Magic Market Index for October 12th, 2018
 
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Magic Market Index for Sep 21st, 2018
  • posted a message on October 23, 2018
    subject16, indighost

    Hold for Ransom 1B
    Sorcery (UC)
    Target creature's controller may sacrifice it. If they don't, create three colorless Treasure artifact tokens with "T, sacrifice this artifact: Add one mana of any color".
    Posted in: Custom Card Contests and Games
  • posted a message on October 22, 2018
    Subject16, Flintlock

    Sculptors of Palandius 2WUB
    Artifact Creature - Vedalken Artificer (R)
    Whenever a nontoken creature an opponent controls dies, create a token that’s a copy of that creature except it’s an artifact in addition to its other types.
    X: The controller of target token creature with the same name as a creature card with converted mana cost X in your graveyard draws a card. Then you gain control of that creature. Any player may activate this ability.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on October 21, 2018
    netn10, Flintlock

    Veindrip Chalice 3
    Artifact (R)
    When Veindrip Chalice enters the battlefield, it deals 1 damage to you and you put a charge counter on it.
    Whenever one or more creatures an opponent controls deal combat damage to you, put a charge counter on Veindrip Chalice.
    T: Add C for each charge counter on Veindrip Chalice.
    Posted in: Custom Card Contests and Games
  • posted a message on October CCL Round 3/Top 8: Force of Personality
    Rhulor's Sowing 3GU
    Sorcery (R)
    Create a 1/3 green Treefolk creature token. Scry X, where X is the number of creatures you control, then reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield tapped and all nonland cards into your hand.
    For each plane, a seed. From each seed, insight.

    ---

    Wandering Scion 4G
    Creature - Treefolk (UC)
    At the beginning of your end step, put a +1/+1 counter on Wandering Scion if one or more other creatures entered the battlefield under your control this turn.
    “May the stories you hear become your leaves and bark, your roots and knots, until the day we meet again.”
    — Rhulor, Gatherer of Lore

    2/5
    Rhulor, Gatherer of Lore 4GU
    Legendary Planeswalker - Rhulor (MR)
    /+1\: Create a 1/3 green Treefolk creature token.
    /+1\: Scry 1, then reveal the top card of your library. Put X +1/+1 counters on target creature you control, where X is the revealed card’s converted mana cost.
    \-7/: You get an emblem with “At any time, you may look at the top three cards of your library and put them back in any order and/or play them.”
    |3|
    Posted in: Custom Card Contests and Games
  • posted a message on October 20, 2018
    Subject16, void_nothing

    Ancestral Boon 1G
    Enchantment - Aura (C)
    Enchanted creature gets +2/+2. If you control another enchanted creature, enchanted creature also has indestructible.
    ---
    The primal magic of the Pyrinas weaves through all living things, forming unbreakable strands.
    Posted in: Custom Card Contests and Games
  • posted a message on October 19, 2018
    valleybeyond, Indighost

    Slick Prowler GUB
    Creature - Salamander Rogue (UC)
    Whenever Slick Prowler attacks, it can't be blocked this turn unless defending player discards a card.
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on October 18, 2018
    Antiantiserum, Subject16

    Dissuasion W
    Enchantment - Aura (UC)
    Enchant nonland permanent
    Activated abilities of the enchanted permanent can't be activated.
    1U: Until end of turn, you may activate abilities of the enchanted permanent. You may spend mana as though it was mana of any color to activate them.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Rakdos Playwright 2BR
    Creature - Human Wizard
    Whenever a spell or ability you control causes a creature controlled by an opponent to die, exile the top card of your library. Until end of turn, you may cast that card.
    Most of his plays are based on things he has seen himself, down in the blood crypts.
    3/1
    Posted in: Custom Card Contests and Games
  • posted a message on October 16, 2018
    Antiantiserum, netn10

    Scroll Peddler 2UU
    Creature - Human (UC)
    At the beginning of combat on each player's turn, that player may choose to skip their combat phase. If they do, they may look at the top three cards of their library, reveal an instant or sorcery card from among them and put it into their hand. Then they put the rest on the bottom of their library in any order.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on October 15, 2018
    subject16, void_nothing

    Borderland General 1WW
    Creature - Human Knight (R)
    Vigilance
    At the beginning of each opponent's upkeep, if the difference between the number of lands controlled by you and that opponent is two or greater, create a 1/1 Soldier creature token with vigilance.
    ---
    The kings on the borders have their keen eyes everywhere, bent on preventing any encroachment on their small territories.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Safewright Talara Many-Tined of the Wilt-Leaf
    I can't give you a link, but I remember Maro having said on his blog that costs with two different hybrid mana symbols , despite their mechanical advantages, are not very likely to ever see print since they tend to be seen as unweildy and ugly. I too think they should be avoided.

