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  • 1

    posted a message on [C17][CUBE] Territorial Hellkite
    Quote from SirPicaro »
    Quote from spairy »
    Also I like playing U/R tempo decks, and this combos quite nicely with Pester/Exarch.


    How? Am I missing something here? It still can't attack if it's untapped if it attacked your opponent last turn.


    It can attack, and could attack Planeswalkers if you so desired. This is a trigger that goes on the stack during the begin combat phase. You let the trigger resolve, it taps, you flash in Exarch/Pestermite untap it and attack where you want.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [C17] O-Kagachi, Vengeful Kami
    Quote from wtwlf123 »
    To be fair, I think Progenitus is an awful card for cube: it's nigh impossible to hard-cast, it's narrow to cheat, and if it ever hits the battlefield, it's completely non-interactive. The strongest cubes have better options, and weaker cubes don't like untargetable, unblockable creatures.


    Yup. And it's still the best 5-color option. Which is kinda our point.

    Scuttlemutt isn't really a 5-color card. If you're classifying things that way, just put something like Coalition Relic in that slot. Or a card that actually cares about colors, like Engineered Explosives or even Crystalline Crawler...


    Progenitus isn't really a 5 color card either, though. It's a green or blue card.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [HOU[CUBE] Survivors' Encampment
    Holdout Settlement was actually quite good in that limited format, not that that matters for Cube. This card isn't bad per se, since it's pretty much impossible for a land that taps for mana and has additional abilities to be bad, but it's obviously well below replacement level in terms of options for cube.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Supernatural Stamina
    This is much better than Undying Evil. There are two times you want to use Undying Evil. To reset an ETB creature like mulldrifter, or to save an important creature from removal. Your important creatures probably don't need a +1/+1 counter, while allowing your mulldrifter or snapcaster mage actually trade with something relevant is a big deal. Plus, the power boost will randomly allow you to pick off a planeswalker or just kill your opponent. As always, optionality is a huge deal, and this has it.

    That being said, the overall power level probably isn't there to make it the best option for most cubes.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [AKH][CUBE] Bontu the Glorified
    Quote from steve_man »
    Quote from spairy »
    Why does WOTC suck so bad at making God cards? They've made 20 of these mythic rares now and based entire blocks around them, which have been been barely playable in standard, with almost none of them breaking into cube either.


    Designing a god is challenging since they're indestructible stat monsters (for their cost at least). They'd be able to push them more if they were printed in non-standard legal sets. For now, at least the gods will always have a home in EDH. My only wish for the gods was to have more pushed non-red 4-cmc gods, haha.


    I get that it's challenging, but they just keep swinging and missing. Seems like they would have been better off designing these for EDH special products and pushing the power level a bit, rather than throwing in watered down versions that flame out in constructed and cube.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [AKH][CUBE] Combat Celebrant
    Quote from Goodking »
    Quote from Salmo »
    Quote from Goodking »
    The Kiki combo was mentioned seven posts after OP where the card was spoiled, I am bemused that no-one spotted that.


    It's a weird interaction, and it was the 4th post after by Steve Ice within less than an hour of the posting, so not really that crazy.


    What I mean is that I was surprised that us cube forum goers were not (as a whole) aware of it since it was highlighted nearly immediately in the Rumor Mill. I didn't think of it until reading that, but I don't run Kiki so it kind of passed me by.


    I try not to poison my brain with the card evaluations of people in the rumor mill.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [AKH][CUBE] Trueheart Duelist
    Quote from steve_man »
    Quote from spairy »
    Quote from wtwlf123 »
    However, embalm is an ability, unlike flashback. It cannot be countered when you play it from your graveyard. And FWIW, I think there are more cards in the cube that interact with the creature card type than sorcery card type.



    True, but there are other downsides. If the creature is exiled, or shuffled into the library, you can't get the back half. And one of the biggest upsides of both Call of the Herd and Lingering Souls (the two cubable flashback token creators) was the fact that you could put multiple cards worth of creatures on the battle field at the same time and really pressure your opponent. Embalm creatures can't do that.


    If my opponent wants to blow their Plow / O-Ring effects on my Duelist, be my guest.


    Well, Duelist isn't cube playable, so arguing that he's so bad that you'd be happy your opponent removed it isn't exactly a ringing endorsement. The fact that exile effects blank the ability to get the back half of these cards is a serious strike against it when comparing it to flashback cards.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Trueheart Duelist
    Keep in mind that this is nowhere near as good as call of the herd or any other creature with flashback, because you can cast the back half of those cards at any time. This has to die to have access to the embalmed creature, which makes it a lot closer to creatures with death triggers. The ability to get value of discard and mill is a nice upside, but I don't think flashback is the right comp with embalm.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AER][CUBE] Metallic Mimic
    This also lets you go infinite with Finks/Redcap and a sac outlet like Gargadon or Bombardment.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Wizards of the Coast plan digital reimaging of Magic: The Gathering
    Worth Wollpert was a disaster. The guy was just incompetent, yet ran MTGO for a decade. That's insane, and cost Hasbro shareholders an outrageous amount of money. MTG is such a strong game they may be able to overcome this, but they blew a ton of value by not acting sooner.
    Posted in: The Rumor Mill
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