- soramaro
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Member for 12 years, 1 month, and 7 days
Last active Wed, Jan, 31 2024 17:41:57
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Caranthir posted a message on Kamigawa Fat Pack Booklet ScansAnd the last set, second part of Saviors.Posted in: Magic Storyline -
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Caranthir posted a message on Kamigawa Fat Pack Booklet ScansBetrayers part 2), first page of Saviors.Posted in: Magic Storyline -
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Caranthir posted a message on Kamigawa Fat Pack Booklet ScansChampions part 2), Betrayers part 1)Posted in: Magic Storyline -
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Raptorchan posted a message on [Fan Art] Leaked Artwork for Amonkhet?As an additional cost to cast ~, scream WAKE ME UP INSIDE.Posted in: The Rumor Mill -
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KolbaneX posted a message on Rabia Scale: Plane after Amonkhet, AtlazanI'm going to hug my tear stained pillow and wish for Kamigawa until I die.Posted in: Baseless Speculation -
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Mullerornis posted a message on At the EdgesPosted in: Personal Writing
Agnomakhos' face was a statue. His bronze helm hid most of his humanoid features, making it unreadable. Beneath him, his leonine steed half was ironically far easier to relate to, but even it sat in an austere silent, as stone-faced as possible for a cat.
Below, in the city of Meletis, an entire battalion of leonin returned from war broken, struggling to survive even as healers did their best
Agnomakhos only watched. No hatred, no sympathy, only vigilance. The soldiers who stared at the four pairs of eyes, humanoid or animal, were stricken by feeling of uncertainty, and that ambiguity soon spread a sense of dread even among those that remained faithful.
That was enough, as far as Agnomakhos was concerned. Safety and prosperity preceded love or praise. That was why he was above the gods.
And why the gods hated him.
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Tanukimo posted a message on What's your opinion on 'The Gatewatch'?The Gatewatch is the reason why I've stopped following the story. There's no point in reading about a new plane when the story's focus is on group of planewalkers rather than showcasing elements of the plane itself.Posted in: Magic Storyline -
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jwf239 posted a message on Répression du Consulat (Consulate Crackdown) - Facebook France community managerI'm not calling this card an all-star by any means and it will be under $1 but it will almost surely see SB play. We'll just have to see what artifacts come out of this set but it seems likely we will be getting some good ones. Being able to permanently get rid of clues, thopters, and servos while also being able to slow down the decks already built around artifacts (panharmonicon, aetherworks marvel, dynavolt tower, aetherflux reservoir) means it already has corner case uses. It's only going to be better once we get the full spoiler.Posted in: The Rumor Mill -
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Marquisd posted a message on Thopter Pie Network Wizards Holiday cardFunPosted in: The Rumor Mill
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Arcanus Dominus posted a message on Commander 2016 General DiscussionPosted in: Magic StorylineQuote from Flisch »If someone had asked anyone to design a Reyhan card you could bet your right arm that 99% of all people would have gone for -at the very least- a partially white card, but most likely BGW. That is because she was the leader of the Abzan. It's a pattern that is so ingrained in Magic, that the leaders of a certain faction have all the colours of that faction. All of the Khan cards match their clan's identity, as do the dragons and their broods. Then there's the guilds, the shards of Alara. The list goes on. This Reyhan card not only goes against player expectations, but even worse, it does it for no good reason. Reyhan wasn't designed to be Reyhan. Her name was simply slapped on a card that was clearly not intended to be Reyhan from the beginning.
There are two ways to make a character fit to a card: Justifications and reasons. Justifications come after the card is made. ("Okay so Reyhan isn't white, but it's because she's a rebel!") While reasons come before. ("Which colours would Reyhan be? Well, considering she's the khan of literally the last true Abzan, BGW seems to be the most fitting.") Personally, I want to see legendary creature cards designed with a reason, not have them justified retroactively.
Fair enough - I definitely can see your point, and understand why you are disappointed...
Quote from Jay13x »
But Reyhan was never the true leader of the Abzan, at least how they used to be. The Abzan ceased to be when Daghatar bent knee to Dromoka. Reyhan was the leader of a splinter faction, and was barely recognized as a Khan by the others - and only then because they needed her. Flavorfully, BG still fits. And she can still pilot an Abzan deck, she just needs a WB or WG partner.
Quote from Mullerornis »As for Reyhan, she was clearly designed with Abzan in mind. She's incomplete... as she should be.
...But I happen to agree with these assessments more. But while I might disagree about Reyhan, I completely agree with you and everyone else complaining about Ludevic.
Quote from Jay13x »
I have to say, after reading the Ludevic Article today, I think his card is reasonable.
