Having synergies for going wide is in no way the same as explicitly rewarding and encouraging you from casting creatures that have small stats or low costs. All the cards you linked don't stop working just because the creatures you have are large/expensive.
Rewarding decks for going wide is a way to encourage casting small creatures. You even suggested that yourself by linking Glorious Anthem as the symbol for White Wienies. Explicit indications aren't necessary to demonstrate each color's strengths. Blue often employs hightoughnesscreatures into their decks. How many Blue cards flagrantly reward players for using them? A handful of cards from a single block, that's it.
Burn killing/punishing small creatures is completely different from the white effects that require you fill your own deck with small creatures. Like literally the opposite.
The earlier discussion was about how colors are able to punish their own strong suits. Black reuses creatures in graveyards and also hoses decks which relies on that. White often relies on enchantments as removal or to buff their creatures while also having cards that destroy enchantments. Likewise, Red makes use of small creatures while having the best tools against them in the form of burn.
Concerning graveyard exile, it's important for some effects to not exile thw whole graveyard as that is too punishing in some environments. I could see (probably repeatable) effects that make your opponent choose some number of cards to exile if you think targeted removal is out of color.
So, the Relic of Progenitus effect in Red? That... doesn't sound half bad actually. One of the biggest concerns was finding a way to distinguish Red's graveyard hate from White and Black, and this certainly is a way to do that.
Now, as for the topic at hand. I don't see any compelling reason for Red to be the best color at graveyard hate mostly due to the flavor. Targeted graveyard hate seems too surgical and precise for this color. Mass graveyard removal, just like Burn Away, seems more up Red's alley, and I do wish Red got more of those. So, more Pyroclasm with mass exile or a reverse Harvest Pyre that counts and wipes your opponent's graveyard, and less color shifted Cremate.
It has always been the case that the thins you care about you are most able to deal with, White-enchantments/artifacts(disenchant), Blue-Spells(Counterspell), Black-graveyard(Cremate).
What exactly does red care about that it also handles? I don't think this is the case. I think it's a hangover from early flavor designs. WotC has handled, and continues to handle, red poorly. It's like the redheaded stepchild of the color pie.
Get it!?
"red"...
Red cares about wienies, of course. It's the color that's great at using small creatures and killing small creatures.
I'm keeping my eye on One with the Wind. It's practically a reprint of Spectral Flight, which was a powerfully oppressive card in Innistrad limited. Then again, that was mostly due to Invisible Stalker, but still.
The goblin monkeys: nettle drone for pirates Basicly
I think it has more in common with Lobber Crew. That card was really dang strong in RTR limited. Unfortunately, the Rig-Crew isn't common, so the advantage of seeing these guys in multiples is mostly lost
It's not very good out of limited. In fact I'm not sure it is good even in limited. That takes some serious build around to get out.
Not only is this card in Green, the Ramp color, this card is also in a set where mana production is higher thanks to the Treasure mechanic. Including a relevant tribal support, this card has all the makings to being a limited bomb.
1. If you exclude Planar Chaos (as you should, since this was a set whose priority was to bend and break all the color's capabilities), there are exactly two cards in Blue with Vigilance; Bay Falcon and Zephyr Falcon. That's not a lot of history to work with. Also, MaRo has talked a bit about why he feels Blue shouldn't have Vigilance, and his answer was that these two colors already have too many other similarities going for them, which I agree with.
Now more importantly, if you want Blue to get its own Vampire Nighthawk, you could just eschew Flying and use Flash/Prowess/Hexproof. It's not the strongest combination of keywords, but it's a better alternative than breaking the color pie.
2. Normally, you can only cast sorceries during main phases and only on your turn. Now Quicken comes along and says otherwise. If a new player just started with Magic and saw this card show up often in their packs, they would expect that this is just something blue does regularly, which is not the case.
Faerie Guard- Vigilance ain't Blue, so its third ability has to be Prowess or whatever keyword will be used in the core set. That frees up Vigilance for the Green 3-drop.
Quicken- Too complex for common I think.
Ancestral Plagiarism- Because of mana issues, this is pretty much a hate card for mirror matches. I don't know if I would consider Red hating itself to be iconic.
Dragon Burst- The issue again is this card's identity. This is Red taking a page out of Black and calling it "iconic".
Everyone clamoring that this card should be an uncommon. Red has had exactly one 2/X hastey guy with upsides at uncommon, and that's Speedway Fanatic. Earthshaker Khenra is in a different league to that card. It's 2 creatures in 1 and it can affect the board when it comes in, so a rare ranking is more than fair.
The earlier discussion was about how colors are able to punish their own strong suits. Black reuses creatures in graveyards and also hoses decks which relies on that. White often relies on enchantments as removal or to buff their creatures while also having cards that destroy enchantments. Likewise, Red makes use of small creatures while having the best tools against them in the form of burn.
So, the Relic of Progenitus effect in Red? That... doesn't sound half bad actually. One of the biggest concerns was finding a way to distinguish Red's graveyard hate from White and Black, and this certainly is a way to do that.
Now, as for the topic at hand. I don't see any compelling reason for Red to be the best color at graveyard hate mostly due to the flavor. Targeted graveyard hate seems too surgical and precise for this color. Mass graveyard removal, just like Burn Away, seems more up Red's alley, and I do wish Red got more of those. So, more Pyroclasm with mass exile or a reverse Harvest Pyre that counts and wipes your opponent's graveyard, and less color shifted Cremate.
Now more importantly, if you want Blue to get its own Vampire Nighthawk, you could just eschew Flying and use Flash/Prowess/Hexproof. It's not the strongest combination of keywords, but it's a better alternative than breaking the color pie.
2. Normally, you can only cast sorceries during main phases and only on your turn. Now Quicken comes along and says otherwise. If a new player just started with Magic and saw this card show up often in their packs, they would expect that this is just something blue does regularly, which is not the case.
Quicken- Too complex for common I think.
Ancestral Plagiarism- Because of mana issues, this is pretty much a hate card for mirror matches. I don't know if I would consider Red hating itself to be iconic.
Dragon Burst- The issue again is this card's identity. This is Red taking a page out of Black and calling it "iconic".