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  • posted a message on [40K] Forces of the Imperium full list — PleasantKenobi preview
    This entire 40K product competes with the DND sets for title of most repulsive product in MTG for me

    Its better than sets that feature Planes that are just straight lifting of Mythology rather than something more unique like Dominaria imo.
    Even when they do "real world mythology, but in Magic" they usually add some unique elements that I can be excited about. Meanwhile, this whole thing is just "I don't care and I wish it didn't exist" material to me.
    Posted in: The Rumor Mill
  • posted a message on [40K] Face Commanders — MtG YouTube previews
    Every single one of these cards is a "look how they massacred my boy" moment to me...
    Posted in: The Rumor Mill
  • posted a message on Planeswalker's Guide to Dominaria
    I wish they would use articles like this to show a bit of concept art etc. from internal documents. Instead it's all just art that's already known from the cards.
    Posted in: Magic Storyline
  • posted a message on [DMU] Mothership 8/24 — Rivaz, Tatyova, Jodah, Leyline Binding and more
    Yeah ... I get what the artist was going for with portraying him as a negotiator and all, but why does his face look so weird? And then there's the flower things around his neck - makes him look like he just arrived in a cheap tourist trap in Hawaii or something.
    Posted in: The Rumor Mill
  • posted a message on Dominaria United Story, Worldbuilding and Lore
    Quote from Arcanus Dominus
    I will point out that a number of lands (Adarker Wastes, Yavimaya Coast regular art, Island #267) appear to show partially-collapsed stone obelisk mountains, and two of the Plains (262, 264) show vegetation growing over the salt wastes. Having said that, I completely agree. More visual nods, especially on the red cards, would have been greatly appreciated.
    I don't think those are stone obelisks, but rather nondescript "ruins from olden Thran times" that suddenly got dropped all over Dominaria in 2018. They are part of the "Dominaria is the history world now" redressing.

    Quote from Zephyr Scarlet »
    I don't know why nobody's talking about the author deliberately doing in your face Among Us references every two paragraphs with Jodah even name dropping it.
    For me, it's just that I don't know anything about Among Us except for the name and the basic premise. The concept of an imposter hiding in a group of heroes is so basic that I hardly see it as a reference.

    Posted in: Magic Storyline
  • posted a message on Dominaria United Story, Worldbuilding and Lore
    In this article from today Maro talks about how new Ertai got made:

    I'm no expert on the older stories, so I'll leave it to others to say what to make of this. It seems like they used a later (unnamed) appearance of the character to justify ignoring him getting incinerated?

    Quote from Caranthir »
    Soramaro, I think that the New Benalia integrated its history with the new look, the stained glass visuals (used for the first time in the dome on the FS card) became a defining element in Dominaria (even the set logo is a New Benalian shield).

    And the NB card never implied that the knight tradition vanished. In fact, the opposite. The knights endured through the temporal crisis.
    OK, to be fair I did assume that the stained glass aesthetic had been part of the pre-Time Spiral Benalian aesthetic. Looking through cards with "Benalia" and "Benalish" in the name, that apparently isn't the case. I'd still wish we saw more echoes of the Time Spiral era, especially the overall environment (and not just Benalia). For example, why not show Goblin settlements built on top of collapsed "stone obelisk" mountains or new Tolarian academies amid old slag island formations?

    I like what they did with new Argive though. As Ethan said in the worldbuilding video, it's a bit of a shame that there's no real avenue for Magic to portray things like the city that folds in on itself in the actual card art.
    Posted in: Magic Storyline
  • posted a message on Dominaria United Story, Worldbuilding and Lore
    Quote from Flisch »
    I really don't like, for instance, that apparently there is nothing new happening on Dominaria. No new societies, no new organizations, every named character has a famous last name. It's like Dominaria is not a living world anymore, but more of a museum. I think toning down on the references would make Dominaria not only feel more alive, but also give each reference a bit more weight.
    Big agree on this. I'm still a bit miffed that they decided to basically completely undo the environmental damage from the Rift Era (and its consequences) upon the first return in 2018. Sure, maybe the environment of the Time Spiral block was a bit too bleak and samey and they wanted to liven things up and bring old stuff back. But by doing so they gave up on creating a strong through-line for the world.

