendary Creature - Spirit
Shadow
1B: Target creature gains shadow until end of turn.
1W, T: Target creature gains protection from the color of your choice until end of turn.
2/1
Next: A weak commander that nobody is going to take seriously
Creature - Spirit
Flying
W, T: When target creature other than ~ dies this turn, return that card to the battlefield under your control.
2/2
Next: Jedit Ojanen of Efrava
Artifact Creature - Construct
Its creator didn't even try.
0/3
Artifact - Equipment
Whenever an opponent casts a spell that could target equipped creature but doesn't, change that spell's target to equipped creature. If the spell has multiple targets, change one of its targets to equipped creature.
Equip 3
Next: Jacques le Vert
Instant
Counter target noncreature spell with 30 or more words in its rules text.
Instant
Remove all counters from target nonland permanent you control. ~ deals damage equal to the number of counters removed that way to target creature or player.
Enchantment Creature - Centaur Archer
T: ~ deals damage to target creature with flying equal to your devotion to green.
2/4
Next:
Palesteel Paladin
Oracle of Flames
Runecarver
Sorcery
Destroy target artifact or enchantment. If that artifact or enchantment was multicolored, you gain 5 life.