- Registered User
Member for 9 years and 6 months
Last active Fri, Sep, 17 2021 23:15:39
- 0 Followers
- 3,609 Total Posts
- 902 Thanks
Jul 29, 2021soramaro posted a message on Announcement of a Amouncement of the line up for 2022Pretty rude of them to just announce an announcement like that. They should've announced that they were going to announce the announcement, just to keep everyone in the loop.Posted in: The Rumor Mill
Jul 27, 2021Posted in: The Rumor Mill
It's pretty apparent how this decision changes the characteristics of the Historic format, and the reason is quite simple: Injecting new stuff in an already existing format garners the interest of more players, which results in more money made.Quote from Grixh »Quote from soramaro »Some of these cards read and feel like they're from a different game entirely.
This makes more sense to me than the demands for paper and magic to be identical at any cost. If they do a lot of this, it seems like it would change the nature of historic from the place where old standard cards go to some kind alternate universe digital Magic. In paper, Pioneer is where old standard cards go, but they've postponed work on bringing Pioneer to Arena, so it seems quite possible Arena won't really have an "old standard cards" format for a while.
Now you don't have to tell me that it's the goal of every company to make money, thank you very much. I can very much see how crossover sets and Secret Lairs, digital-only cards etc. are good from a financial standpoint.
What has been really turning me off when it comes to these developments lately is how they try to sugar-coat and lampshade everything by with rhetoric á la "Magic has survived until now, so it will continue to do so" and "it brings new players to the game." I know they have no other choice, but I still hate it.
In an universe where Wizards hadn't made any Un-Sets until 2021, they would without a doubt make the cards black border and dump them in some established format to boost sales. Until a few years ago their boundaries were clearer, and the game as a whole had more consistency as a result. Basic stuff like "no dice-rolling in black-bordered Magic" and so on. Now they basically do whatever makes them money and handwave concerns with "it'll be fine", "it's not for you then" and "innovation."
Jul 26, 2021Some of these cards read and feel like they're from a different game entirely.Posted in: The Rumor Mill
I don't like what Wizards is doing. Instead of reviving the Deckmaster brand and making different games with different purposes (OR maintaining one consistent game), they just use the Magic base game for everything, slap on some extra stuff and increase the number of exceptions and "exclusives" - just like with the recent crossover products.
They probably call this innovation, or diversifying the game, or opening it up to new players or any one of these good-sounding things, but to me it just looks like lazy game design and lax brand management.
Jul 7, 2021"Matchless Old Person, Klaus" hahaPosted in: The Rumor Mill
Im at Work right now so I can't post proper translations. Just quick summaries:
BR beholder - Whenever you attack an opponent, goad a creature that player controls. Whenever one of your opponents attacks another one of your opponents, both you and that player draw a card and lose one life
GR Dragon (Klaus) - Flying, haste. Whenever you attack, add X mana I'm any combination of colors. X is the total power of all attacking creatures. You can only use it to cast spells. It doesn't empty from the mana pool until eot.
WUB horror (Naiherua) - When etb, you may tap up to one untapped creature you control for each of your opponents. For each creature tapped this way, gain control of a creature that player controls with equal or less power for as long as you control "WUB horror".
Whenever you attack with a creature you control but don't own, you gain 2 life and that creatures owner loses 2 life.
GWU Giant (Count of the Frost Giants, Storward) - Ward 3. Other creatures you control have Ward 3. When "GWU Giant" etb or attacks, choose one or both: Target creature has base p/t 7/7 until eot; or target creature has base p/t 1/1 until eot.
Apr 13, 2021soramaro posted a message on STX- Strixhaven: School of Mages- Worldbuilding and Story DiscussionPosted in: Magic Storyline
Honestly, whether a story ends up meaning anything to the wider lore isn't all that important as long as it's is well-crafted and enjoyable.Quote from 5colors »
You mean the story that put into motion due to rifts caused by planeswalkers and the whole thing ended up not meaning anything to the wider magic lore beside being backstory/set up for Bolas?
