Quote from DementedKirby »I agree that I might've overlooked Idol of Oblivion. It could basically draw me a card any turn for just 2. However, it, as well as the other cards you mention, suffer from the same condition: they're noncreature spells. The deck wants to reduce the number of noncreature spells it runs.
Gift of Doom is cute and although morph doesn't go to the stack, attaching the aura to Sidisi does; so it can be responded to.
Road to Return is a spell that does twice of what Eternal Witness does but I don't need the other half of that spell. The deck does have enough reanimation that I can just let Sidisi go to the graveyard instead of the command zone and then cast her or cheat her into play from there. If the graveyard is exiled, then I'll send Sidisi to the command zone. If I have sufficient mana production (which the deck does a lot of) then I don't worry that much about how taxed she is.
Quote from NZB2323 »What’s everyone’s thoughts on Idol of Oblivion?
Quote from sheriffharry »I like Atla!
Here's the deck I would build
-Lots of big Green and Red creatures (+maybe a big Eldrazi or two)
-4 or 5 sac-outlet cards for the eggs
-Cards that gives haste and/or flying and/or hexproof
-Fireballs to finish things up
Quote from DJK3654 »A good point, but, to be fair, I think WotC is probably going to keep things majorly more toned down than the original stories even if they have a little more darkness than the Disney versions.
Quote from SnowPlaneFan »
That being said, given that there are like 10 million+ MTG players, several million of whom are adults, and with people of course having a wide variety of different personal tastes from one another, I'm surprised that people are surprised that a Little Mermaid/Hansel & Gretel/targeted-at-kindergarten-aged-children type of vibe/flavor wouldn't be what ALL MTG fans are personally into or really resonate with.
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The Commander series returns with four brand new ready-to-play decks for Magic’s most popular multiplayer format.
Each deck has a returning keyword ability as its main theme. The four featured abilities are populate, flashback, morph, and madness.
The Commander series is a great entry point for players interested in the format. Additionally, all cards included will be legal in Legacy and Vintage, piquing the interest of fans of Eternal formats as well.
Each deck contains:
100-card Commander deck
1 foil oversized card
10 double-sided token cards
Deck storage box
Deck strategy insert
Magic quick reference card
Quote from orlouge82 »
Right after they banned Deathrite Shaman in Legacy.
Seriously, though, graveyard shenanigans are quite overpowered without a way to interact with them. There needs to be sufficient ample hate around to deal with it.
Quote from Volrath »Quote from CasualCalamity1 »Quote from void_nothing »Sup Progenitus.Nice to meet you, Emrakul, the Aeons Torn.
Howdy Banned List.
Quote from CasualCalamity1 »Quote from void_nothing »Sup Progenitus.Nice to meet you, Emrakul, the Aeons Torn.
Quote from void_nothing »Sup Progenitus.
Quote from JWK »If a T1 Serra Ascendant is dominating games on a regular basis, the other players must really not be trying.
I have two mono-white decks. SA didn't make the cut for either one of them. I considered it briefly for Sram, but decided it would be an absolutely terrible draw in that deck - vastly worse than drawing another Plains - after around turn 4, which is when it is drawn the vast majority of the time. The two decks I do play it in are both full of ways to gain life, and even there it's not a particularly good draw after the first few turns.