Nomadic Aven3W
Creature - Bird Nomad
Flying Domain - When ~ enters the battlefield or leaves the battlefield, you gain 1 life for each basic land type among lands you control. 2/2
Lingering Shadow1B
Creature - Shade
Defender B: ~ gets +1/+1 until end of turn.
Whenever a ceature dies, ~ loses defender until the beginning of the next end step. 1/1
Prismatic Sword3
Artifact - Equipment
Equipped creature gets +2/+1. 5: Equipped creature gets +1/+1 for each color of mana spent to activate this ability.
Equip 2
I think both Gandalfs should be Mono W. Gandalf may be a wizard and all, but he's more wise than clever, so I wouldn't put him into U color identity-wise. I imagine him being able to cast a few blue (and maybe green) spells though.
Gimli should be RW, not Mono R (smithery, architecture and political organisation of dwarves is most certainly white).
Gollum doesn't feel very red to me, too. Just Mono B would be fine.
Way of the Thousand Needles1B
Enchantment - Martial-Art Aura
Enchant creature
Enchanted creature gets +1/+1 and has wither.
If enchanted creature is enchanted with five Martial-Art Aura cards with different names, enchanted creature gets an additional +1/+1 and has combat mastery.
Way of the Thousand Fists same as above with 1R, +2/+0 and first strike
Way of the Thousand Leaves same as above with 3G, +4/+4 and trample
Next: Crude Justice
Terraforming
Gift of the Sphinxes
Kvulyg's Apprentice2U
Creature - Homunculus Wizard U, T: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3
Surging Rage2R
Enchantment
Whenever a creature with a +1/+1 counter on it attacks, it deals damage to target creature equal to the number of +1/+1 counters on it.
Pinewood Mystic1GG
Creature - Dryad Shaman
Forestwalk
Whenever a Dryad you control deals combat damage to a player, add G to your mana pool. Until end of turn, that mana doesn't empty from your mana pool as steps and phases end. 2/3
Thopter Hub2U
Artifact
At the beginning of your upkeep, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 1, discard an artifact card: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Nettle Dryad1G
Creature - Dryad
Forestwalk
Whenever ~ deals combat damage to a player, target land that player controls doesn't untap during its controller's next untap step. 2/1
Creature - Faerie
Flash
Flying
When ~ enters the battlefield, counter target spell unless its controller pays 1.
1/1
Creature - Bird Nomad
Flying
Domain - When ~ enters the battlefield or leaves the battlefield, you gain 1 life for each basic land type among lands you control.
2/2
Creature - Shade
Defender
B: ~ gets +1/+1 until end of turn.
Whenever a ceature dies, ~ loses defender until the beginning of the next end step.
1/1
Artifact - Equipment
Equipped creature gets +2/+1.
5: Equipped creature gets +1/+1 for each color of mana spent to activate this ability.
Equip 2
Next:
Prismatic Shield
Spellweaver Vortex
Cyclical Flourishing
Mono W or WUG
I think both Gandalfs should be Mono W. Gandalf may be a wizard and all, but he's more wise than clever, so I wouldn't put him into U color identity-wise. I imagine him being able to cast a few blue (and maybe green) spells though.
Gimli should be RW, not Mono R (smithery, architecture and political organisation of dwarves is most certainly white).
Gollum doesn't feel very red to me, too. Just Mono B would be fine.
Enchantment - Martial-Art Aura
Enchant creature
Enchanted creature gets +1/+1 and has wither.
If enchanted creature is enchanted with five Martial-Art Aura cards with different names, enchanted creature gets an additional +1/+1 and has combat mastery.
Way of the Thousand Fists same as above with 1R, +2/+0 and first strike
Way of the Thousand Leaves same as above with 3G, +4/+4 and trample
Next:
Crude Justice
Terraforming
Gift of the Sphinxes
Creature - Frog Mutant
Trample, hexproof
4/4
Instant
Creatures you control get +1/+0 until end of turn.
Draw a card.
Next:
Wistful Melody
Wandering Bard
Vagabond's Violin
Creature - Homunculus Wizard
U, T: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
1/3
Creature - Crab
~ gets +0/+1 for each untapped island you control.
2/4
Next:
Wulab, Witch Doctor
Cauldron Fumes
Colorful Flames
Enchantment
Whenever a creature with a +1/+1 counter on it attacks, it deals damage to target creature equal to the number of +1/+1 counters on it.
Creature - Dryad
Defender
1G: Regenerate ~.
1W: ~ gains lifelink until end of turn.
2/4
Creature - Dryad Shaman
Forestwalk
Whenever a Dryad you control deals combat damage to a player, add G to your mana pool. Until end of turn, that mana doesn't empty from your mana pool as steps and phases end.
2/3
Artifact
At the beginning of your upkeep, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
1, discard an artifact card: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Creature - Dryad
Forestwalk
Whenever ~ deals combat damage to a player, target land that player controls doesn't untap during its controller's next untap step.
2/1