Quote from SnowPlaneFan »
That being said, given that there are like 10 million+ MTG players, several million of whom are adults, and with people of course having a wide variety of different personal tastes from one another, I'm surprised that people are surprised that a Little Mermaid/Hansel & Gretel/targeted-at-kindergarten-aged-children type of vibe/flavor wouldn't be what ALL MTG fans are personally into or really resonate with.
Quote from Pokken »Turn 5? Yes, those decks are known for playing their spells on curve C'mon. Do you think that type of argument fools anyone?
I'm guessing you would defend tooth and nail by saying "well turn 9 win the game seems okay!"
It's not like 'playing all the good mana rocks' is a serious cost in EDH. I've seen t2 and t3 paradox engines on a fairly regular basis and it ends the game most of the time, and even when answered it's so easy to recur as to be comical. There's even a general specifically geared to enable this.
This sort of line of argument is pretty funny, kind of like the old "Prophet of Kruphix decks had to play a bunch of ETB value creatures everyone was already playing anyway to really take advantage of it, so it was totally fair" and "Primeval titan decks had to play all the really good lands to take advantage of it."
Quote from Taleran »A lot of peoples answer to this will be an ancient document from a website that isn't posted along with Official Commander product that I would wager most people who play the game have never read or heard of.
Quote from lyonhaert »Quote from Kangodo »Gift of Doom is cute and although morph doesn't go to the stack, attaching the aura to Sidisi does; so it can be responded to.
Guess again Indeed, Kangodo is correct. You have to have priority, of course, but morph doesn't use the stack and this card's attachment "As this is turned face up..." is a replacement effect.
Any time you have priority, you may turn a face-down permanent you control with a morph ability face up. This is a special action; it doesn’t use the stack (see rule 116). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield.
Effects that read “As [this permanent] is turned face up . . . ,” are replacement effects.
Quote from Kangodo »Gift of Doom is cute and although morph doesn't go to the stack, attaching the aura to Sidisi does; so it can be responded to.
Gift of Doom is cute and although morph doesn't go to the stack, attaching the aura to Sidisi does; so it can be responded to.
Quote from Taleran »That isn't true though. I know you don't believe this or agree with it but it isn't true speaking as someone who plays combo. Also ignoring what is in my posts to make claims that only a select few anti combo diehards in this thread believe has gotten very tiresome.
Also making the claim that archenemy forms in Commander only due to Combo and not when 1 person in the game gets a lot of advantage or a board is disingenuous
Quote from ProfessorWhen »I love people who say "nothing that happened mattered because of the combo." It really betrays a fundamental lack of understanding of the nuances of the game. If you want to just play creatures and attack, I'm pretty sure pokemon is a better option.
Quote from OneRingToGruulThemAll »The best games I've played have all been with and against high-powered decks. Throwing bulk rares around because they have large numbers in the upper and lower right corners is bad Magic - where's the interaction? This format's card pool is better than legacy's; the decks should be powered appropriately.
Quote from OneRingToGruulThemAll »That "we'll keep going without you" happens to me a lot. Like, y'all tried ramping into dragons instead of interacting at all... not my fault I was able to
take infinite turns on turn 4. Normally those players are the type to complain about the "spirit of the format" (tf even is that) and so on.
Quote from Taleran »It is almost as if a multiplayer game in which everyone is working for the same goal that only one person can have is inherently political.
Quote from umtiger »When it comes to this discussion, I'm at a 1 with the OP.
Saying tutoring leads to repetitive games...why stop there?
Consider the following:
1. Do free Mulligans lead to repetitive games? Why Should players be guaranteed playable good hands? Especially since the multiplayer aspect allows for comebacks ALL THE TIME. I'm always weary of that, I make sure and finish the job when someone's low because comebacks are a threat and awesome when they occur. They occur more often when mulligan rules are strict. Lax mulligan rules reward poor deck building. Or even worse, allow players to "game" the mulligan rule.
2. Ubiquitous ramp leads to repetitive games just the same. And I'm not talking about the explosive, broken ramp that too many people whine about-- personally, sol ring and mana crypt aren't bannable to me. Rampant growth, cultivate, explosive vegetation...allow players to cast all spells every game all the time. Let's be honest about the General meta at almost every group, aggro is absent. Players do nothing other than ramp for the first four turns. That's boring to me when all early game is about setting up to skip the mid-game and hop right into the end-game. Lack of aggro to punish this predictable play pattern.
3. Having a commander in the command zone kinda makes things repetitive also. Partner and all the commander tax abilities (e.g. Prossh) make it even worse. I hate two things in edh #1 people playing theft effects on my permanents and disrespecting my stuff and #2 commander set generals. they are absolutely the most annoying generals to play against.
4. And finally, if your opponent is tutoring for the same thing all the time...guess what? It means that you are doing the same thing all the time.
Quote from Neuroticneurok »I just think that if they did UB Zombies over UB Rogues or UB Merfolk (yeah, it's Merfolk, but not their dominant color pairing) or Fairies or whatever, it would be, well, pretty boring and predictable, and likely something you've already built in your spare time, played a couple of games with, and been like "Eh, this is boring."