- spairy
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Member for 12 years, 1 month, and 13 days
Last active Tue, Mar, 12 2019 13:10:57
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UnsafeNormal posted a message on Herald of AnguishHey man he's only heralding the Anguish, handing out Anguish is undoubtedly work he delegates to his subordinates.Posted in: The Rumor Mill -
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Xover posted a message on Pros and Platinum Pros changesI think we need to do a Kickstarter to help Wizards secure the use of a PR firm. If they have one right now, they must be getting skeweredPosted in: The Rumor Mill -
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Lord of Atlantis posted a message on Turtenwald Monster?Being offensive is the new form of implicit censorship. Since it's illegal and unconstitutional to pass laws of explicit censorship, the cultural marxists, authoritarians, and self-righteous busybodies like to force and impose self-censorship onto others, thereby bypassing any hurdles and headaches of legal and government systems. Such tactics also pervades into private and personal communications and expressions, and allows them to control speech, writing, conversations, and arts under the guise of sin, trauma, incompassion, and immorality, and now offensiveness.Posted in: The Rumor Mill
BTW Wizards should stop making Magic altogether, since 99% of the cards they make are offensive in some way. Fire and Lightning cards? Traumatic to those who have been in fires and hit by lightning. Horror and zombies? Traumatic to those who are afraid of the dark. Island? Traumatic to those who been stranded on a deserted island. Cards about violence and war? Traumatic to war veterans and victims of violence. -
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Sliver Lord posted a message on Ravnica BlockRGD is where it's really at in my opinion. I just start every draft assuming I'll be at least 4 colors, and it works great. The best fixers are also card advantage, so you feel fine first picking them, and the other fixers present in huge density provide ramp. All 3 packs have such efficient removal and so much card advantage that playables aren't a problem, and there isn't really an aggro deck that can punish you (except for RG 1 drop blitz, which is usually the best deck in the pod if the other 7 people are all following convention wisdom).Posted in: Limited (Sealed, Draft) -
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Puddle Jumper posted a message on Is Shadows Over Innistrad Another 18-Land Format?I wish all formats were 18-land formats. 18 land formats play so much better than 17 land formats, since fewer games are decided by mana screw and there are more ways to take advantage of mana flood. So it's a safe bet that I'll be trying out the format with 18 lands first, even if I have to eventually give in and start playing 17.Posted in: Limited (Sealed, Draft)
I'd say the existence of Clues is a pretty good indication that it is, but the commons with the mechanic so far are really low-impact. I'm not at all sure there's going to be a ton of Clues available on staple commons. -
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KodiakCutpurse posted a message on May FNM promo — Goblin WarchiefIf art is too digital, people complain.Posted in: The Rumor Mill
If art is too traditional, people complain.
Why not leave the portrait frame blank so people can draw their own damn art and complain about that. Be sure to include sticker sheets in boosters for the creatively challenged. -
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Sene posted a message on "Year of Modern Flashbacks"Link.Posted in: Limited (Sealed, Draft)
Synopsis: they'll run flashback drafts on Modo featuring all the draft formats from 8th Edition and on (including non-full block formats such as triple big set or big set-big set-small set), one week each, in chronological order. They will be single elimination queues, non-phantom, and entry fee is either 100 play points, 10 tickets, or packs + 2 tickets. Payout is 200 play points for 1st, 100 for 2nd, and 50 for 3rd and 4th.
I for one could not be more excited about this. I always love flashback drafts; we also get to experience our favorite modern-day draft formats, and it means that drafting on Magic Online won't get boring, as there will almost always be some old format around to explore or re-explore. I'll be playing a lot of these (though perhaps not the Coldsnap one...), and I hope these will be popular enough to make them keep doing this. I mean, they aren't phantom either, so they should also contribute to making Modern staples more accessible.
And remember that for these flashback drafts, if you want to try your hand at a new format, you could always post a thread soliciting advice from your fellow forumites who played that format back then! -
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TheTennesseeFireman posted a message on [BFZ][CUBE] Scatter to the WindsFor what it's worth, I think all the Awaken spells are fantastic, from Ruinous Path to Planar Outburst to this bad boy. They're winning me over in initial testing; this one is great as a Mystic Snake that doesn't have to be clunky if you don't need it to be.Posted in: Cube Card and Archetype Discussion -
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Golden posted a message on Hypothetical: Balance vs Tragic Arrogance in LimitedPosted in: Limited (Sealed, Draft)Quote from TappingStones »I don't think the people claiming Tragic Arrogance is better in a "limited" environment have ever played with Balance. Balance is a high pick even in powered Cube "limited" draft. Balance is a 2 mana wrath or 2 mana Mind Twist, etc. Sure you need to build around it but that's part of it's power.
This is not a close argument Balance is like a 9.5 out of 10 as far as powerful magic cards go. Tragic Arrogance is like 6ish.
IMO
I can assure you that isn't the case. I've been playing for 20 years, I played with it a lot back then and have played with it in Cube since.
What you don't seem to understand is that it is MUCH better in a powered Cube than it is in an environment like Origins limited. That's because a powered cube is full of low cost artifacts (and fast mana) that allow you to break this. You also have access to more and more powerful other ways to abuse it like enchantments and PW's.
Without that the 2-mana Wrath/Geddon/Twist bit is BALANCED by the fact that what you will gain in one area you will lose in another. -
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sirgog posted a message on Prize changes - Can MTGO Constructed survive them?Posted in: Other FormatsQuote from Looooooooo »They don't want you to make money and they want to make more money. Nothing unusual here from a big company like Hasbro.
I quit the dream of making money with MODO months ago so not a big deal for me.
They want you, and i will, just play MTGO for the sake of playing a la Hearthstone so my concern are just on the server functionality and coolness. In this regard having a 2-mans queue that set in stone a 60% win rate in order to go infinite isn't that bad.
- L
Each actually infinite, profitable player is worth a lot to WotC. It's basic economics for raked games (which is what MTGO basically is, but with a higher rake than poker can get away with)
I was a profitable (very low limit) player on a reasonably well known poker site a while ago - I bought in with USD 50 and pulled out USD 220 some time later.
The house rake in hands I won, plus the tournament 'service fees' (the house cut) I paid in tournaments I entered, exceeded USD 500. I made USD 170 and the house made USD 500 out of me (minus the 50 they paid me as a signup bonus). And I referred them an RL friend.
Contrast this to Joe Scrub, who buys in with USD 50 and loses it quickly and never rebuys - the house only makes USD 5-10 or so out of them.
That's why I don't think these changes are in the long-term interests even of WotC. WotC's tournaments - whether the Pro Tour IRL, or the MTGO ones - sell the almost totally unattainable (but not totally unattainable) dream of making money out of a hobby. These changes sabotage that vision and make it further away. - To post a comment, please login or register a new account.
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It can attack, and could attack Planeswalkers if you so desired. This is a trigger that goes on the stack during the begin combat phase. You let the trigger resolve, it taps, you flash in Exarch/Pestermite untap it and attack where you want.
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Progenitus isn't really a 5 color card either, though. It's a green or blue card.
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That being said, the overall power level probably isn't there to make it the best option for most cubes.
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I get that it's challenging, but they just keep swinging and missing. Seems like they would have been better off designing these for EDH special products and pushing the power level a bit, rather than throwing in watered down versions that flame out in constructed and cube.
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I try not to poison my brain with the card evaluations of people in the rumor mill.
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Well, Duelist isn't cube playable, so arguing that he's so bad that you'd be happy your opponent removed it isn't exactly a ringing endorsement. The fact that exile effects blank the ability to get the back half of these cards is a serious strike against it when comparing it to flashback cards.
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