thank you guys a lot. I am feeling a bit more prepared. I have my deck on MTGO and I have been going to FNM and just trying to know my deck inside and out (BW Tokens). I also find myself thinking about card interactions in my free time. I need to play test more I feel like I havent played enough with it online but that will come in time. Thanks again the PTQ isnt for alittle while (July 24th) but I hope to have fun and take lots of deep breaths x)
thanks man i apperciate it x). Im hopping to have fun its one of my bucket list items for sure. what was it like if you dont mind me asking? where there like other things to do? was it like a convetion or just kinda likea huge FNM?
Hey I have always wanted to go to a PTQ and i got the opportunity to go to one in July and I was just wondering what i should expect. Im staying with a friend so free room x). I think its standard as the format and Im taking BW tokens . I was just wondering what advice you guys had and how I should go into the competition. Im extremely excited. So yeah anything helps thank you.
I think the pick is probably Galvanic Alchemist horned turtle with a relevent abilty seems good other noteable cards probably gloomwidow and ranger.Driver isnt bad idk we seem to be getting passed alot of black so yeah.
though Lumberknot is probably included in the "cards we could lose to category"
I feel like if were gonna hate something then we should go with flowering lumberknot It just seems like a card that isnt that bad in trip AVR. With the amont of soul bound guys running around. But I could be wrong.
But necrobite does just seem like a pretty ok trick so. Thats my vote Nercobite
I think that the cut white is probably the correct plan , sure the bats are a signal but i agree that its not a good enough signal to jump into another color.
(I wont be casting my vote until the end or at all it just feels like that's working a lot better for the team dynamic)
Vote Devastation Tide
I feel like if were gonna hate something then we should go with flowering lumberknot It just seems like a card that isnt that bad in trip AVR. With the amont of soul bound guys running around. But I could be wrong.
But necrobite does just seem like a pretty ok trick so. Thats my vote Nercobite
I hear by bestow team captain to Dreamwalker
(I wont be casting my vote until the end or at all it just feels like that's working a lot better for the team dynamic)
What do u guys think we'll wheel out of the first 2 packs?