Mar 31, 2021Typical art elitist attitude that uses singular, local problems as an excuse to go into vague laments about how "people nowadays" just don't understand the value of art anymore.Posted in: The Rumor Mill
These "debates" usually go nowhere, as any attempt to point out the value in newer MtG art is met with a blanket "no, it's all bad and you should feel bad for liking it; I'm right because I'm one of the few who still has taste" so I don't really think there's any use in continuing this thread of discussion...
Upon looking through the cards Jason Felix has illustrated, I noticed that his style is strangely all over the place though. Maybe it's bias because of this case, but I wouldn't be surprised if it turned out that he "fudged" his stuff in one way or the other before.
Mar 3, 2021soramaro posted a message on Read this announcement at your own risk (it involves mtg)These "it doen't affect you in any way" comments are really slimy. You don't get to say what affects me and how. If I don't like a new addition to a game, that has a negative effect on my enjoyment of the game. And "privileged", wow. That's a new one. Didn't know we were talking about big social issues or human rights here.* But well ... according to some people, as long as it makes even one person happy, disliking a company's decision somehow makes you a douche.Posted in: The Rumor Mill
*I'm now waiting for a reply to this comment explaining to me how disliking a new addition to a niche nerd hobby and racism are essentially the same.
The situation with UB and Legacy/Commander is like if GameFreak making a Pokemon spinoff game where you can meet Mario and Sonic characters, and a code obtained in that game made you able to use Yoshi as your Pokemon and Shadow the Hedgehog as your trainer model in the mainline game. Would some people like it? Sure. Would it sell? Maybe. It's still not hard to see why some would prefer mainline Pokemon to remain its own self-contained universe, without weird "not canon but still there" crossover stuff thrown in.
I'd also like to add that the scenario people are painting where someone plays a game of Commander halfways through and then throws a tantrum because someone plays an UB card is very strawmanny. Only a very small minority of people actually wants to ruin people's fun that way. That's why many who object to some part of this wish there was a better solution. But apparently, in 2021, if you don't like franchise soup Commander then Magic is simply not for you anymore.
- To post a comment, please login or register a new account.
Sep 9, 2021dzonny posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson VowIn the planeswalker's guide, there's paragraph titled "AVACYN'S COLLAR, THE SYMBOL OF HER CHURCH". I think they are in on the meme.Posted in: Magic Storyline
Aug 29, 2021Posted in: The Rumor Mill
Here's a good "theme" for Commander Legends 2.Quote from Lord Gyor of Dark Pleasures »https://markrosewater.tumblr.com/post/660777752631427072/what-was-the-rationale-for-setting-the-next#notes
"What was the rationale for setting the next commander legends in Balders Gate? From the original commander legends reactions it seems there were a number of MTG legends that people still wanted to see printed whereas Elminster seemed to be the only one that I really saw people missing from AFR. Balders Gate is also just one city in the forgotten realms so presumably this limits options for legends vs the whole of the forgotten realms or other worlds/settings like Greyhawk or Eberron?"
"The second Commander Legends needed a theme and we thought the audience would enjoy another D&D set. There are going to be many opportunities to make more legendary characters from Magic’s past. We even have a whole premier expansion coming, Brothers War, set in the past with a lot of Magic characters people have been asking for."
Good Commander reprints.
Planeswalkers like Kiora we're unlikely to see for a while.
Past Legends that aren't locked to Dominaria during the Brother's War era.
New takes on popular Commanders.
Partner reprints that aren't in foil and certainly not etched foil.
Popular Commander mechanics and themes we won't see for a time, such as Snow.
Jul 26, 2021Mergatroid_Jones posted a message on 31 new digital-only cards for upcoming Jumpstart : Historic HorizonWell this seems utterly crap for the game as a whole. But at least unlike the crossovers, I can just ignore these and pretend they don't exist. It's not like I'll ever see one.Posted in: The Rumor Mill
Jun 25, 2021Posted in: The Rumor MillQuote from DJK3654 »I imagine two of the main reasons they only made three dungeons are because it's harder to balance the more dungeons you add both in terms of the power level of venture cards and the dungeons themselves relative to each other, and secondly because the more dungeons you add the more complex all the venture cards become with different possible choices and outcomes.