Quote from Mullerornis »I don't see why anyone is pissed at Ludevic being Blue/Red. Necro-alchemists are pretty strongly Blue, there's plenty of Red spells associated to them, and several of the innistrad decks involve zombies in combinations beyond Blue/Black. Frankly, I'm glad that they went this direction, it was a very pleasant surprise (though personally I was expeting Ludevic to be Green/Blue).
Quote from herkles »If i was making Ludevic, I would have him in the grixis colors: blue, red, and black. They make far more sense for the mad scientist necro-alchemist that he is.
Here... I can see why they went they way they did, and there is indeed some cleverness in the concept. (And understand the desire to keep Ludevic distinct from Geralf and Gisa.) My problem is that Ludevic's card concept isn't intuitive. Nothing about his card screams "Necro-Alchemist". Even a fairly knowledgeable Vorthos would expect Ludevic to interact with the graveyard in some fashion or at least 'create monsters' somehow, as the cards that quote him almost always deal with reanimated creatures or horrible monstrosities. Would anyone here designing Ludevic in a vacuum have started with the top-down traits of "Reclusive" and "Makes Others Do His Dirty Work" instead of "Master Monster Maker"? (I think my platonic ideal for Ludevic would have been either BUR(as Herkles) suggests) or URG, but that is just me.) Reyhan's card concept and mechanical link I could grok just by looking at the card; the fact that the article had to explain what Ludevic's card is trying to convey seems like a huge flavor fail to me.
Completely agree.Quote from Flisch »Nobody fell in love with Ludevic because he's Izzet, but because he's Frankenstein.
I also agree, provided they give us some story tidbits to go with the new characters. I love having glimpses of entirely new worlds, or little-known worlds like Valla or Ir. I think my ideal would be about 50/50 new characters and old characters still lacking cards.Quote from Flisch »As an aside: I have absolutely nothing against "story-less one-off characters that will never get expanded on". Not only do they make the Multiverse feel bigger, but they also fill a very important niche: Not everyone is a Vorthos, moreover, not everyone wants to replay the lore. Some people want to make up their own stories. Who is Ghave and what does he do? We only got the barest hint of his character in his blurb and that gets some people's imaginations rolling. Some want to make up their own stories. "Zero lore" characters fill that particular niche, especially for commander, where you actually have a face for your deck. - To post a comment, please login or register a new account.
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Airdrop Aeronauts
"Pants inbound. Keep that pressure on."
Call for Unity
The "leaking pants" stand[s] for liberation from Consulate control.
Baral's Expertise
"Get out of my pants."
Mechanized Production
"Give me eight pants, I'll give you the city."
—Dovin Baan
Oath of Ajani
"Until all have found their pants, I will keep watch."
Implement of Combustion
A dream of pants lies coiled inside, waiting for its glorious awakening.
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I kind of like "random legends". OK, I have to agree that Anya is indeed very boring. Same goes for Kalemne. But that's just because they're Boros legends - most of them are boring. However, legends like Riku of Two Reflections, Ghave, Guru of Spores, Zedruu the Greathearted, Mazirek, Kraul Death Priest, Kaseto, Orochi Archmage or Arjun, the Shifting Flame are pretty cool in my book. Cards like this mostly leave it to you to determine who these persons are, what they do etc. Instead of characters you already know basically everything about, they still have some air of mystery around them, kind of like the futureshifted cards. The legends I'd like to see the most would be characters from the more obscure Planechase planes like Belenon, Kyneth, Xerex or Fabacin. There's something about building those planes in your mind based on some "hints" here and there that's really intriguing.
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Artifact (R)
2, tap two untapped Servos you control: Create a 1/1 colorless Thopter artifact creature token with flying.
2, tap an untapped Assembly-Worker you control: Create two 1/1 colorless Thopter artifact creature tokens with flying.
Fully automated, the thopter factories on the outskirts of Ghirapur run day and night throughout the year.
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Torrential Gearhulk (both artworks are great + "Fatcaster" ability)
Angel of Invention (great artwork and cool abilities, although its probably not that strong)
Aethersquall Ancient (see Angel)
Fumigate (good Wrath variant!)
Glimmer of Genius (neat spell, feels like so much value)
Spark of Creativity (really creative effect)
Rashmi, Eternities Crafter (Commander!)
Cloudblazer (artwork is lacking a bit, but very nice ability)
Panharmonicon (just completely bonkers with so many cards ... will probably come to hate it haha)
Aradara Express (running over your opponent with a train is hilarious)
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How else are you supposed to deal with those pesky gremlins?
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