    One of my favorite cards (art-wise) from Future Sight is New Benalia. An old medieval-style kingdom went through the apocalypse and is now adapting to the new state of the world by covering the sinkholes (that they used for shelter from the saltstorms) with domes of stained glass, symbols of their civilization's tradition. It's such a cool combination of the old, the recent past and the new. And then we get to Dominaria (2018) and somehow Benalia seems to have completely reverted to their pre-Time Spiral stock medieval kingdom state.

    "Powerful mana fixed everthing, all is back to how it was before" is just kind of lame. By making Dominaria "the history world," focused on the past, they can now never do something truly new with it. The most recent Phyrexian storyline has some neat elements, but in the end it's kind of a retread of things that came before.
    Posted in: Magic Storyline
  • posted a message on Dominaria United Story, Worldbuilding and Lore
    There's Soul of WIndgrace, but I think that's supposed to be some kind of nature spirit/a combination of the non-corporeal remains of Windgrace and the mana of Urborg. I don't know about Astor, but for all the others, you could come up with an easy explanation for why their still around ... most of the time, it would boil down to "they naturally live long lives" or "they have access to powerful magic that enables them to become near immortal." All that is different from bringing back a character that literally got disintegrated. If he got stabbed through the chest or fell off a cliff and shattered on the ground, you could still say that the Phyrexians harvested the parts and built him a new body. But when there's nothing more than ash left ... that explanation doesn't really do it.

    I don't think they brought the character back to "cash in" on nostalgia. It doesn't seem like the number of players who know the character is high enough for such a decision to have a measurable impact. Watching the worldbuilding panel, it felt like the main reason was self-indulgence. There were some people in the company who thought it would be cool do bring Ertai back and nobody told them no, so they just did it.
    Posted in: Magic Storyline
  • posted a message on [DMU] [DMC] Mothership 8/26 — The Tokens of Dominaria United
    Yeah, that insect token rocks. Granted, it doesn't really look like an insect ... but it has this really nice, spooky air around it, like it's an insect piloting a human "body suit." This kind of vibe is what you'd get if you mixed New Capenna with Innidstrad.
    Posted in: The Rumor Mill
  • posted a message on [DMU] Knight of Dusk's Shadow and full set reveal
    Griffin Protector ... what a nice surprise! I love Omar Rayyan's Magic art. Haunting Figment also looks cool.
    Posted in: The Rumor Mill
  • posted a message on Warhammer 40k The Swarmlord leak
    In a way, it's amazing. All these new Dominaria cards have just come out, with tons of new legendaries, and I feel myself going "you know, maybe I could build a Commander deck again..." But then I see these, and I instantly go "nope, I'm done with this."

    These cards are nice for the people who like the franchise I guess.
    Posted in: The Rumor Mill
  • posted a message on [DMU] Vesvuan Duplimancy — ChannelFireball preview
    This is among the top 10 artworks in the new set for sure!

    Plays nicely with the newly spoiled Legendary Fairy. It's moments like this when the urge to build a commander deck strikes...
    Posted in: The Rumor Mill
  • posted a message on [DMC] Torsten, Founder of Benalia — cEDH Brasil preview
    A cEDH channel feels like a weird place to give a CMC7 preview card to. But maybe this has some super crazy combo potential, I never really got into cEDH.
    Posted in: The Rumor Mill
  • posted a message on [DMU] Mothership 8/19 — Jumpstart Rare Cycle, Promos and Basic Lands
    Was looking forward to those Seb McKinnon basics. I like all of them, although the Island is a bit on the weaker side. That Forest with the Laputa-style Brothers War robots and the misty Swamp with the Phyrexian Weatherlight are my favorites.
    Posted in: The Rumor Mill
  • posted a message on Dominaria United Story, Worldbuilding and Lore
    Yeah, I guess the fact that Zendikar has just recovered from the Eldrazi is a knock against it. If it was just the DnD stuff, I could see it though ... DnD, for the most part, is just an amalgamation of stock fantasy tropes that can be reproduced almost everywhere. Also they're making actual DnD sets now...

    New Capenna feels too unique to be used as sacrifice fodder. Ultimately though I think you're right in that they're not going to compleat another plane. They're too afraid about losing out on future cash. Anyway I don't see the ending of this story arc being all that different from War of the Spark, with Phyrexia kind of defeated but not really.
    Posted in: Magic Storyline
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