The first mistake was not limiting the number of dungeons "in your deck". They should at least have made the dungeons take up a sideboard card slot.
Honestly, these should've just worked similar to sagas: Cards with a mana cost that you cast and go into your deck. If it was me I would've made them double-faced to represent the reward or loot on the backside, similar to the Ixalan DFCs.
This mechanic feels very undeveloped front, back and center. And I cannot wrap my head around why they thought it was a good idea and exciting for the players to only print three dungeons. It boggles my mind.
Mar 7, 2021mikeyG posted a message on Read this announcement at your own risk (it involves mtg)Posted in: The Rumor MillQuote from LeyShade »And that's fine, I can appreciate that view. But it's a string that works both ways. For many other players, Magic is ancillary, it's a part of their world but doesn't define it.
What an odd thing to say, it's not my assumption that many people in this thread have their world defined by MtG.
This is a thing that's already been discussed and put to bed.
These cards are not Magic canon cards, hence their dissimilar holo stamps.
I'm not mistaking them for canon in the story, and they don't need to be for me to feel they're out of place in the game.
Also, two Kingdom Hearts characters are the most requested DLC characters for FF7 Remake PT2.
My ever-increasing dislike for FF and its fans continues unabated.
I wouldn't include you in that subset of players Mikey - you've actually got reasons for your disagreements with this.
So does everyone involved in this conversation. Whether or not they're understood or validated by others.
And I honestly Mikey wish that both sides would take a more reasoned and responsible attitude to the whole thing because you are right, people are losing their minds over something they could just as easily choose not to buy or not to personally play with. But if they're allowed to be bombastic, surely the most enigmatic villain of MTGS should get to play, si?
Your last sentence is a sentiment that I can share. My claws need sharpening once in a while too.
Oh honey. No to all of this, but especially that bolded part.
Perception doesn't matter in regards to facts. I can perceive the sky as red and green, but that matters little if one has damaged eyes or is looking through a filter. Perception is relative, essentially, as you know.
And the facts you're presenting are irrelevant to why people play the game. People play games because of the way they feel when they do and they view the game through the lens of that experience - not patent documents. I think arguing for UB using patent documents misses the forest for the trees and probably wouldn't be a compelling pitch for most players. Players are going to form an attachment to a game based on their perception of it, I don't think that includes investigating the patent documents of the game to understand the intent of its creators in the early 90s.
I want to thank you for your effort to further explain yourself, though you should know that your misfired tags made replying to you next to impossible (when quoting, the format goes wonky and I lost most of the content of your posts forcing me to do a ramshackle copy/paste job) so if you don't see much response, that could be a reason why. I think you speak well to your points, but I can't say that anything you've argued has been compelling for me in regards to this product. It's actually had the opposite effect, I'm even less warm to UB than I was before and I have even less desire to interact with people who are excited by it because everything has gotten so pedantic and far afield of the fun spirit of the game. I used to sideeye and tolerate the cynical corporate crap WotC did, but now the players themselves are trying to browbeat others into liking the cynical corporate crap with arguments about patents and metaphysics.
What even if this conversation anymore?
Mar 2, 2021Flisch posted a message on Read this announcement at your own risk (it involves mtg)Posted in: The Rumor MillQuote from Cranky »I don't understand this position. These new toys take ABSOLUTELY NOTHING away from existing players.
It takes away from Magic about as much as canonizing the Star Trek universe into Star Wars takes away from Star Wars fans. So yeah, it can totally have a negative impact on someone's enjoyment of the game depending on what they enjoy about the game. You don't get to tell people what to enjoy.
Conversely, these IPs already exist. There is nothing that takes away from those players if these crossovers would not be made. You want to play a LOTR card game? Great, there's actually two made already. You even get to choose. The "taking away" argument makes no sense especially when those IPs already exist.
I would also posit that even if you do like these crossovers, that they are still hurtful for the game in the long run, as I already mentioned. This has the potential power to actually damage the brand, which directly influences Magic players joining and staying in the game, and that can build up. So yeah, I think even people who do like the crossovers in theory should be wary of the longterm effects in practise.
