This guy seems much more like a Shaman or Druid than a Warrior...
The party mechanic - ruining creature types since 2020.
Well I see we're giving preview cards to anyone now. I enjoy Arin and the Game Grumps, but it seems odd to give him these amazing preview cards when for the most part he only opens packs. I feel there are other Magic personalities that deserve it more than he does.
Well, opening packs is what Wizards wants their players to do, so...
It is indeed .the moment described in the first story published. As pointed out, she has knives, not the axes.
Really disgusted how the thread in RM turned into yet another fest of bashing Kaya and the writers.
I'm not sure if her having knives instead of axes is "conclusive evidence", so to say. The Vorthos Cast (who has a bunch of people involved with official Wizards creative on it) previewed Dogged Pursuit as the "Story Spotlight card for the first story episode."Wouldn't it be kind of strange to have two story spotlights for the same episode, and the very first one at that? Also, while there have been discrepancies between cards and actual story moments before, it's also weird that a story spotlight card includes a direct quote that doesn't appear in the part of the story it's supposed to represent.
Edit: Forgot that she lost one of her daggers in the fight with the trolls. In that case, I'll just repeat my criticism that the Story Spotlight cards don't have any real purpose anymore ... they're way too vague to actually tell what's going on.
A little harder to follow, but I really like how Starnheim is described.
This is how I felt about this week's story as well (although I found the Niko story from last week harder to follow). The writing was very evocative in parts, and let you feel the place kind of intuitively.
In the fight scene, it was a bit difficult to picture what was where at any given time, between portals opening everywhere and Niko on top of the serpent and the Valkyries circling around it... also, the cosmos serpent seems way smaller than I imagined it to be. Its whole body apparently fits into a fraction of single realm.
Why I like the story beats and the way the story is written in general, I really wish the overall story was longer to allow for more naturally-paced developments. While I can buy Niko being empathetic enough to want to help the people of Kaldheim, them heading into a fight with a world-destroying cosmos monster in chapter 2 still feels rushed.
My French is not the best, but I think the final chapter of the saga says "choose a creature or planeswalker. Each creature with power 4 or more you control deals damage equal to its power to that permanent."
Also, is the transformation to a 4/4 permanent? Can't tell.
What a strange lounging pose. He looks like he slipped on the ice and fell.
Both effects are powerful, but the staff is arguably the better half of the card. In this day and age, you don't just attack with a 3/3 and have it live...
It was bound to happen, but at this point it already looks like there will be no reason to run non-snow basics in your decks for the foreseeable future. I was hoping they'd address this somehow, but it doesn't look like it...
They're really trying to make Giants a thing, huh. Well, the tribe needs the support because they won't be appearing all that much once we leave Kaldheim. Quakebringer certainly seems good. If there are some good CMC2-3 Changelings in blue, Izzet Giants could become at least FNM playable.
Undersea Invader is a funny concept for a Giant Rogue.
I liked the first Kaldheim story, although the break in atmosphere between the first part of the story and the part where we switch to Kaya's POV was a bit jarring. It got better later on, but the opening paragraph of Kaya's POV felt like something straigt out of bad YA fiction.
I also feel that the concept of a "planeswalker economy" is kind of shaky. When you can go to so many different worlds, you'd need a lot of different types money to have enough of it on any of them. I guess it works out if you assume that most planeswalkers don't randomly walk all over the multiverse, but have a home cluster of planes that they visit more frequently than others.
Another thing I liked in this story was Vorinclex's power level - he was powerful, but not outright OP.
Regarding the PW guide, the first part was fine, but I'm mostly looking forward to part 2. I need more shapeshifter info!
Mechanics-wise, both sides are pretty cool. I like the horn for commander.
Well, opening packs is what Wizards wants their players to do, so...
Edit: Forgot that she lost one of her daggers in the fight with the trolls. In that case, I'll just repeat my criticism that the Story Spotlight cards don't have any real purpose anymore ... they're way too vague to actually tell what's going on.
In the fight scene, it was a bit difficult to picture what was where at any given time, between portals opening everywhere and Niko on top of the serpent and the Valkyries circling around it... also, the cosmos serpent seems way smaller than I imagined it to be. Its whole body apparently fits into a fraction of single realm.
Why I like the story beats and the way the story is written in general, I really wish the overall story was longer to allow for more naturally-paced developments. While I can buy Niko being empathetic enough to want to help the people of Kaldheim, them heading into a fight with a world-destroying cosmos monster in chapter 2 still feels rushed.
Also, is the transformation to a 4/4 permanent? Can't tell.
Both effects are powerful, but the staff is arguably the better half of the card. In this day and age, you don't just attack with a 3/3 and have it live...
Cool art.
Undersea Invader is a funny concept for a Giant Rogue.
I also feel that the concept of a "planeswalker economy" is kind of shaky. When you can go to so many different worlds, you'd need a lot of different types money to have enough of it on any of them. I guess it works out if you assume that most planeswalkers don't randomly walk all over the multiverse, but have a home cluster of planes that they visit more frequently than others.
Another thing I liked in this story was Vorinclex's power level - he was powerful, but not outright OP.
Regarding the PW guide, the first part was fine, but I'm mostly looking forward to part 2. I need more shapeshifter info!