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Jul 29, 2021soramaro posted a message on Announcement of a Amouncement of the line up for 2022Pretty rude of them to just announce an announcement like that. They should've announced that they were going to announce the announcement, just to keep everyone in the loop.Posted in: The Rumor Mill
Jul 27, 2021Posted in: The Rumor Mill
It's pretty apparent how this decision changes the characteristics of the Historic format, and the reason is quite simple: Injecting new stuff in an already existing format garners the interest of more players, which results in more money made.Quote from Grixh »Quote from soramaro »Some of these cards read and feel like they're from a different game entirely.
This makes more sense to me than the demands for paper and magic to be identical at any cost. If they do a lot of this, it seems like it would change the nature of historic from the place where old standard cards go to some kind alternate universe digital Magic. In paper, Pioneer is where old standard cards go, but they've postponed work on bringing Pioneer to Arena, so it seems quite possible Arena won't really have an "old standard cards" format for a while.
Now you don't have to tell me that it's the goal of every company to make money, thank you very much. I can very much see how crossover sets and Secret Lairs, digital-only cards etc. are good from a financial standpoint.
What has been really turning me off when it comes to these developments lately is how they try to sugar-coat and lampshade everything by with rhetoric á la "Magic has survived until now, so it will continue to do so" and "it brings new players to the game." I know they have no other choice, but I still hate it.
In an universe where Wizards hadn't made any Un-Sets until 2021, they would without a doubt make the cards black border and dump them in some established format to boost sales. Until a few years ago their boundaries were clearer, and the game as a whole had more consistency as a result. Basic stuff like "no dice-rolling in black-bordered Magic" and so on. Now they basically do whatever makes them money and handwave concerns with "it'll be fine", "it's not for you then" and "innovation."
Jul 26, 2021Some of these cards read and feel like they're from a different game entirely.Posted in: The Rumor Mill
I don't like what Wizards is doing. Instead of reviving the Deckmaster brand and making different games with different purposes (OR maintaining one consistent game), they just use the Magic base game for everything, slap on some extra stuff and increase the number of exceptions and "exclusives" - just like with the recent crossover products.
They probably call this innovation, or diversifying the game, or opening it up to new players or any one of these good-sounding things, but to me it just looks like lazy game design and lax brand management.
Jul 12, 2021Make a white version that only triggers off of opponents spells and effects causing them to draw more than one card, and limit the number of treasures to one or two. Bam, you have a reasonable card.Posted in: The Rumor Mill
Jul 12, 2021soramaro posted a message on [AFR] [AFC] Mothership 07/12— The Tokens (and Art Cards) of the Forgotten RealmsThat Faerie Dragon token might just be the best thing to come out of AFR.Posted in: The Rumor Mill
The culue is nice as well.
Edit: Also the name of Drizzt's cat is hilarious. Such a prime example of a "spelt weird on purpose" fantasy name.
Jul 7, 2021"Matchless Old Person, Klaus" hahaPosted in: The Rumor Mill
Im at Work right now so I can't post proper translations. Just quick summaries:
BR beholder - Whenever you attack an opponent, goad a creature that player controls. Whenever one of your opponents attacks another one of your opponents, both you and that player draw a card and lose one life
GR Dragon (Klaus) - Flying, haste. Whenever you attack, add X mana I'm any combination of colors. X is the total power of all attacking creatures. You can only use it to cast spells. It doesn't empty from the mana pool until eot.
WUB horror (Naiherua) - When etb, you may tap up to one untapped creature you control for each of your opponents. For each creature tapped this way, gain control of a creature that player controls with equal or less power for as long as you control "WUB horror".
Whenever you attack with a creature you control but don't own, you gain 2 life and that creatures owner loses 2 life.
GWU Giant (Count of the Frost Giants, Storward) - Ward 3. Other creatures you control have Ward 3. When "GWU Giant" etb or attacks, choose one or both: Target creature has base p/t 7/7 until eot; or target creature has base p/t 1/1 until eot.
Jun 24, 2021Posted in: The Rumor Mill
Agree. As is, it's kind of laughable that what seems like a the main mechanic of a set gives you only three (3!) options to explore. As a stand-alone supplemental product, they could have added much more variety. But Magic is now in the era where everything has to be legal in regular formats or the Hasbro bigwigs won't approve of it.Quote from Werewolf_Rawr »This could be a good supplementary product. For example, this could have been a cool spin on the Planechase format. But, it has no business being in regular magic formats.
Jun 22, 2021What an atrocious frame. Aside from the card name, none of the text above the image has any relevance to MtG - it's just nostalgia bait. Also, guess what that red card in your hand is at a glance - that's right, it's a colorless land.Posted in: The Rumor Mill
The game is really going downhill fast with all this crossover stuff. I'm happy that I jumped ship.
Jun 8, 2021soramaro posted a message on UB cards from secret lairs will be reprinted in MTG form in “The list” and maybe even certain sets in magicThis would've sufficed if they only did UB in Secret Lairs. But it doesn't address the "no Magic universe equivalent" issue for cards in the upcoming UB sets. I doubt they're very keen on "fixing" this since it would mean a lot of extra work. But for me, this step alone isn't enough to get me back into MtG.Posted in: The Rumor Mill
Apr 13, 2021soramaro posted a message on STX- Strixhaven: School of Mages- Worldbuilding and Story DiscussionPosted in: Magic Storyline
Honestly, whether a story ends up meaning anything to the wider lore isn't all that important as long as it's is well-crafted and enjoyable.Quote from 5colors »
You mean the story that put into motion due to rifts caused by planeswalkers and the whole thing ended up not meaning anything to the wider magic lore beside being backstory/set up for Bolas?
Apr 8, 2021soramaro posted a message on STX- Strixhaven: School of Mages- Worldbuilding and Story DiscussionPosted in: Magic Storyline
Yeah ... and the general atmosphere I'm getting here is less university and more magical high school too. And reading about Mage Tower is just as boring as reading about Quidditch.Quote from Mullerornis »Did, did they just forget that these are colleges and not Harry Potter houses?
Man, these stories move so fast. The next one is the finale? There's barely time for anything except the most rudimentary beats. I like some stuff that's in here, like the friendship between Quint and Will. But everything is so on rails, it feels hollow.
Apr 5, 2021soramaro posted a message on [C21] Lorehold Legacies— The Command Zone previewsI could really do with less cards that show people barfing up money ... one was already more than enoughPosted in: The Rumor Mill
The cards are OK, but I'm not that excited for most of them. Alibou is neat I guess, as is Losheel. But they just couldn't help themselves and had to put combat-related text on all of the secondary commanders. Is it that scary to try something different? I really wish they would've gone deeper into the activated ability theme. I like how Alibou supports it though, you can attack with a random token and still get extra damage from your tappers and mana rocks.
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