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  • posted a message on Need help with a mono red (goblin, devil) burn deck.
    If you want to play goblins, your best bet it so throw in memnites, chimeric masses, mox opals, ans kuldotha rebirth.
    The 0 drop artifacts give you cheap things to put in to sacrifice to Kuldoltha rebirth to create some explosive turn 1 plats.
    T1:Mountain, Memnite, Kuldoltha rebirth
    T2:Mountain, Arsonist, Goblin Grenade the arsonist. That is 6 damage right there, then swing with the 3 goblins.
    Posted in: Standard Archives
  • posted a message on Skaab Ruinator, How can we build it.
    Look at the Standard dredge http://forums.mtgsalvation.com/showthread.php?t=403681 here. Its a UG dredge deck that mainly focuses on Splinterfright, but also uses Ruinator as a back up
    Posted in: Standard Archives
  • posted a message on which cards have gotten better since the new release?
    The card is amazing for Zombies that run Grimgrin since you can just keep saccing gravecrawlers to ping them and make grimgrin bigger. The nice this also is that vs delver, to kill him off, most decks will have to take 3 damage to kill a 0/1 (2 for gut shot and 1 for him dying). And if they vapro snag him, he is cheap to put back in so it really does not hurt to much.
    Posted in: Standard Archives
  • posted a message on Need help with a RW Human/Angel Deck
    Still say GW is the most effective way to run Human/angels seeing as you have Herald of War (your cost reducer) along with Increasing Savagery/Blessings of Nature/Travel Preperations :p
    Posted in: Standard Archives
  • posted a message on Sword of War and Peace vs. Sword of Feast and Famine
    I think someone is trolling -.-
    Posted in: Standard Archives
  • posted a message on [SCD] Mental Misstep
    Only really useful in legacy... which of course is the reason why it got banned :p
    Posted in: Standard Archives
  • posted a message on [SCD] Devastating Tide +?
    Superfriends... that is all I have to say :p
    Posted in: Standard Archives
  • posted a message on How many Miracles would you include MD?
    Well my Esper Superfriends runs 3 Banashing Strokes, 2 Temporal Masteries, 3 Terminus, and 3 Vanishments :p
    Its rather nice to have these guys to help spot removal guys :p
    Posted in: Standard Archives
  • posted a message on [SCD]Dual Casting
    Um, i have an answer for you
    Elgaud Shieldmate.
    Soulpair
    She, and her partner are hexproof.
    4cc
    There you go, no more spot removal XD
    Posted in: Standard Archives
  • posted a message on Standard turbofog
    lol You could always run Archangels light and Chalice xD. Seeing as you are drawing liek none other. With all the fog effects, you wont be takign much damage, Archangel's Light recycles your library for youa nd nets you a good deal of life, and with those to together, you can flip chalice easy :p
    Posted in: Standard Archives
  • posted a message on miracle is the stupidest mechanic ever
    Wow. It seems the noobs are out in force -.-
    Its a freaking card game, its going to have a deal of luck!
    I dont want to know how many times I have managed to kill myself with my ANT deck because i get the crappy luck of revealing my only other Ad Nauseum When im down to 5 life trying to get tendrils. I've lost MANY games with dredge because you just get bad luck and dredge nothing but draw cards and not a single dredger/Bridge/Narcomeaba.

    Additionally, the miracles add an extra level of intricacy into the game, especially for UB or UW. You ponder, notice a terminus say, and you have to think, do i want to draw this during their turn, or do i want to draw it during mine, or maybe I would rather just not draw it at all. With Ponder and The scry owl, you can build your deck to make miracle trigger when you want it to trigger. Which, I do believe, is called skill and experience. Just grow up -.-
    Posted in: Standard Archives
  • posted a message on [SCD] Tamiyo, the Moon Sage
    Ive been using her in a Esper Super Friends deck and she helps alot :p
    Posted in: Standard Archives
  • posted a message on Angel deck
    I suggest a GW angel.
    It allows you to se Ancestral Path or whatever to pull your angels out for free (maybe).
    Also you can abuse this. Play Herald of War. Then (depending on what you have) play Increasing Savagery or the other card from Avacyn that gives 4 +1/+1 on the herald. now you got 4 or 5 counters on her, making most of your angels Costs pretty efficent from then on. U also have rampant growths, birds, and GSZ which you can use to grab Sigarda :p
    Posted in: Standard Archives
  • posted a message on [SCD] Unhallowed Pact
    Idk, With Blood Flow Connoisseur, Blood Artist and Sun this could work, and conveniently enough, they can alll be targeted by Sun Titan's ability. Additionally, with all the blink effects, all you need to do it protect Sun Titan and you can pull all the cards out of the GY pretty quickly if they die to removal. And if they kill Sun Titan, you can always use Unburial Rites (you would be playing BW after all)
    Posted in: Standard Archives
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