Quote from Cranky »This adds something new and nice for crossover fans and fans of the other IPs, attracting new blood to the game (which is an objectively good thing).
Is it though? There are two factors that determine the health/growth of a game: New User Acquisition and Retention. (Forgive me if I use those terms if they feel a little unpersonal and dehumanizing to the player, but it's the terms used in the video game industry so I am using them out of familiarity. Tells you a bit how the video game industry sees players, I guess... )
New User Acquisition is basically new players entering the game. Due to players leaving due to various reasons (let's call it entropy) you basically need a constant flow of fresh blood. Retention is the ability of a game to keep players in the game.
Now the thing is, crossovers may help with acquisition, maybe. Let's assume that someone who likes LOTR feels like committing to an entire game just because they saw Gandalf on the box. (I personally find it unlikely and I doubt that's the real goal of the product, the real goal being to increase sales with already enfranchised players by selling them two things they already like, at once. But whatever. Sake of argument.) But okay, we may get some additional players. But what about the retention. This hypothetical player most likely only got into it because of LOTR. But UB won't be able to spit out a LOTR set every quarter of the year, or even every year. Maybe we get one every decade, if we're lucky and it was received well. (Kamigawa fans are still waiting...) The player will likely end up not buying future product and drop out again entirely. Some of these players may convert to regular Magic players, but the rate is probably really low. People you draw in under 'false pretenses' ("Look, we have LOTR!" and then not delivering more afterwards) does not result in loyal players usually.
But then you may alienate already enfranchised players. You may also "reactivate" dropped out players (probably the secondary goal of this product). So who knows what's going to be stronger, but I just don't think this will have any real impact on getting new players in. At least not longterm.
The way I see it it's chiefly a way for players already in the game to spend more. Which... Is kind of on par with all the flood of recent products they spit out, like the secret drops and the double set Innistrad. It feels like Hasbro is losing faith in the brand and they pressure Wizards to produce as much revenue as they can before the game dies. Maybe Hasbro knows more than we do. Maybe they are paranoid. Maybe it's a battle of egos among Hasbro executives. Maybe I'm full of crap. Who knows.
Feb 27, 2021OrzhovPlaneswalker posted a message on Read this announcement at your own risk (it involves mtg)So...I'm done, at least for now.Posted in: The Rumor Mill
I've thought it through and I'm taking a break from the game and from the lore for a while.
We'll see how long it lasts as my investment in the game is pretty ingrained by now, but I can't help thinking that I possibly care about and prioritize Magic's setting and storyline at a deeper level than the staff (or at least the upper management) at WotC.
And that's not healthy.
There are loads of other franchises, series, and fandoms that do just as good, if not better jobs at developing engaging and consistent narratives.
Simply put: This game is not for me.
Feb 16, 2021foam_dome posted a message on (Leak) Strixhaven confirmed to have commander 2021Here’s to hoping that these decks will have more universally good EDH cards like the Ikoria precons did, rather than the ZNR and KHM ones.Posted in: The Rumor Mill
Quote from Ryperior74 »i totally called this one so part two of my prediction is each one is to a house and the face legends are their leaders
Congrats, you are the king of low-hanging-fruit predictions
Jan 9, 2021I enjoyed the Kay and Niko articles, though admittedly in the Niko article it was difficult to keep track of everyone's names at times.Posted in: Magic Storyline
Edit: is it just me or is it weird that there is made no mention of Rat nor Teyo?
As much as I'd like some elements of the War of the Spark Novels retconned, I feel as though the sudden shift here into the new story feels a little jarring. While I'm glad that Rat is not on the plane with Kaya I think the story could have explained better how the trio parted ways for a time, and acknowledged that the three of them still had a close working relationship.
I like Rat as a planebound resident of Ravnica, and as a character I like Teyo even more and would prefer they remain in the lore somehow, and in Teyo's case become even more active. I however suspect that WotC are still trying to figure out how what elements to keep or throw away from the Novels.
- To post a comment, please login or register a new account.