I've always wanted to make a BGW spirit deck.
Just imagine that you cheat in the green one, then give it a counter and cheat the rest in.
Combining it with the Iname's makes it even better.
If you are following some arbitery goal when playing you are not playing the game. You are doing something else. To define trying to winn within the bounderies of the game as 'competetive' is pure idiotecy.
What do you mean with following arbitrary rules?
If that just means "not official rules" then I want to inform you that this is what EDH is all about: People started making up their own rules because they didn't like the normal kind of games.
Other..
Obviously I would communicate, find out what decks they have and why they play "bad" decks (without insulting them or their decks).
Usually people don't have access to cards or don't have money.
Luckily I always have my trading map which has a ton of cheap but good cards. That might help people to find some new tricks.
They think it's fun and either play in a group that accepts this or they don't care about the fun the opponents have.
That last thing is quite important and something I always ask myself: Will the opponent be annoyed playing agains this?
Because I know that if I upset players too much with cut-throat decks they won't play against me and I want to avoid that.
With Stax the answer, like often, lies in the middle.
Die-hard stax is just mean and shouldn't be brought along unless the group knows and accepts this.
On the other hand you also shouldn't just play 5/5's in the deck without anything else.
I've seen players losing hard just because they hardly had removal or wipes; they thought it was a good idea to just play 'cool' creatures. With that attitude you will lose.
A couple of high value reprints wouldn't kill the game don'te xagerate. Also with more cards on the market more people are willnig to enter the format incerasing the demand.
It won't be limited to a couple.
And it shows that Wizards intentionally targets the secondary market to screw it over.
Because we're not talking about random rares being reprinted, no, it's about picking expensive cards and reprinting them a lot.
Yes, that would ruin the secondary market.
I thought the same way about the up shift in rarity on pre mythic sets until I saw snapcaster mage and cavern up shifted. This isn't being done for consistency, it is being done to create chase cards.
Well, thank god! I paid a lot for those cards and don't want to see their values decimated.
A lot of peoples answer to this will be an ancient document from a website that isn't posted along with Official Commander product that I would wager most people who play the game have never read or heard of.
Could you be any more condescending?
Like it or not, it's still the "official" philosophy.
And besides that it is still the way most people play the game.
Your way isn't better and you are not a better player, you seem unable to understand that simple thing.
So?
Why do you focus so hard on the balance of colour?
I play an Elves deck, not green. And I play Wizards, not blue, or Vampires, not black/white/red.
The last commander-set had an imbalance between creature types, but who cares?
They did. Commander/EDH is a zero-sum game; there can only be one winner, and all other players (barring variants like Two-Headed Giant) are your opponents. Definitionally, you are playing against them, so that quotation's nonsense that doesn't even rise to the level of a deepity. The RC could have introduced rules that allow for multiple victors or a ranking system, but they did not.
Except they literally say the opposite. It's not about winning.
And they do have Victory Point-systems, Sheldon even uses them himself and talks about it. They are just not official.
The problem is that they cannot ban everything.
You cannot make a 300 card banlist to prevent every combo-interaction in Magic.
And in the end the winning-obsessed player will still be the same person and will find a way.
When I play Legacy I know I need blue for my 4 counter-spells.
I know I need black or white for my removal.
But in EDH I would love to play a mono-R deck. And I don't want to play against T4-combo decks.
The problem with this entire ****ed up discussion is that some people act as if I am a noob.
They talk down to me, tell me my deck sucks and that I am a bad player.. And why? Because I simply don't like to play like that when I'm not in a legacy tournament.
Perhaps it's just better if mods closed down any discussion on the subject, because this will never stop and in this thread I've read quite some aggressive posts.
That's why they make lands like this. Coming into play tapped is not that big of deal in commander. I don't know what you expect. Would it be awesome to be rare or mythic and come into play untapped? Sure, but seriously this is a great thing for multi-color decks.
I do know what he expected.
He doesn't have a Cavern of Souls (40 euro) so he 'demands' it gets reprinted in a 20 euro precon.
Trust me, this card is great for both 3-colour decks AND tribal no matter the amount of colours. It's going directly into my mono-U deck.
I've always wanted to make a BGW spirit deck.
Just imagine that you cheat in the green one, then give it a counter and cheat the rest in.
Combining it with the Iname's makes it even better.
What do you mean with following arbitrary rules?
If that just means "not official rules" then I want to inform you that this is what EDH is all about: People started making up their own rules because they didn't like the normal kind of games.
Obviously I would communicate, find out what decks they have and why they play "bad" decks (without insulting them or their decks).
Usually people don't have access to cards or don't have money.
Luckily I always have my trading map which has a ton of cheap but good cards. That might help people to find some new tricks.
But I would definitely not play my best deck.
That last thing is quite important and something I always ask myself: Will the opponent be annoyed playing agains this?
Because I know that if I upset players too much with cut-throat decks they won't play against me and I want to avoid that.
With Stax the answer, like often, lies in the middle.
Die-hard stax is just mean and shouldn't be brought along unless the group knows and accepts this.
On the other hand you also shouldn't just play 5/5's in the deck without anything else.
I've seen players losing hard just because they hardly had removal or wipes; they thought it was a good idea to just play 'cool' creatures. With that attitude you will lose.
Agree on the first one, not the second.
The card is about the rider, not his mount. Otherwise it would have been a beast and not an elf warrior.
It won't be limited to a couple.
And it shows that Wizards intentionally targets the secondary market to screw it over.
Because we're not talking about random rares being reprinted, no, it's about picking expensive cards and reprinting them a lot.
Yes, that would ruin the secondary market.
Too often these 'combos' rely to heavy on the card.
But what if you don't draw it?
What if it gets destroyed?
Because your 'idea' would quickly finish the game.
It's also why we have a reserve list.
If Wizards wants their game to die they are free to ignore the secondary market.
Well, thank god! I paid a lot for those cards and don't want to see their values decimated.
Like it or not, it's still the "official" philosophy.
And besides that it is still the way most people play the game.
Your way isn't better and you are not a better player, you seem unable to understand that simple thing.
Why do you focus so hard on the balance of colour?
I play an Elves deck, not green. And I play Wizards, not blue, or Vampires, not black/white/red.
The last commander-set had an imbalance between creature types, but who cares?
Except they literally say the opposite. It's not about winning.
And they do have Victory Point-systems, Sheldon even uses them himself and talks about it. They are just not official.
The problem is that they cannot ban everything.
You cannot make a 300 card banlist to prevent every combo-interaction in Magic.
And in the end the winning-obsessed player will still be the same person and will find a way.
When I play Legacy I know I need blue for my 4 counter-spells.
I know I need black or white for my removal.
But in EDH I would love to play a mono-R deck. And I don't want to play against T4-combo decks.
The problem with this entire ****ed up discussion is that some people act as if I am a noob.
They talk down to me, tell me my deck sucks and that I am a bad player.. And why? Because I simply don't like to play like that when I'm not in a legacy tournament.
Perhaps it's just better if mods closed down any discussion on the subject, because this will never stop and in this thread I've read quite some aggressive posts.
I do know what he expected.
He doesn't have a Cavern of Souls (40 euro) so he 'demands' it gets reprinted in a 20 euro precon.
Trust me, this card is great for both 3-colour decks AND tribal no matter the amount of colours. It's going directly into my mono-U deck.