    If the point is that G is the main color, why not just make her cost 2G? She would still fulfill all requirements: Her single-color mana cost makes her easy to cast in a three-color deck and her activated abilites ensure that she's playable as a commander of an BGW elf deck.

    I like the first version more, all those different mana symbols in the text box of version 2 look pretty weird. The first version's weakness (design-wise) is that it's too much of an "army in the can". I like having the Elf-making ability cost just G, but if you can pay for every attacking non-Elf, Talara spirals out of control pretty quickly. Either you're going to get focused immediately or nobody will attack you. In a multiplayer game the latter is probably fine, but at least I personally tend to dislike effects that I never quite get to use. There's a simple fix though: The trigger could be "whenever an opponent attacks you with one or more non-Elf creatures". It wouldn't completely discourage your opponents from attacking (because a single extra Elf is more easy to deal with than five) but would still enable you to develop your board over the course of the game.
    Posted in: Custom Card Creation
  • posted a message on October CCL Round 2: Strong Opinions
    Funny flavor text, reminds me of Null Rod in a way. Mechanically, it’s interesting as well while being simple enough for a Common at the same time. I don’t really have any criticism – I really like your card.
    Even at GGG, 4/4 and an extra effect at CMC3 seems a bit much at common. The deathtouch doesn’t play well with the creature’s stats and becomes even more irrelevant once the Ooze starts growing. The flavor text is a bit too meme-y for me.
    It’s a tutor, but you only get the card if your opponent can’t manage to get rid of the Assistant before your next draw step, you manage to flash it in somehow or draw more than one card in your turn (or during your opponent’s turn). I like all the different options this card gives you, and the increased complexity makes the uncommon status very fitting (it could even be a rare depending on the circumstances of the set it’s in). Flavor-wise, your character seems interesting. I’d like to see his card.
    Makes me think of the Monstrosaur from the Vivien Reid stories – I bet this was intended, albeit this one’s flavor is a bit different. A 3/3 Trample for 5 feels a bit lackluster, but the death triggers makes the investment worth it, in Limited at least. I think it’s a nice touch that the “spawn” has the same stats and abilities as the standard Dinosaur token.
    Regarding recent card powerlevels, this feels much more appropirate as mass artifact destruction than Shatterstorm or Creeping Corrosion. It’s a solid card overall and the flavor matches your first card especially well.
    I’m not rules-savvy enough to know if this card actually works, so I’ll just assume it does. It’s an interesting effect that hasn’t been done before, but precisely for this reason (and, most likely because of rules stuff) I think this card should be a rare. Unfortunately, your card isn’t a creature.
    1. Cardz5000
    2. Flintlock
    3. bravelion83
    Posted in: Custom Card Contests and Games
  • posted a message on October 14, 2018
    valleybeyond, Subject16

    @valleybeyond: I like your card's flavor, but I don't like how it seems to replicate the parasitism of "spiritcraft" from original Kamigawa. Still, at rare and as a Spirit "lord" it's probably fine since there are way more Spirits overall in MtG compared to back then.

    One with the Sword 2R
    Sorcery (UC)
    Discard your hand. Creatures you control gain trample and get +X/+0 until end of turn, where X is the number of cards discarded this way.
    ---
    "Forget your cravings, forget your attachments to this world. In battle, the only thing that matters is the edge of the steel in your hand and its arc through everything it touches." - General Kuroiwa
    Posted in: Custom Card Contests and Games
  • posted a message on October 13, 2018
    subject16, void_nothing

    Destined Warden 1GG
    Creature - Treefolk Warrior (R)
    When Destined Warden enters the battlefield, reveal your hand, then name three cards with different names that aren't in your hand.
    Whenever you cast a card with the chosen name, put three +1/+1 counters Destined Warden.
    2/4
    Posted in: Custom Card Contests and Games
  • posted a message on October 12, 2018
    void_nothing, Flintlock

    (Made a small mistake in my post yesterday ... the shrine tokens aren't creatures of course.)

    Stirrings of the Kakuriyo 4WG
    Sorcery (R)
    Shrines you control become X/X Spirit creatures, where X is equal to the number of Shrines you control. Then draw a card for each creature you control.
    ---
    The barrier between the world now is like a thick stage curtain, unlike the silken veil of centuries past. But with the right offerings, one may still be rewarded with the Kami's gifts.
    Posted in: Custom Card Contests and Games
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