I'm kind of shocked at how little the uncounterable is being discussed. That is so huge in Cube, as there are so many decks that rely on counters, and big dumb green decks tend to be extremely vulnerable to counters, since they tend to be relatively thread light and full of mana dorks and ramp. The uncounterable/hexproof combo is a big game. That being said, I'm with those who don't like the way this plays out. I think it's probably okay in powered cube, because everything is kind of broken and stupid, but just jamming this turn 4 on the play in regular cube just sounds like a lot of games are going to end in a very unsatisfying manner.
Holdout Settlement was actually quite good in that limited format, not that that matters for Cube. This card isn't bad per se, since it's pretty much impossible for a land that taps for mana and has additional abilities to be bad, but it's obviously well below replacement level in terms of options for cube.
This bad. Either needed to dig deeper or cast big stuff, although I'm sure that would have broken it for constructed. As is, you're drawing and casting 2.5 random spells for 6 mana, and you lose your next untap on those lands.
Don't think you can play a 4 drop without crazy stats that doesn't have a CITP or death trigger.
Those are crazy stats. Evasion and stonewalling two attackers per turn while setting a clock. That's without factoring in the flexibility of an extra Journey to Nowhere when you need it.
My own personal cutoff is 5 mana for automatic value. Four mana is a good place to put game-swinging answer-or-die creatures that don't guarantee value, because balance-wise I think your value should come from the higher end
3/3 Flying vigilance for 4 is not "crazy" stats. That's well below rate for Cube, especially considering the bolt test.
This is fantastic. Extremely reasonable on curve body, with a flashback that turns into a card that will flat out end the game. Seems like a no brainer.
Just wanted to thank you all, this group has been great, and my stuff has been moving quickly and at good prices. I would have lost a ton of money selling on ebay.
On a slightly related/unrelated on, how a card that reads "target players energy reserve is reduced to zero" didnt find print is a bit odd to me, though given all the other shortcomings recently, I supposed I shouldnt be surprised
Having a Tormod's Crypt-style artifact that costs 0 to cast and activate, and removes all counters from target player would have been the ultimate hoser for the deck. It unequivocally should have been printed. My only guess about why it wasn't is that they were trying very hard to push Energy as a mechanic because they realized how parasitic it is.
It would also mess up MaRo's obsession that poison counters be impossible to remove (despite the fact that it makes absolutely no sense flavor wise).
Kind of insane that those cards weren't banned to begin with. They're even more overpowered in a singleton format than in the regular formats they're already banned in.
I just wonder who the business people at Wizards are. Lot's of smart, nice people who are passionate about Magic. But where is the experience in running a company. I'm looking at Magic people on LinkedIn, and I'm just not seeing the impressive backgrounds you'd like to see. Where are the Harvard MBA's with brand management experience at P&G, or strategy consulting experience at McKinsey. You've got Amazon and Microsoft in town, where are the people with 5 year's project management experience to come in and lead these teams.
You can have as many smart people as you want, but without the processes to get things done correctly you're bound to have mistakes happen. And Magic, despite being in my opinion the best game of all time, has been horrifically mismanaged almost since the beginning.
Definitely interested in this one. Glorybringer is one of the all-time limited cards. Occasionally those all-timers don't quite transition to cube playability (Citadel Siege comes to mind), but any of those other all-timers (Clamp, Jitte, Pack Rat) have also been excellent cube cards.
The fact that so often you'll be in a position where you can 187 a creature they have and then hasty swing to kill a planeswalker just makes it so intriguing. I think powered cubes probably have too many decks that aren't reliant on creatures, but in regular cube (even smaller sizes) this just feels like it would have a similar effect to what's going on in Amonkhet limited.
3/3 Flying vigilance for 4 is not "crazy" stats. That's well below rate for Cube, especially considering the bolt test.
It would also mess up MaRo's obsession that poison counters be impossible to remove (despite the fact that it makes absolutely no sense flavor wise).
You can have as many smart people as you want, but without the processes to get things done correctly you're bound to have mistakes happen. And Magic, despite being in my opinion the best game of all time, has been horrifically mismanaged almost since the beginning.
The fact that so often you'll be in a position where you can 187 a creature they have and then hasty swing to kill a planeswalker just makes it so intriguing. I think powered cubes probably have too many decks that aren't reliant on creatures, but in regular cube (even smaller sizes) this just feels like it would have a similar effect to what's going on in Amonkhet limited.
Also, have you had any luck with venmo for payments? (Is that allowed/advisable, etc.).